Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.31-a0-1591-g515db51 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 101819436688034854, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name rotlqkf -rc /var/dcss/gamedata/dcss-trunk/rc-files/rotlqkf.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/rotlqkf.macro -morgue /var/dcss/gamedata/dcss/morgue/rotlqkf/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/rotlqkf:2024-01-06.07:22:10.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 20 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7903f8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x799ede]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x790860]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f4cf29034c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt36tracer_nonenchantment_affect_monsterEP7monster+0x188) [0x74cd08]: bolt::tracer_nonenchantment_affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt21tracer_affect_monsterEP7monster+0x605) [0x754655]: bolt::tracer_affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt15affect_endpointEv+0xcab) [0x7523eb]: bolt::affect_endpoint() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt7do_fireEv+0x628) [0x752cf8]: bolt::do_fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt4fireEv+0x9f) [0x7537ff]: bolt::fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11fire_tracerPK7monsterR4boltbb+0xc7) [0x753fb7]: fire_tracer(monster const*, bolt&, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xabbebf] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16handle_mon_spellP7monster+0x7cc) [0xac867c]: handle_mon_spell(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x1997) [0xaa1d17]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xb14) [0xaa33a4]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x12e) [0xdeb31e]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xdec7ce] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xded5bd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x6e80ac]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f4cf28ee840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6e8b89]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f4cf2ca8f2a in __waitpid (pid=29157, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f4cf2ca8f2a in __waitpid (pid=29157, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000790275 in call_gdb (file=file@entry=0x7f4cf2c93540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 29155\000\000\000\000\000\000\000" #2 0x0000000000799efa in do_crash_dump () at dbg-asrt.cc:692 t = 1704525764 dir = "/var/dcss/gamedata/dcss/morgue/rotlqkf/" name = "/var/dcss/gamedata/dcss/morgue/rotlqkf/crash-rotlqkf-20240106-072244.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x7f4cf2c93540 <_IO_2_1_stderr_> #3 0x0000000000790860 in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x000000000074cd08 in bolt::tracer_nonenchantment_affect_monster (this=0x7ffe3f9b2dd0, mon=0x1353eb0 ) at beam.cc:4475 mon_source = preac = 0 post = 20266672 final = 10 side_effect = true #6 0x0000000000754655 in bolt::tracer_affect_monster (this=0x7ffe3f9b2dd0, mon=0x1353eb0 ) at beam.cc:4520 No locals. #7 0x00000000007523eb in bolt::affect_endpoint (this=0x7ffe3f9b2dd0) at beam.cc:2459 mon = 0x1353eb0 entry = {first = {x = 35, y = 35}, second = AFF_MAYBE} __for_range = std::map with 49 elements = {[{x = 34, y = 32}] = AFF_TRACER, [{x = 34, y = 33}] = AFF_TRACER, [{x = 34, y = 34}] = AFF_TRACER, [{x = 34, y = 35}] = AFF_TRACER, [{x = 34, y = 36}] = AFF_TRACER, [{x = 34, y = 37}] = AFF_TRACER, [{x = 34, y = 38}] = AFF_TRACER, [{x = 35, y = 32}] = AFF_TRACER, [{x = 35, y = 33}] = AFF_MAYBE, [{x = 35, y = 34}] = AFF_MAYBE, [{x = 35, y = 35}] = AFF_MAYBE, [{x = 35, y = 36}] = AFF_MAYBE, [{x = 35, y = 37}] = AFF_MAYBE, [{x = 35, y = 38}] = AFF_TRACER, [{x = 36, y = 32}] = AFF_TRACER, [{x = 36, y = 33}] = AFF_MAYBE, [{x = 36, y = 34}] = AFF_MAYBE, [{x = 36, y = 35}] = AFF_MAYBE, [{x = 36, y = 36}] = AFF_MAYBE, [{x = 36, y = 37}] = AFF_MAYBE, [{x = 36, y = 