Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.31-a0-1591-g515db51 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 101819436688034854, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name rotlqkf -rc /var/dcss/gamedata/dcss-trunk/rc-files/rotlqkf.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/rotlqkf.macro -morgue /var/dcss/gamedata/dcss/morgue/rotlqkf/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/rotlqkf:2024-01-06.05:15:04.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 20 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7903f8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x799ede]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x790860]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f5aa33304c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt36tracer_nonenchantment_affect_monsterEP7monster+0x188) [0x74cd08]: bolt::tracer_nonenchantment_affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt21tracer_affect_monsterEP7monster+0x605) [0x754655]: bolt::tracer_affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt15affect_endpointEv+0xcab) [0x7523eb]: bolt::affect_endpoint() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt7do_fireEv+0x628) [0x752cf8]: bolt::do_fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt4fireEv+0x9f) [0x7537ff]: bolt::fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11fire_tracerPK7monsterR4boltbb+0xc7) [0x753fb7]: fire_tracer(monster const*, bolt&, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xabbebf] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16handle_mon_spellP7monster+0x7cc) [0xac867c]: handle_mon_spell(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x1997) [0xaa1d17]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xb14) [0xaa33a4]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x12e) [0xdeb31e]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xdec7ce] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xded5bd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x6e80ac]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f5aa331b840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6e8b89]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f5aa36d5f2a in __waitpid (pid=24949, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f5aa36d5f2a in __waitpid (pid=24949, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000790275 in call_gdb (file=file@entry=0x7f5aa36c0540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 24879\000\000\000\000\000\000\000" #2 0x0000000000799efa in do_crash_dump () at dbg-asrt.cc:692 t = 1704518370 dir = "/var/dcss/gamedata/dcss/morgue/rotlqkf/" name = "/var/dcss/gamedata/dcss/morgue/rotlqkf/crash-rotlqkf-20240106-051930.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x7f5aa36c0540 <_IO_2_1_stderr_> #3 0x0000000000790860 in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x000000000074cd08 in bolt::tracer_nonenchantment_affect_monster (this=0x7ffc1043a2c0, mon=0x1355438 ) at beam.cc:4475 mon_source = preac = 0 post = 20272184 final = 10 side_effect = true #6 0x0000000000754655 in bolt::tracer_affect_monster (this=0x7ffc1043a2c0, mon=0x1355438 ) at beam.cc:4520 No locals. #7 0x00000000007523eb in bolt::affect_endpoint (this=0x7ffc1043a2c0) at beam.cc:2459 mon = 0x1355438 entry = {first = {x = 29, y = 37}, second = AFF_YES} __for_range = std::map with 30 elements = {[{x = 26, y = 34}] = AFF_TRACER, [{x = 26, y = 35}] = AFF_TRACER, [{x = 26, y = 36}] = AFF_TRACER, [{x = 26, y = 37}] = AFF_TRACER, [{x = 27, y = 34}] = AFF_MAYBE, [{x = 27, y = 35}] = AFF_MAYBE, [{x = 27, y = 36}] = AFF_MAYBE, [{x = 27, y = 37}] = AFF_MAYBE, [{x = 27, y = 38}] = AFF_MAYBE, [{x = 28, y = 34}] = AFF_MAYBE, [{x = 28, y = 35}] = AFF_YES, [{x = 28, y = 36}] = AFF_YES, [{x = 28, y = 37}] = AFF_YES, [{x = 28, y = 38}] = AFF_MAYBE, [{x = 28, y = 39}] = AFF_TRACER, [{x = 29, y = 34}] = AFF_MAYBE, [{x = 29, y = 35}] = AFF_YES, [{x = 29, y = 36}] = AFF_YES, [{x = 29, y = 37}] = AFF_YES, [{x = 29, y = 38}] = AFF_MAYBE, [{x = 29, y = 39}] = AFF_TRACER, [{x = 30, y = 34}] = AFF_MAYBE, [{x = 30, y = 35}] = AFF_YES, [{x = 30, y = 37}] = AFF_YES, [{x = 30, y = 38}] = AFF_MAYBE, [{x = 30, y = 39}] = AFF_TRACER, [{x = 31, y = 37}] = AFF_MAYBE, [{x = 31, y = 38}] = AFF_MAYBE, [{x = 32, y = 37}] = AFF_TRACER, [{x = 32, y = 39}] = AFF_TRACER} __for_begin = __for_end = tgt = { = {_vptr.targeter = 0xf16198 , origin = {x = 30, y = 35}, aim = {x = 29, y = 36}, agent = 0x1355788 , why_not = "", obeys_mesmerise = false}, ctype = CLOUD_POISON, range = 5, cnt_min = 8, cnt_max = 12, seen = std::map with 30 elements = {[{x = 26, y = 34}] = AFF_TRACER, [{x = 26, y = 35}] = AFF_TRACER, [{x = 26, y = 36}] = AFF_TRACER, [{x = 26, y = 37}] = AFF_TRACER, [{x = 27, y = 34}] = AFF_MAYBE, [{x = 27, y = 35}] = AFF_MAYBE, [{x = 27, y = 36}] = AFF_MAYBE, [{x = 27, y = 37}] = AFF_MAYBE, [{x = 27, y = 38}] = AFF_MAYBE, [{x = 28, y = 34}] = AFF_MAYBE, [{x = 28, y = 35}] = AFF_YES, [{x = 28, y = 36}] = AFF_YES, [{x = 28, y = 37}] = AFF_YES, [{x = 28, y = 38}] = AFF_MAYBE, [{x = 28, y = 39}] = AFF_TRACER, [{x = 29, y = 34}] = AFF_MAYBE, [{x = 29, y = 35}] = AFF_YES, [{x = 29, y = 36}] = AFF_YES, [{x = 29, y = 37}] = AFF_YES, [{x = 29, y = 38}] = AFF_MAYBE, [{x = 29, y = 39}] = AFF_TRACER, [{x = 30, y = 34}] = AFF_MAYBE, [{x = 30, y = 35}] = AFF_YES, [{x = 30, y = 37}] = AFF_YES, [{x = 30, y = 38}] = AFF_MAYBE, [{x = 30, y = 39}] = AFF_TRACER, [{x = 31, y = 37}] = AFF_MAYBE, [{x = 31, y = 38}] = AFF_MAYBE, [{x = 32, y = 37}] = AFF_TRACER, [{x = 32, y = 39}] = AFF_TRACER}, queue = std::vector of length 4, capacity 4 = {std::vector of length 1, capacity 1 = {{x = 29, y = 36}}, std::vector of length 7, capacity 8 = {{x = 28, y = 35}, {x = 28, y = 36}, {x = 28, y = 37}, {x = 29, y = 37}, {x = 30, y = 37}, {x = 30, y = 35}, {x = 29, y = 35}}, std::vector of length 13, capacity 16 = {{x = 27, y = 34}, {x = 27, y = 35}, {x = 27, y = 36}, {x = 29, y = 34}, {x = 28, y = 34}, {x = 27, y = 37}, {x = 27, y = 38}, {x = 28, y = 38}, {x = 29, y = 38}, {x = 30, y = 38}, {x = 31, y = 38}, {x = 31, y = 37}, {x = 30, y = 34}}, std::vector of length 9, capacity 16 = {{x = 26, y = 34}, {x = 26, y = 35}, {x = 26, y = 36}, {x = 26, y = 37}, {x = 28, y = 39}, {x = 29, y = 39}, {x = 30, y = 39}, {x = 32, y = 39}, {x = 32, y = 37}}}} use_bullseye = cloud = #8 0x0000000000752cf8 in bolt::do_fire (this=0x7ffc1043a2c0) at beam.cc:1376 coff = {cstate = false} #9 0x00000000007537ff in bolt::fire (this=0x7ffc1043a2c0) at beam.cc:1137 boltcopy = {origin_spell = SPELL_POISONOUS_CLOUD, range = 5, glyph = 42 U'*', colour = 10 '\n', flavour = BEAM_POISON, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, source = {x = 30, y = 35}, target = {x = 29, y = 41}, damage = {num = 3, size = 7}, ench_power = 108, hit = 22, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1475, source_name = "a swamp dragon", name = "blast of poison", short_name = "", hit_verb = "", loudness = 2, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "blast of poison", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 65535, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #10 0x0000000000753fb7 in fire_tracer (mons=mons@entry=0x1355788 , pbolt=..., explode_only=, explosion_hole=explosion_hole@entry=false) at beam.cc:2118 No locals. #11 0x0000000000abbebf in _should_cast_spell (ignore_good_idea=false, beem=..., spell=SPELL_POISONOUS_CLOUD, mons=...) at mon-cast.cc:3891 explode = foe = foe = explode = ri = #12 _target_and_justify_spell (mons=..., beem=..., spell=spell@entry=SPELL_POISONOUS_CLOUD, ignore_good_idea=ignore_good_idea@entry=false) at mon-cast.cc:4022 logic = victim = 0x12d6f20 #13 0x0000000000ac867c in _choose_spell_to_cast (ignore_good_idea=, hspell_pass=std::vector of length 1, capacity 1 = {...}, beem=..., mons=...) at mon-cast.cc:4111 prefer_selfench = chosen_slot = attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, source = {x = 30, y = 35}, target = {x = 29, y = 41}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 1475, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 65535, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} reroll = false orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #14 handle_mon_spell (mons=mons@entry=0x1355788 ) at mon-cast.cc:4204 hspell_pass = std::vector of length 1, capacity 1 = {{spell = SPELL_POISONOUS_CLOUD, freq = 59 ';', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 578}}} beem = {origin_spell = SPELL_POISONOUS_CLOUD, range = 5, glyph = 42 U'*', colour = 10 '\n', flavour = BEAM_POISON, real_flavour = BEAM_POISON, drop_item = false, item_mulches = false, item = 0x0, source = {x = 30, y = 35}, target = {x = 29, y = 41}, damage = {num = 3, size = 7}, ench_power = 108, hit = 22, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1475, source_name = "a swamp dragon", name = "blast of poison", short_name = "", hit_verb = "", loudness = 2, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "blast of poison", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 1, capacity 1 = {{x = 29, y = 36}}, extra_range_used = 2000, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 1 element = {[1458] = 1}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 29.914285714285711, y = 36.514285714285712}, dir = {x = -0.16439898730535729, y = 0.98639392383214375}}, on_corner = false, cycle_idx = 4}, tile_beam = -1, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = battlesphere = #15 0x0000000000aa1d17 in _do_mon_spell (mons=0x1355788 ) at mon-act.cc:297 No locals. #16 _mons_take_special_action (old_energy=86, mons=...) at mon-act.cc:1604 friendly_or_near = friendly_or_near = beem = #17 handle_monster_move (mons=0x1355788 ) at mon-act.cc:1933 entry = disabled = old_energy = 86 non_move_energy = old_pos = #18 0x0000000000aa33a4 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2435 mon = 0x1355788 oldspeed = 86 tries = 4 #19 0x0000000000deb31e in world_reacts () at main.cc:2590 No locals. #20 0x0000000000dec7ce in _input () at main.cc:1290 player_disabled = {was_disabled = false} #21 0x0000000000ded5bd in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #22 0x00000000006e80ac in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #23 main (argc=, argv=0x7ffc1043b628) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 24879) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 6, depth = 3 Level id: Swamp:3 Level build method = , level layout type = swamp, absdepth0 = 17 Level vaults: layout_falls_marsh swamp_ruins_default evilmike_swamp_ruin_house_3 uniq_mara Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You enter the shallow water. Moving in this stuff is going to be slow. You start removing your armour. You continue taking off your scarf of resistance. x4 You finish taking off your scarf of resistance. You feel hot and cold all over. You start putting on your armour. You continue putting on the +0 cloak of the Earth {Fly}. x5 You finish putting on the +0 cloak of the Earth {Fly}. You fly up into the air. You start resting. Magic restored. HP restored. A bloated husk comes into view. A bloated husk is nearby! A bloated husk is nearby! A bloated husk is nearby! Space momentarily warps into an impossible shape! You slice the bloated husk!! You burn the bloated husk. You now have 8417 gold pieces (gained 8). The bloated husk explodes! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A tyrant leech comes into view. A tyrant leech is nearby! A tyrant leech is nearby! A tyrant leech is nearby! Space momentarily warps into an impossible shape! You hit the tyrant leech. You burn the tyrant leech. Space momentarily warps into an impossible shape! You slash the tyrant leech! You burn the tyrant leech. Space momentarily warps into an impossible shape! You barely miss the tyrant leech. Space momentarily warps into an impossible shape! You closely miss the tyrant leech. Space momentarily warps into an impossible shape! You slice the tyrant leech!! You burn the tyrant leech! You kill the tyrant leech! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 8448 gold pieces (gained 31). You see here a +0 spear. You now have 8476 gold pieces (gained 28). Things that are here: a +0 spear; a +0 spear You now have 8492 gold pieces (gained 16). You now have 8505 gold pieces (gained 13). A goliath frog comes into view. A goliath frog is nearby! A goliath frog is nearby! A goliath frog is nearby! A goliath frog is nearby! Space momentarily warps into an impossible shape! You hit the goliath frog. You burn the goliath frog. Space momentarily warps into an impossible shape! You slash the goliath frog! You burn the goliath frog. Space momentarily warps into an impossible shape! You barely miss the goliath frog. Space momentarily warps into an impossible shape! You barely miss the goliath frog. Space momentarily warps into an impossible shape! You cut the goliath frog into ribbons!!! You burn the goliath frog! You kill the goliath frog! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 8512 gold pieces (gained 7). Found a stone staircase leading down. You now have 8527 gold pieces (gained 15). There is a stone staircase leading down here. Found 6 stones. An alligator comes into view. An alligator is nearby! An alligator is nearby! An alligator is nearby! Space momentarily warps into an impossible shape! You closely miss the alligator. Space momentarily warps into an impossible shape! You barely miss the alligator. Space momentarily warps into an impossible shape! You closely miss the alligator. Space momentarily warps into an impossible shape! You closely miss the alligator. Space momentarily warps into an impossible shape! You carve the alligator like a ham!!! You burn the alligator. Space momentarily warps into an impossible shape! You barely miss the alligator. You block the alligator's attack. The alligator bites you! The alligator drags you backwards! You completely miss the alligator. The alligator is severely wounded. The alligator tail-slaps you but does no damage. The alligator bites you. The alligator drags you backwards! You slash the alligator! You burn the alligator! You kill the alligator! No target in view! No target in view! You now have 8545 gold pieces (gained 18). Found a stone staircase leading down. i - 6 potions of haste (gained 1) There is a stone staircase leading down here. You see here 6 stones. You have identified the last magical staff. An alligator comes into view. An alligator is nearby! An alligator is nearby! An alligator is nearby! An alligator is nearby! Space momentarily warps into an impossible shape! You slice the alligator!! You burn the alligator. Space momentarily warps into an impossible shape! You slice the alligator!! You burn the alligator! Space momentarily warps into an impossible shape! You slash the alligator! You burn the alligator. You kill the alligator! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 8560 gold pieces (gained 15). You see here a staff of cold. An alligator comes into view. Found 2 throwing nets. An alligator is nearby! An alligator is nearby! An alligator is nearby! Space momentarily warps into an impossible shape! You slice the alligator!! You burn the alligator. Space momentarily warps into an impossible shape! You closely miss the alligator. Space momentarily warps into an impossible shape! You slash the alligator! You burn the alligator. Space momentarily warps into an impossible shape! You barely miss the alligator. Space momentarily warps into an impossible shape! You slice the alligator!! You burn the alligator. You kill the alligator! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 8574 gold pieces (gained 14). y - 3 throwing nets (gained 2) Key pressed, stopping explore. A swamp worm is nearby! A swamp worm is nearby! A swamp worm is nearby! A swamp worm is nearby! Space momentarily warps into an impossible shape! You closely miss the swamp worm. Space momentarily warps into an impossible shape! You carve the swamp worm like a ham!!! You burn the swamp worm! You kill the swamp worm! You now have 8581 gold pieces (gained 7). You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) k - 9 scrolls of teleportation (gained 1) Key pressed, stopping explore. A bunyip comes into view. The bunyip gives a hideous shriek! A bunyip is nearby! A bunyip is nearby! A bunyip is nearby! Space momentarily warps into an impossible shape! You slice the bunyip!! You burn the bunyip! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bunyip is nearby! There's nothing to open nearby. Space momentarily warps into an impossible shape! You slash the bunyip! You burn the bunyip. Space momentarily warps into an impossible shape! You slash the bunyip! You burn the bunyip. The bunyip is struck by your spines. The bunyip barely misses you. The bunyip claws you! x2 Space momentarily warps into an impossible shape! You slash the bunyip! You burn the bunyip. You kill the bunyip! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 8598 gold pieces (gained 17). A tyrant leech comes into view. A tyrant leech is nearby! A tyrant leech is nearby! A tyrant leech is nearby! Space momentarily warps into an impossible shape! You miss the tyrant leech. Space momentarily warps into an impossible shape! You slice the tyrant leech!! You burn the tyrant leech! Space momentarily warps into an impossible shape! You hit the tyrant leech. You burn the tyrant leech. Space momentarily warps into an impossible shape! You slash the tyrant leech! You burn the tyrant leech. Space momentarily warps into an impossible shape! You closely miss the tyrant leech. Space momentarily warps into an impossible shape! You chop the tyrant leech into pieces!!! You burn the tyrant leech. You kill the tyrant leech! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 8611 gold pieces (gained 13). Key pressed, stopping explore. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Space momentarily warps into an impossible shape! You closely miss the swamp worm. Space momentarily warps into an impossible shape! You slice the swamp worm like a ripe choko!!! You burn the swamp worm! You kill the swamp worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found a stone staircase leading down. You now have 8620 gold pieces (gained 9). A will-o-the-wisp comes into view. A will-o-the-wisp is nearby! A will-o-the-wisp is nearby! Space momentarily warps into an impossible shape! You slash the will-o-the-wisp! You burn the will-o-the-wisp. The will-o-the-wisp gives a chilling moan. Space momentarily warps into an impossible shape! You hit the will-o-the-wisp. You burn the will-o-the-wisp. Space momentarily warps into an impossible shape! You slice the will-o-the-wisp!! You destroy the will-o-the-wisp! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 4 stones. You now have 8625 gold pieces (gained 5). A swamp worm comes into view. A swamp worm is nearby! A swamp worm is nearby! A swamp worm is nearby! Space momentarily warps into an impossible shape! You chop the swamp worm into pieces!!! You burn the swamp worm! You kill the swamp worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A will-o-the-wisp comes into view. A will-o-the-wisp is nearby! A will-o-the-wisp is nearby! A will-o-the-wisp is nearby! Space momentarily warps into an impossible shape! You slice the will-o-the-wisp!! You burn the will-o-the-wisp. Space momentarily warps into an impossible shape! You hit the will-o-the-wisp. You burn the will-o-the-wisp. Space momentarily warps into an impossible shape! You slice the will-o-the-wisp!! You destroy the will-o-the-wisp! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. You now have 8642 gold pieces (gained 17). A tyrant leech comes into view. A tyrant leech is nearby! A tyrant leech is nearby! A tyrant leech is nearby! Space momentarily warps into an impossible shape! You slice the tyrant leech!! You burn the tyrant leech. Space momentarily warps into an impossible shape! You slice the tyrant leech like a ripe choko!!! You burn the tyrant leech! You kill the tyrant leech! An alligator comes into view. Space momentarily warps into an impossible shape! You slash the alligator! You burn the alligator. An alligator comes into view. Space momentarily warps into an impossible shape! You slash the alligator! You burn the alligator. You barely miss the alligator. Space momentarily warps into an impossible shape! You cut the alligator into ribbons!!! You burn the alligator! You kill the alligator! Space momentarily warps into an impossible shape! You barely miss the alligator. Space momentarily warps into an impossible shape! You slash the alligator! You burn the alligator. Space momentarily warps into an impossible shape! You slice the alligator!! You burn the alligator. Space momentarily warps into an impossible shape! You hit the alligator. You burn the alligator. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You block the alligator's attack. The alligator misses you. You slice the alligator!! You burn the alligator. You kill the alligator! No target in view! No target in view! Found a stone staircase leading down. There is a stone staircase leading up here. A shambling mangrove comes into view. A shambling mangrove is nearby! A shambling mangrove is nearby! Space momentarily warps into an impossible shape! You hit the shambling mangrove but do no damage. Space momentarily warps into an impossible shape! You hit the shambling mangrove but do no damage. Space momentarily warps into an impossible shape! You hit the shambling mangrove but do no damage. Space momentarily warps into an impossible shape! You cut the shambling mangrove into ribbons!!! You burn the shambling mangrove. Space momentarily warps into an impossible shape! You slash the shambling mangrove! You burn the shambling mangrove. Angry insects surge out from beneath the shambling mangrove's foliage! Space momentarily warps into an impossible shape! You hit the shambling mangrove but do no damage. You hit the hornet but do no damage. You miss the hornet. Space momentarily warps into an impossible shape! You hit the shambling mangrove. You burn the shambling mangrove. You slice the hornet!! You burn the hornet. You slice the hornet!! You burn the hornet! You kill the hornet! The hornet is distracted by your dazzling golden aura. Space momentarily warps into an impossible shape! You hit the shambling mangrove. You burn the shambling mangrove. You open the hornet like a pillowcase!!! You burn the hornet. You kill the hornet! Space momentarily warps into an impossible shape! You slice the shambling mangrove!! You burn the shambling mangrove! You destroy the shambling mangrove! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You now have 8661 gold pieces (gained 19). You now have 8667 gold pieces (gained 6). You now have 8672 gold pieces (gained 5). You now have 8677 gold pieces (gained 5). You now have 8684 gold pieces (gained 7). You now have 8695 gold pieces (gained 11). You now have 8709 gold pieces (gained 14). You now have 8727 gold pieces (gained 18). An alligator comes into view. An alligator is nearby! An alligator is nearby! An alligator is nearby! Space momentarily warps into an impossible shape! You hit the alligator. You burn the alligator. Space momentarily warps into an impossible shape! You barely miss the alligator. Space momentarily warps into an impossible shape! You slice the alligator!! You burn the alligator. Space momentarily warps into an impossible shape! You carve the alligator like a ham!!! You burn the alligator! You kill the alligator! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An alligator comes into view. An alligator is nearby! An alligator is nearby! Space momentarily warps into an impossible shape! You slash the alligator! You burn the alligator. Space momentarily warps into an impossible shape! You barely miss the alligator. Space momentarily warps into an impossible shape! You closely miss the alligator. Space momentarily warps into an impossible shape! You hit the alligator but do no damage. Space momentarily warps into an impossible shape! You slice the alligator like a ripe choko!!! You burn the alligator! You kill the alligator! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Magic restored. Done exploring. You fly downwards. There is a stone staircase leading up here. A bog body comes into view. A bog body is nearby! A bog body is nearby! Space momentarily warps into an impossible shape! You slice the bog body!! You burn the bog body. Space momentarily warps into an impossible shape! You chop the bog body into pieces!!! You burn the bog body. You destroy the bog body! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found 4 stones. You pick up a book of Frost and begin reading... You add the spells Freeze and Frozen Ramparts to your library. You now have 8734 gold pieces (gained 7). An alligator comes into view. An alligator is nearby! An alligator is nearby! An alligator is nearby! Space momentarily warps into an impossible shape! You slice the alligator!! You burn the alligator. Space momentarily warps into an impossible shape! You slice the alligator!! You burn the alligator! You kill the alligator! You hear a shout! A spriggan rider comes into view. It is wielding a +0 spear. A spriggan rider comes into view. It is wielding a +0 spear and quivering curare-tipped darts. Space momentarily warps into an impossible shape! The spriggan rider shouts! You slice the spriggan rider!! You burn the spriggan rider!! You hear a splash. You kill the spriggan! You barely miss the spriggan rider. The spriggan rider throws a curare-tipped dart. The curare-tipped dart closely misses you. Space momentarily warps into an impossible shape! You chop the hornet into pieces!!! You burn the hornet. You kill the hornet! You miss the spriggan rider. Space momentarily warps into an impossible shape! You slice the spriggan rider!! You burn the spriggan rider. The spriggan rider is distracted by your dazzling golden aura. A spriggan rider comes into view. It is wielding a +0 spear. Space momentarily warps into an impossible shape! You barely miss the spriggan rider. The spriggan rider is no longer distracted by gold. The spriggan rider shouts! You barely miss the spriggan rider. Space momentarily warps into an impossible shape! You completely miss the spriggan rider. The spriggan rider blocks your attack. Space momentarily warps into an impossible shape! You miss the spriggan rider. You cut the spriggan rider into ribbons!!! You kill the hornet! The spriggan falls from its now dead mount. You burn the spriggan! You kill the spriggan! You hear a splash. x2 Space momentarily warps into an impossible shape! The spriggan rider blocks your attack. The spriggan rider is distracted by your dazzling golden aura. Space momentarily warps into an impossible shape! You closely miss the spriggan rider. The spriggan rider is no longer distracted by gold. The spriggan rider shouts! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The spriggan rider hits you from afar with a +0 spear. The spriggan rider hits you with a +0 spear. You hit the spriggan rider. You burn the spriggan rider. The spriggan rider is lightly wounded. The spriggan rider is struck by your spines. The spriggan rider hits you with a +0 spear!! The spriggan rider blocks your attack. The spriggan rider is moderately wounded. You block the spriggan rider's attack. You slash the spriggan rider! You burn the spriggan rider. The spriggan rider is heavily wounded. You closely miss the spriggan rider. The spriggan rider is heavily wounded. The spriggan rider misses you. The spriggan rider blocks your attack. The spriggan rider is heavily wounded. The spriggan rider completely misses you. You slice the spriggan rider!! You burn the spriggan rider. You kill the spriggan rider! You kill the hornet! You hear a splash. x2 No target in view! No target in view! There is a stone staircase leading up here. HP restored. You now have 8753 gold pieces (gained 19). You now have 8766 gold pieces (gained 13). Key pressed, stopping explore. You now have 8782 gold pieces (gained 16). There is a stone staircase leading up here. You now have 8802 gold pieces (gained 20). You now have 8811 gold pieces (gained 9). You see here a +0 spear. You now have 8825 gold pieces (gained 14). Things that are here: a +0 spear; a curare-tipped dart You now have 8838 gold pieces (gained 13). Things that are here: a +0 spear; a +0 buckler Key pressed, stopping explore. D - a phantom mirror You now have 8851 gold pieces (gained 13). An eleionoma comes into view. An eleionoma is nearby! An eleionoma is nearby! An eleionoma is nearby! An eleionoma is nearby! Space momentarily warps into an impossible shape! You slash the eleionoma! You burn the eleionoma. The eleionoma shouts! The eleionoma flows through the trees. Space momentarily warps into an impossible shape! You closely miss the eleionoma. Space momentarily warps into an impossible shape! You completely miss the eleionoma. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you!! Space momentarily warps into an impossible shape! You slash the eleionoma! You burn the eleionoma. The eleionoma misses you. Space momentarily warps into an impossible shape! You slice the eleionoma!! You burn the eleionoma! The eleionoma hurls a spray of splinters at you. The spray of wooden splinters misses you. You open the eleionoma like a pillowcase!!! You burn the eleionoma. You kill the eleionoma! No target in view! No target in view! You now have 8855 gold pieces (gained 4). You now have 8869 gold pieces (gained 14). Found a stone staircase leading down. Found a spear. Found a helmet. A swamp worm comes into view. A swamp worm is nearby! A swamp worm is nearby! A swamp worm is nearby! Space momentarily warps into an impossible shape! You slice the swamp worm!! You burn the swamp worm! Space momentarily warps into an impossible shape! You slice the swamp worm!! You burn the swamp worm. You kill the swamp worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 8875 gold pieces (gained 6). Found a wand of polymorph (4). Found a stone staircase leading up. You now have 8898 gold pieces (gained 23). There is a stone staircase leading down here. Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Things that are here: a +0 spear; a curare-tipped dart E - 7 curare-tipped darts (gained 1) Okay, then. Unknown command. You are flying. Your flying speed is average. Your attack delay is about 0.7. Your damage rating with your +2 great sword of flaming is about 47 (Base 17 x 137% (Dex) x 175% (Skill) + 6 (Ench + Slay)). Your base attributes are Str 12, Int 15, Dex 19. Unknown command. Your +2 great sword of flaming stops flaming. You feel stronger. You feel agile. The +4 scimitar of Qouridof {freeze, rPois Str+4 Dex+2} glows with a cold blue light! d - the +4 scimitar of Qouridof (weapon) {freeze, rPois Str+4 Dex+2} You are flying. Your flying speed is average. Your attack delay is about 0.7 (and cannot be improved with additional weapon skill). Your damage rating with the +4 scimitar of Qouridof {freeze, rPois Str+4 Dex+2} is about 38 (Base 12 x 142% (Dex) x 175% (Skill) + 8 (Ench + Slay)). Your base attributes are Str 12, Int 15, Dex 19. The +4 scimitar of Qouridof {freeze, rPois Str+4 Dex+2} stops glowing. Your +2 great sword of flaming bursts into flame! Z - a +2 great sword of flaming (weapon) Okay, then. Unknown command. Search for what [Enter for "."]