roomforsquares Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (9, -5, D:1) a +0 whip (12, -24, D:1) a rat skeleton (13, -32, D:1) a +0 sling (13, -24, D:1) a ball python skeleton (14, -32, D:1) a +0 dagger a kobold corpse (skeletalised by now) (15, 4, D:1) a +0 ring mail (18, -27, D:1) a ball python skeleton (18, -17, D:1) a +0 club (28, 4, D:1) a rat corpse (skeletalised by now) (29, 5, D:1) an amulet of magic regeneration (30, -25, D:1) a +0 sling (39, -22, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (15, -11, D:2) an adder skeleton (17, -8, D:2) a rat skeleton (18, -7, D:2) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (25, -17, D:2) a +0 robe (25, -13, D:2) a frilled lizard skeleton (25, -2, D:2) a +0 leather armour (29, -4, D:2) a +0 mace (33, -12, D:2) a bat skeleton (34, -12, D:2) a +0 dagger (44, -3, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 mace (3, 8, D:3) a bat corpse (skeletalised by now) (14, 12, D:3) a +0 club (17, -22, D:3) a +0 whip an adder corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (21, 6, D:3) a +0 whip a +0 flail a +0 club a +0 dagger a +0 flail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (21, 8, D:3) a ring of poison resistance (36, -26, D:3) a bat skeleton (38, -12, D:3) an adder corpse (skeletalised by now) (41, -3, D:3) a +0 dagger (41, 7, D:3) a scarab talisman (42, -18, D:3) an adder skeleton (43, -13, D:3) a +0 hand axe (48, -18, D:3) a +0 robe (54, -13, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an iguana skeleton (1, -7, D:4) a +0 dagger (4, -9, D:4) a jackal skeleton (7, 25, D:4) an adder corpse (skeletalised by now) (22, -1, D:4) a +0 whip a stone a kobold skeleton (23, -1, D:4) the fire staff of Governance {rF+ Dex+6 Conj Fire Air} [staff of fire] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. a +0 sling (23, 17, D:4) a ball python corpse (skeletalised by now) (24, -5, D:4) a rimehorn talisman (26, 19, D:4) a +0 dagger a +0 leather armour (34, 23, D:4) a +0 flail (35, -15, D:4) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (35, 23, D:4) a +2 short sword of protection a +0 dagger a +0 robe an orc skeleton (35, 26, D:4) a +0 dagger a goblin skeleton (37, 27, D:4) a +0 club (47, -12, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (8, -13, D:5) a scroll of identify (30, 9, D:5) a +0 sling (32, 8, D:5) a hound corpse Level 6 of the Dungeon (0, 0, D:6) a +0 club an orc corpse (1, 0, D:6) a +0 leather armour a +0 hand axe