38}] = AFF_TRACER, [{x = 37, y = 32}] = AFF_TRACER, [{x = 37, y = 33}] = AFF_MAYBE, [{x = 37, y = 34}] = AFF_MAYBE, [{x = 37, y = 35}] = AFF_YES, [{x = 37, y = 36}] = AFF_MAYBE, [{x = 37, y = 37}] = AFF_MAYBE, [{x = 37, y = 38}] = AFF_TRACER, [{x = 38, y = 32}] = AFF_TRACER, [{x = 38, y = 33}] = AFF_MAYBE, [{x = 38, y = 34}] = AFF_MAYBE, [{x = 38, y = 35}] = AFF_MAYBE, [{x = 38, y = 36}] = AFF_MAYBE, [{x = 38, y = 37}] = AFF_MAYBE, [{x = 38, y = 38}] = AFF_TRACER, [{x = 39, y = 32}] = AFF_TRACER, [{x = 39, y = 33}] = AFF_MAYBE, [{x = 39, y = 34}] = AFF_MAYBE, [{x = 39, y = 35}] = AFF_MAYBE, [{x = 39, y = 36}] = AFF_MAYBE, [{x = 39, y = 37}] = AFF_MAYBE, [{x = 39, y = 38}] = AFF_TRACER, [{x = 40, y = 32}] = AFF_TRACER, [{x = 40, y = 33}] = AFF_TRACER, [{x = 40, y = 34}] = AFF_TRACER, [{x = 40, y = 35}] = AFF_TRACER, [{x = 40, y = 36}] = AFF_TRACER, [{x = 40, y = 37}] = AFF_TRACER, [{x = 40, y = 38}] = AFF_TRACER} __for_begin = __for_end = tgt = { = {_vptr.targeter = 0xf16198 , origin = {x = 39, y = 35}, aim = {x = 37, y = 35}, agent = 0x1354a48 , why_not = "", obeys_mesmerise = false}, ctype = CLOUD_POISON, range = 5, cnt_min = 8, cnt_max = 12, seen = std::map with 49 elements = {[{x = 34, y = 32}] = AFF_TRACER, [{x = 34, y = 33}] = AFF_TRACER, [{x = 34, y = 34}] = AFF_TRACER, [{x = 34, y = 35}] = AFF_TRACER, [{x = 34, y = 36}] = AFF_TRACER, [{x = 34, y = 37}] = AFF_TRACER, [{x = 34, y = 38}] = AFF_TRACER, [{x = 35, y = 32}] = AFF_TRACER, [{x = 35, y = 33}] = AFF_MAYBE, [{x = 35, y = 34}] = AFF_MAYBE, [{x = 35, y = 35}] = AFF_MAYBE, [{x = 35, y = 36}] = AFF_MAYBE, [{x = 35, y = 37}] = AFF_MAYBE, [{x = 35, y = 38}] = AFF_TRACER, [{x = 36, y = 32}] = AFF_TRACER, [{x = 36, y = 33}] = AFF_MAYBE, [{x = 36, y = 34}] = AFF_MAYBE, [{x = 36, y = 35}] = AFF_MAYBE, [{x = 36, y = 36}] = AFF_MAYBE, [{x = 36, y = 37}] = AFF_MAYBE, [{x = 36, y = 38}] = AFF_TRACER, [{x = 37, y = 32}] = AFF_TRACER, [{x = 37, y = 33}] = AFF_MAYBE, [{x = 37, y = 34}] = AFF_MAYBE, [{x = 37, y = 35}] = AFF_YES, [{x = 37, y = 36}] = AFF_MAYBE, [{x = 37, y = 37}] = AFF_MAYBE, [{x = 37, y = 38}] = AFF_TRACER, [{x = 38, y = 32}] = AFF_TRACER, [{x = 38, y = 33}] = AFF_MAYBE, [{x = 38, y = 34}] = AFF_MAYBE, [{x = 38, y = 35}] = AFF_MAYBE, [{x = 38, y = 36}] = AFF_MAYBE, [{x = 38, y = 37}] = AFF_MAYBE, [{x = 38, y = 38}] = AFF_TRACER, [{x = 39, y = 32}] = AFF_TRACER, [{x = 39, y = 33}] = AFF_MAYBE, [{x = 39, y = 34}] = AFF_MAYBE, [{x = 39, y = 35}] = AFF_MAYBE, [{x = 39, y = 36}] = AFF_MAYBE, [{x = 39, y = 37}] = AFF_MAYBE, [{x = 39, y = 38}] = AFF_TRACER, [{x = 40, y = 32}] = AFF_TRACER, [{x = 40, y = 33}] = AFF_TRACER, [{x = 40, y = 34}] = AFF_TRACER, [{x = 40, y = 35}] = AFF_TRACER, [{x = 40, y = 36}] = AFF_TRACER, [{x = 40, y = 37}] = AFF_TRACER, [{x = 40, y = 38}] = AFF_TRACER}, queue = std::vector of length 4, capacity 4 = {std::vector of length 1, capacity 1 = {{x = 37, y = 35}}, std::vector of length 8, capacity 8 = {{x = 36, y = 34}, {x = 36, y = 35}, {x = 36, y = 36}, {x = 37, y = 36}, {x = 38, y = 36}, {x = 38, y = 35}, {x = 38, y = 34}, {x = 37, y = 34}}, std::vector of length 16, capacity 16 = {{x = 35, y = 33}, {x = 35, y = 34}, {x = 35, y = 35}, {x = 37, y = 33}, {x = 36, y = 33}, {x = 35, y = 36}, {x = 35, y = 37}, {x = 36, y = 37}, {x = 37, y = 37}, {x = 38, y = 37}, {x = 39, y = 37}, {x = 39, y = 36}, {x = 39, y = 35}, {x = 39, y = 34}, {x = 39, y = 33}, {x = 38, y = 33}}, std::vector of length 24, capacity 32 = {{x = 34, y = 32}, {x = 34, y = 33}, {x = 34, y = 34}, {x = 36, y = 32}, {x = 35, y = 32}, {x = 34, y = 35}, {x = 34, y = 36}, {x = 38, y = 32}, {x = 37, y = 32}, {x = 34, y = 37}, {x = 34, y = 38}, {x = 35, y = 38}, {x = 36, y = 38}, {x = 37, y = 38}, {x = 38, y = 38}, {x = 39, y = 38}, {x = 40, y = 38}, {x = 40, y = 37}, {x = 40, y = 36}, {x = 40, y = 35}, {x = 40, y = 34}, {x = 40, y = 33}, {x = 40, y = 32}, {x = 39, y = 32}}}} use_bullseye = cloud = #8 0x0000000000752cf8 in bolt::do_fire (this=0x7ffe3f9b2dd0) at beam.cc:1376 coff = {cstate = false} #9 0x00000000007537ff in bolt::fire (this=0x7ffe3f9b2dd0) at beam.cc:1137 boltcopy = {origin_spell = SPELL_POISONOUS_CLOUD, range = 5, glyph = 42 U'*', colour = 10 '\n', flavour = BEAM_POISON, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, source = {x = 39, y = 35}, target = {x = 33, y = 35}, damage = {num = 3, size = 7}, ench_power = 108, hit = 22, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 5675, source_name = "a swamp dragon", name = "blast of poison", short_name = "", hit_verb = "", loudness = 2, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "blast of poison", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1668246528, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #10 0x0000000000753fb7 in fire_tracer (mons=mons@entry=0x1354a48 , pbolt=..., explode_only=, explosion_hole=explosion_hole@entry=false) at beam.cc:2118 No locals. #11 0x0000000000abbebf in _should_cast_spell (ignore_good_idea=false, beem=..., spell=SPELL_POISONOUS_CLOUD, mons=...) at mon-cast.cc:3891 explode = foe = foe = explode = ri = #12 _target_and_justify_spell (mons=..., beem=..., spell=spell@entry=SPELL_POISONOUS_CLOUD, ignore_good_idea=ignore_good_idea@entry=false) at mon-cast.cc:4022 logic = victim = 0x12d6f20 #13 0x0000000000ac867c in _choose_spell_to_cast (ignore_good_idea=, hspell_pass=std::vector of length 1, capacity 1 = {...}, beem=..., mons=...) at mon-cast.cc:4111 prefer_selfench = chosen_slot = attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, source = {x = 39, y = 35}, target = {x = 33, y = 35}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 5675, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1668246528, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} reroll = false orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #14 handle_mon_spell (mons=mons@entry=0x1354a48 ) at mon-cast.cc:4204 hspell_pass = std::vector of length 1, capacity 1 = {{spell = SPELL_POISONOUS_CLOUD, freq = 59 ';', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 578}}} beem = {origin_spell = SPELL_POISONOUS_CLOUD, range = 5, glyph = 42 U'*', colour = 10 '\n', flavour = BEAM_POISON, real_flavour = BEAM_POISON, drop_item = false, item_mulches = false, item = 0x0, source = {x = 39, y = 35}, target = {x = 33, y = 35}, damage = {num = 3, size = 7}, ench_power = 108, hit = 22, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 5675, source_name = "a swamp dragon", name = "blast of poison", short_name = "", hit_verb = "", loudness = 2, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "blast of poison", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 2, capacity 2 = {{x = 38, y = 35}, {x = 37, y = 35}}, extra_range_used = 1000, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 1 element = {[5676] = 1}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 37.5, y = 35.5}, dir = {x = -1, y = 0}}, on_corner = false, cycle_idx = 0}, tile_beam = -1, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = battlesphere = #15 0x0000000000aa1d17 in _do_mon_spell (mons=0x1354a48 ) at mon-act.cc:297 No locals. #16 _mons_take_special_action (old_energy=80, mons=...) at mon-act.cc:1604 friendly_or_near = friendly_or_near = beem = #17 handle_monster_move (mons=0x1354a48 ) at mon-act.cc:1933 entry = disabled = old_energy = 80 non_move_energy = old_pos = #18 0x0000000000aa33a4 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2435 mon = 0x1354a48 oldspeed = 80 tries = 2 #19 0x0000000000deb31e in world_reacts () at main.cc:2590 No locals. #20 0x0000000000dec7ce in _input () at main.cc:1290 player_disabled = {was_disabled = false} #21 0x0000000000ded5bd in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #22 0x00000000006e80ac in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #23 main (argc=, argv=0x7ffe3f9b4138) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 29155) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 24, depth = 9 Level id: Zig:9 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 35 Level vaults: ziggurat_pillar_centre_statue ziggurat_pillar_centre_statue ziggurat_pillar_centre_statue ziggurat_pillar_centre_statue ziggurat1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (32, 35): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You slice the spatial maelstrom!! You freeze the spatial maelstrom. You slice the profane servitor!! The profane servitor decays. You freeze the profane servitor. You slice the wretched star!! You freeze the wretched star. The wretched star's magic is no longer disrupted. The revenant is no longer moving slowly. The wretched star is distracted by your dazzling golden aura. You feel a surge of power! Space momentarily warps into an impossible shape! You open the wretched star like a pillowcase!!! You freeze the wretched star. You destroy the wretched star! You open the spatial maelstrom like a pillowcase!!! You freeze the spatial maelstrom. You destroy the spatial maelstrom! You slice the revenant!! The revenant decays. You freeze the revenant. You feel a surge of power! You miscast Manifold Assault. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel a surge of power! Space momentarily warps into an impossible shape! You open the revenant like a pillowcase!!! You freeze the revenant. You destroy the revenant! You slash the profane servitor! The profane servitor decays. The profane servitor looks even weaker. You feel a surge of power! Space momentarily warps into an impossible shape! You slice the profane servitor!! The profane servitor decays. You freeze the profane servitor. You destroy the profane servitor! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. You are no longer corroded. Magic restored. HP restored. You now have 6881 gold pieces (gained 11). You see here a +3 whip of venom. You now have 6886 gold pieces (gained 5). You now have 6914 gold pieces (gained 28). Key pressed, stopping explore. You now have 6921 gold pieces (gained 7). Things that are here: a +0 dire flail; a +0 chain mail You now have 6926 gold pieces (gained 5). You now have 6930 gold pieces (gained 4). You now have 6950 gold pieces (gained 20). You now have 6957 gold pieces (gained 7). You now have 6976 gold pieces (gained 19). You feel a little less clever now. You see here the +6 rapier "Grum" {freeze, rC- Will- Str+8 Stlth+}. Key pressed, stopping explore. There is a stone staircase leading down here. You see here a +1 orcbow of freezing. There is a gate leading back out of this place here. You see here a +4 shortbow of flaming. There is a stone staircase leading down here. You see here a +1 orcbow of freezing. You pick up a manual of Spellcasting and begin studying. There is a gate leading back out of this place here. You see here a +1 flail of draining. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. Unknown command. There is a stone staircase leading down here. You see here a +1 orcbow of freezing. There is an empty arch of ancient stone here. A mummy priest, a royal mummy, a bennu and 2 mummies come into view. The bennu screeches! A mummy comes into view. x2; A guardian mummy comes into view. x2 Space momentarily warps into an impossible shape! You chop the guardian mummy into pieces!!! You freeze the guardian mummy! You destroy the guardian mummy! You slice the mummy!! You freeze the mummy. You destroy the mummy! You slice the guardian mummy!! The guardian mummy decays. You freeze the guardian mummy. You feel extremely nervous for a moment... You feel horribly lethargic. You feel yourself slow down. The bennu is distracted by your dazzling golden aura. Space momentarily warps into an impossible shape! The bennu screeches! You slash the mummy! The mummy decays. You freeze the mummy. You slice the mummy!! You freeze the mummy. You destroy the mummy! A royal mummy comes into view. An ushabti comes into view. Space momentarily warps into an impossible shape! You slash the bennu! The bennu decays. You freeze the bennu. The bennu is no longer distracted by gold. You barely miss the royal mummy. You slice the royal mummy!! The royal mummy decays. You freeze the royal mummy. The royal mummy mumbles some strange words. The mummy priest utters an invocation to its god. A mummy priest comes into view. A mummy comes into view. Space