? . Unknown command. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There are monsters nearby! Space momentarily warps into an impossible shape! You slash the swamp worm! You burn the swamp worm. You slash the goliath frog! You burn the goliath frog. Space momentarily warps into an impossible shape! You miss the goliath frog. You barely miss the swamp worm. Space momentarily warps into an impossible shape! You hit the goliath frog. You burn the goliath frog. You closely miss the swamp worm. You block the swamp worm's attack. Space momentarily warps into an impossible shape! You closely miss the goliath frog. You slice the swamp worm!! You burn the swamp worm. The swamp worm is struck by your spines. You kill the swamp worm! Space momentarily warps into an impossible shape! You completely miss the goliath frog. The goliath frog closely misses you. Space momentarily warps into an impossible shape! You slice the goliath frog!! You burn the goliath frog. You kill the goliath frog! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You fly upwards. There is a stone staircase leading down here. Magic restored. Done exploring. You fly downwards. There is a stone staircase leading up here. A fenstrider witch comes into view. You see here 6 gold pieces. A fenstrider witch is nearby! A fenstrider witch is nearby! Space momentarily warps into an impossible shape! You slice the fenstrider witch like a ripe choko!!! You burn the fenstrider witch. The fenstrider witch shouts! Space momentarily warps into an impossible shape! You slash the fenstrider witch! You burn the fenstrider witch. Space momentarily warps into an impossible shape! You hit the fenstrider witch. You burn the fenstrider witch. Space momentarily warps into an impossible shape! You slash the fenstrider witch! You burn the fenstrider witch. You kill the fenstrider witch! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A spriggan rider comes into view. It is wielding a +0 spear. A spriggan rider is nearby! A spriggan rider is nearby! Space momentarily warps into an impossible shape! The spriggan rider shouts! You slice the spriggan rider!! You burn the spriggan rider! Space momentarily warps into an impossible shape! You slash the spriggan rider! You burn the spriggan rider. A spriggan rider comes into view. It is wielding a +0 spear. Space momentarily warps into an impossible shape! You barely miss the spriggan rider. x2 The spriggan rider shouts! Space momentarily warps into an impossible shape! You hit the spriggan rider. You burn the spriggan rider. You open the spriggan rider like a pillowcase!!! You hear a splash. You kill the spriggan! You burn the hornet!! You kill the hornet! Space momentarily warps into an impossible shape! You hit the spriggan rider. You burn the spriggan rider. The spriggan rider hits you from afar with a +0 spear! Space momentarily warps into an impossible shape! You slash the spriggan rider! You burn the spriggan rider. You kill the spriggan rider! You kill the hornet! You hear a splash. A swamp dragon comes into view. Space momentarily warps into an impossible shape! The swamp dragon roars deafeningly! You slice the swamp dragon!! You burn the swamp dragon! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. There is a stone staircase leading up here. The swamp dragon breathes poison at you. The blast of poison misses you. You fly upwards. There is a stone staircase leading down here. HP restored. Magic restored. Done exploring. You fly downwards. The swamp dragon breathes poison at you. The blast of poison engulfs you. You are poisoned. You hear a shout! There is a stone staircase leading up here. You miscast Manifold Assault. You are very lightly contaminated with residual magic. Nothing appears to happen. You are engulfed in poison gas. You are more poisoned. You feel very sick. Space momentarily warps into an impossible shape! You slash the swamp dragon! You burn the swamp dragon. You are engulfed in poison gas. You are more poisoned. You feel very sick. Space momentarily warps into an impossible shape! You open the swamp dragon like a pillowcase!!! You burn the swamp dragon! You kill the swamp dragon! You are engulfed in poison gas. You are more poisoned. You feel extremely sick. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel extremely sick. You fly upwards. You feel extremely sick. There is a stone staircase leading down here. You feel very sick. You feel very sick. You feel very sick. You feel very sick. You feel sick. You feel sick. Your magical contamination has completely faded away. You feel sick. You feel sick. You feel sick. Magic restored. You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. Done exploring. You fly downwards. There is a stone staircase leading up here. Space momentarily warps into an impossible shape! You barely miss the will-o-the-wisp. The will-o-the-wisp blinks! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A will-o-the-wisp is nearby! A will-o-the-wisp is nearby! A will-o-the-wisp is nearby! Space momentarily warps into an impossible shape! You slice the will-o-the-wisp!! You burn the will-o-the-wisp. Space momentarily warps into an impossible shape! You slash the will-o-the-wisp! The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! A foxfire comes into view. Space momentarily warps into an impossible shape! You hit the foxfire. You slash the will-o-the-wisp! You burn the will-o-the-wisp. You destroy the will-o-the-wisp! Space momentarily warps into an impossible shape! You slice the foxfire!! A foxfire comes into view. Space momentarily warps into an impossible shape! You slice the foxfire!! The foxfire dissipates! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You fly upwards. There is a stone staircase leading down here. Magic restored. Done exploring. You fly downwards. There is a stone staircase leading up here. There's nothing to open nearby. A spriggan rider comes into view. It is wielding a +0 spear. Things that are here: 11 gold pieces; a +0 spear A spriggan rider is nearby! A spriggan rider is nearby! Space momentarily warps into an impossible shape! You slice the spriggan rider like a ripe choko!!! You kill the spriggan! You burn the hornet! You kill the hornet! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You now have 8909 gold pieces (gained 11). You see here a +0 spear. You now have 8934 gold pieces (gained 25). You now have 8942 gold pieces (gained 8). You now have 8948 gold pieces (gained 6). You now have 8961 gold pieces (gained 13). You see here a +0 robe. You pick up a book of Misfortune and begin reading... You add the spell Enfeeble to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 robe. There is a stone staircase leading up here. A bog body comes into view. A bog body is nearby! A bog body is nearby! Space momentarily warps into an impossible shape! You closely miss the bog body. Space momentarily warps into an impossible shape! You slash the bog body! You burn the bog body. Space momentarily warps into an impossible shape! You slash the bog body! You burn the bog body. The bog body casts a spell at you. You feel yourself slow down. Space momentarily warps into an impossible shape! You hit the bog body. You burn the bog body. The bog body gestures at you while chanting. The bolt of cold misses you. Space momentarily warps into an impossible shape! You hit the bog body. You burn the bog body. You destroy the bog body! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. You now have 8966 gold pieces (gained 5). You now have 8983 gold pieces (gained 17). You see here a +0 spear. You feel yourself speed up. You now have 8997 gold pieces (gained 14). You see here a +0 spear. You now have 9004 gold pieces (gained 7). Found a stone staircase leading down. Found a chain mail. Found a stone staircase leading down. A spriggan rider comes into view. It is wielding a +0 spear. A spriggan rider is nearby! A spriggan rider is nearby! Space momentarily warps into an impossible shape! The spriggan rider shouts! You slash the spriggan rider! You burn the spriggan rider. Space momentarily warps into an impossible shape! You slice the spriggan rider!! You kill the hornet! The spriggan falls from its now dead mount. You burn the spriggan. You hear a shout! Space momentarily warps into an impossible shape! You chop the spriggan into pieces!!! You burn the spriggan. You kill the spriggan! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A spriggan rider comes into view. It is wielding a +3 spear and quivering curare-tipped darts. A spriggan rider is nearby! A spriggan rider is nearby! Space momentarily warps into an impossible shape! You slash the spriggan rider! You burn the spriggan rider. Space momentarily warps into an impossible shape! You slash the spriggan rider! You burn the spriggan rider. The spriggan rider hits you but does no damage. Space momentarily warps into an impossible shape! You slice the spriggan rider!! You burn the spriggan rider. Space momentarily warps into an impossible shape! You closely miss the spriggan rider. You block the spriggan rider's attack. Space momentarily warps into an impossible shape! You slice the spriggan rider!! You burn the spriggan rider! You kill the spriggan rider! You kill the hornet! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 9015 gold pieces (gained 11). Things that are here: a +3 spear; 3 curare-tipped darts; a +2 buckler E - 10 curare-tipped darts (gained 3) You now have 9027 gold pieces (gained 12). You see here a +0 spear. There is a stone staircase leading down here. Key pressed, stopping explore. 2 alligators come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Space momentarily warps into an impossible shape! You slash the alligator! You burn the alligator. You hit the alligator. You burn the alligator. Space momentarily warps into an impossible shape! You barely miss the alligator. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An alligator is nearby! Space momentarily warps into an impossible shape! You closely miss the alligator. Space momentarily warps into an impossible shape! You slash the alligator! You burn the alligator. You slash the alligator! You burn the alligator. Space momentarily warps into an impossible shape! You barely miss the alligator. You slice the alligator!! You burn the alligator! The alligator closely misses you. The alligator bites you! Space momentarily warps into an impossible shape! You completely miss the alligator. You closely miss the alligator. The alligator is struck by your spines. The alligator tail-slaps you. The alligator completely misses you. Space momentarily warps into an impossible shape! You slice the alligator like a ripe choko!!! You burn the alligator. You kill the alligator! You completely miss the alligator. The alligator tail-slaps you! The alligator completely misses you. Space momentarily warps into an impossible shape! You closely miss the alligator. The alligator is struck by your spines. The alligator tail-slaps you. You block the alligator's attack. Space momentarily warps into an impossible shape! You slash the alligator! You burn the alligator. Space momentarily warps into an impossible shape! You slash the alligator! You burn the alligator. You kill the alligator! You are out of magic! You are out of magic! HP restored. You now have 9047 gold pieces (gained 20). You now have 9065 gold pieces (gained 18). A bog body comes into view. A bog body is nearby! A bog body is nearby! A bog body is nearby! A bog body is nearby! Space momentarily warps into an impossible shape! You open the bog body like a pillowcase!!! You burn the bog body. You destroy the bog body! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A swamp worm comes into view. A swamp worm is nearby! A swamp worm is nearby! Space momentarily warps into an impossible shape! You slice the swamp worm!! You burn the swamp worm! You kill the swamp worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An alligator comes into view. An alligator is nearby! An alligator is nearby! An alligator is nearby! Space momentarily warps into an impossible shape! You barely miss the alligator. Space momentarily warps into an impossible shape! You hit the alligator. You burn the alligator. Space momentarily warps into an impossible shape! You slice the alligator!! You burn the alligator. Space momentarily warps into an impossible shape! You cut the alligator into ribbons!!! You burn the alligator! You kill the alligator! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 9082 gold pieces (gained 17). Found a stone staircase leading down. Found a stone staircase leading up. You see here a +0 heavy quarterstaff. You now have 9093 gold pieces (gained 11). Mara, Lord of Illusions comes into view. He is wielding a +2 demon whip of electrocution. Found 6 stones. Space momentarily warps into an impossible shape! You barely miss Mara. Mara blinks! Space momentarily warps into an impossible shape! You hit Mara. Mara barely misses you. Space momentarily warps into an impossible shape! You closely miss Mara. Space momentarily warps into an impossible shape! You barely miss Mara. Mara gestures at you. The bolt of fire misses you. Your +2 great sword of flaming stops flaming. You feel stronger. You feel agile. The +4 scimitar of Qouridof {freeze, rPois Str+4 Dex+2} glows with a cold blue light! d - the +4 scimitar of Qouridof (weapon) {freeze, rPois Str+4 Dex+2} Mara hits you with a +2 demon whip of electrocution! You hit Mara. You freeze Mara. Mara is lightly wounded. You slice Mara!! You freeze Mara! Mara is moderately wounded. Mara completely misses you. A will-o-the-wisp comes into view. The will-o-the-wisp gives a chilling moan. You slice Mara!! You freeze Mara. Mara is heavily wounded. Mara gestures at you. There is a horrible, sudden wrenching feeling in your soul! You slash Mara! You freeze Mara. Mara is heavily wounded. You miss Mara. You touch Mara!! You sap his willpower! Mara is severely wounded. Mara is struck by your spines. Mara hits you with a +2 demon whip of electrocution!! The will-o-the-wisp blinks! Rotlqkf's illusion is struck by your spines. Rotlqkf's illusion hits you but does no damage. You slice Mara!! You freeze Mara. Your touch misses Mara. Mara is almost dead. Mara completely misses you. You block rotlqkf's illusion's attack. You hit Mara but do no damage. Your touch misses Mara. Mara is almost dead. Mara blinks! You closely miss rotlqkf's illusion. Rotlqkf's illusion is lightly wounded. Rotlqkf's illusion is struck by your spines. Rotlqkf's illusion closely misses you. You closely miss rotlqkf's illusion. Rotlqkf's illusion is lightly wounded. An alligator comes into view. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! Rotlqkf's illusion casts a spell. Rotlqkf's illusion blinks! 2 foxfires come into view. Space momentarily warps into an impossible shape! You slice the will-o-the-wisp!! You freeze the will-o-the-wisp. You hit rotlqkf's illusion. You freeze rotlqkf's illusion. The alligator hisses menacingly. Space momentarily warps into an impossible shape! You slash the alligator! The alligator seems to slow down. You freeze the alligator. You slash the foxfire! You freeze the foxfire. You closely miss rotlqkf's illusion. The foxfire hits you!! You resist. A bog body comes into view. The foxfire hits you! You resist. Space momentarily warps into an impossible shape! You closely miss the alligator. You miss rotlqkf's illusion. Space momentarily warps into an impossible shape! You slice the alligator!! The alligator seems to slow down. You freeze the alligator! You hit the bog body. You slice the will-o-the-wisp!! You destroy the will-o-the-wisp! You hear a deafening roar! A swamp dragon comes into view. Training target 20.0 for Long Blades reached! Your Long Blades skill increases to level 20! You need to enable at least one skill for training. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Rotlqkf's illusion mumbles some strange words. Rotlqkf's illusion blinks! Mara weaves an illusion. Mara shimmers and seems to become three! Space momentarily warps into an impossible shape! You hit rotlqkf's illusion. You barely miss Mara. You slash the bog body! You freeze the bog body. Space momentarily warps into an impossible shape! You hit the alligator. You freeze the alligator. You slice the bog body!! You miss Mara. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1591-g515db51 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [rotlqkf] Species: Demonspawn Job: Warper HP: 79/142; mods: 0/0 MP: 1/33; mod: 0 Stats: 18 (18) 18 (18) 27 (27) Position: (29, 41), god: Gozag (20), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 50 | 15 | 7127 | 602/975 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 20 | 14538 | 0/1694 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 51 | 51/59 Armour | X | 0 | 0 | 0 | 51 | 51/59 Dodging | X | 1 | 50 | 15 | 7916 | 157/1160 Stealth | X | 0 | 0 | 0 | 0 | 0/50 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 12 | 4816 | 0/892 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 8 | 2140 | 0/535 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #30: 6 #126: 99 Attributes: #4: 339412 #12: 10326 #13: 1107 #22: 1 #23: 34119 #24: 469792483 #49: 3940 #57: 126 Mutations: large bone plates: 3 (innate) cold resistance: 1 fire resistance: 1 spiny: 2 (innate) magic shield: 1 (innate) magic regeneration: 1 (innate) magic link: 1 (innate) bedeviling: 1 (innate) demonic touch: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #3: +4 scimitar of Qouridof {freeze, rPois Str+4 Dex+2} eq slot #1, inv slot #14: +0 cloak of the Earth {Fly} eq slot #2, inv slot #50: +0 helmet of intelligence eq slot #4, inv slot #16: +2 pair of boots eq slot #6, inv slot #2: +1 leather armour "Timnid" {*Slow rElec rN+ Str+2} eq slot #7, inv slot #45: +6 ring of dexterity eq slot #8, inv slot #23: +4 ring of slaying eq slot #9, inv slot #17: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .> ♣~~♣~♣ ♣ .♣..~~. ♣♣~♣..♣ ♣ . ..~~~D ♣♣..~.♣♣ ♣ ..♣.~~n♣♣♣♣♣♣~.~~~~♣ ♣ ..@§~l.~....~~.~.♣♣ ♣ ♣~..~~~.~~~~~...♣ ♣ ♣♣.~.~~..~~~.~.♣♣ #..♣~.♣R♣~§..§~~~~♣ #...~.§@.R~.♣.~~♣~♣ .##..~~R♣♣♣♣♣...).♣ ....)~..♣ ♣..♣.♣♣ (.#..~.♣♣ ♣♣~~~.♣ . #..♣~ ♣.~.♣♣ #...~ ♣..~♣ #..♣.. ♣♣.~. ..♣♣.♣ ♣.<♣♣ ♣..♣ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< grunt_orc_gardens_boss: false grunt_orc_gardens_store: antique weapon shop ice_cave_hard: true grunt_orc_gardens_giant_problem: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (20, 47): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>