momentarily warps into an impossible shape! You barely miss the death scarab. You slash the death scarab! The death scarab decays. You freeze the death scarab. The death scarab looks even weaker. You slice the mummy!! You freeze the mummy. You destroy the mummy! A frost giant skeleton comes into view. The mummy priest is distracted by your dazzling golden aura. The mummy is distracted by your dazzling golden aura. Space momentarily warps into an impossible shape! You open the guardian mummy like a pillowcase!!! You freeze the guardian mummy. You destroy the guardian mummy! You slice the smoke demon!! The smoke demon decays. You freeze the smoke demon! You kill the smoke demon! The smoke demon disappears in a puff of smoke! You slice the orange demon!! The orange demon decays. You freeze the orange demon! You feel extremely nervous for a moment... You feel very uncomfortable. The mummy is no longer moving slowly. The mummy is no longer weakened. The mummy is no longer distracted by gold. The bennu is no longer moving slowly. The bennu is no longer weakened. The bennu seems less drained. The death scarab is distracted by your dazzling golden aura. The death scarab bites you! The death scarab drains your vigour! You feel as though you will be slow longer. The royal mummy casts a spell. A mummy comes into view. x3 The royal mummy is distracted by your dazzling golden aura. As you read the scroll of immolation, it crumbles to dust. The creatures around you are filled with an inner flame! The mummy priest is no longer distracted by gold. The royal mummy is no longer moving slowly. The royal mummy is no longer weakened. The royal mummy is no longer distracted by gold. The death scarab is no longer moving slowly. The orange demon is no longer moving slowly. The orange demon is no longer weakened. The death scarab completely misses you. The death scarab waves its antennae. The death scarab is distracted by your dazzling golden aura. The death scarab closely misses you. The death scarab is distracted by your dazzling golden aura. The royal mummy points at you and mumbles some strange words. Something smites you! A guardian mummy comes into view. The mummy priest mumbles some strange prayers to its god against you. Something smites you! The ushabti is distracted by your dazzling golden aura. The bennu closely misses you. x2; You block the bennu's attack. The death scarab's many legs skitter faintly. Space momentarily warps into an impossible shape! You completely miss the death scarab. The death scarab is no longer distracted by gold. You hit the emperor scorpion. Flame seeps out of the emperor scorpion. The emperor scorpion decays. You freeze the emperor scorpion. Flame seeps out of the emperor scorpion. You block the death scarab's attack. The death scarab is distracted by your dazzling golden aura. The emperor scorpion is distracted by your dazzling golden aura. The bennu misses you. The bennu claws you but does no damage. The bennu completely misses you. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The mummy priest utters an invocation to its god. The death scarab's many legs skitter faintly. Space momentarily warps into an impossible shape! You slice the frost giant skeleton!! Flame seeps out of the frost giant skeleton. The frost giant skeleton decays. You freeze the frost giant skeleton. Flame seeps out of the frost giant skeleton. The frost giant skeleton looks even weaker. You slash the mummy! Flame seeps out of the mummy. The mummy decays. You hit the ushabti but do no damage. The ushabti is no longer distracted by gold. You block the death scarab's attack. The bennu completely misses you. x2 The bennu claws you but does no damage. The orange demon is distracted by your dazzling golden aura. A mummy comes into view. The mummy is distracted by your dazzling golden aura. The royal mummy casts a spell at you. Something smites you! The mummy is engulfed in blazing flames. The mummy explodes! The fiery explosion engulfs the mummy!!! The mummy is burned terribly! You destroy the mummy! The fiery explosion engulfs the guardian mummy! The guardian mummy is moderately damaged. The bennu is distracted by your dazzling golden aura. The royal mummy gestures at you while chanting. Something smites you! The orange demon screeches! Space momentarily warps into an impossible shape! You hit the death scarab. Flame seeps out of the death scarab. The death scarab decays. You freeze the death scarab. Flame seeps out of the death scarab. The death scarab is no longer distracted by gold. You cut the death scarab into ribbons!!! You freeze the death scarab! The death scarab's corpse disappears in a puff of smoke! You hit the emperor scorpion. Flame seeps out of the emperor scorpion. The emperor scorpion decays. You freeze the emperor scorpion. Flame seeps out of the emperor scorpion. The death scarab explodes! The fiery explosion engulfs you! You resist. You are engulfed in blazing flames. You resist. The mummy is no longer distracted by gold. The bennu is no longer distracted by gold. The death scarab is engulfed in blazing flames. Flame seeps out of the death scarab. You block the bennu's attack. The bennu completely misses you. The bennu misses you. The guardian mummy is engulfed in blazing flames. The ushabti is distracted by your dazzling golden aura. The frost giant skeleton is engulfed in blazing flames. Flame seeps out of the frost giant skeleton. The death scarab is engulfed in blazing flames. Flame seeps out of the death scarab. The death scarab is struck by your spines. Flame seeps out of the death scarab. The death scarab closely misses you. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The bennu is struck by your spines. Flame seeps out of the bennu. The bennu closely misses you. The bennu misses you. x2 The mummy is distracted by your dazzling golden aura. Space momentarily warps into an impossible shape! You closely miss the bennu. You carve the emperor scorpion like a ham!!! Flame seeps out of the emperor scorpion. The emperor scorpion decays. You freeze the emperor scorpion! Flame seeps out of the emperor scorpion. You slash the mummy! Flame seeps out of the mummy. The mummy decays. You freeze the mummy. Flame seeps out of the mummy. The mummy looks even weaker. The mummy is no longer distracted by gold. You are engulfed in blazing flames. You resist. The death scarab is engulfed in blazing flames. The death scarab's corpse disappears in a puff of smoke! The death scarab explodes! The fiery explosion engulfs the bennu. The bennu completely resists. The bennu is moderately wounded. The fiery explosion engulfs you! You resist. The guardian mummy is engulfed in blazing flames. You destroy the guardian mummy! You feel extremely nervous for a moment... You are engulfed in negative energy! You resist. The bennu is struck by your spines. Flame seeps out of the bennu. The bennu misses you. You block the bennu's attack. The bennu completely misses you. The royal mummy is distracted by your dazzling golden aura. The emperor scorpion misses you. The emperor scorpion claws you. The emperor scorpion misses you. Space momentarily warps into an impossible shape! You slice the ushabti!! You freeze the ushabti. The ushabti is no longer distracted by gold. You slice the death scarab!! Flame seeps out of the death scarab. The death scarab decays. You freeze the death scarab. Flame seeps out of the death scarab. The death scarab is no longer distracted by gold. You are engulfed in blazing flames. You resist. The frost giant skeleton is no longer moving slowly. The death scarab is no longer distracted by gold. The emperor scorpion is no longer distracted by gold. The bennu is distracted by your dazzling golden aura. The jiangshi is engulfed in blazing flames. The emperor scorpion is struck by your spines. Flame seeps out of the emperor scorpion. The emperor scorpion stings you but does no damage. The emperor scorpion claws you. The emperor scorpion completely misses you. The death scarab is distracted by your dazzling golden aura. The ushabti is distracted by your dazzling golden aura. The frost giant skeleton is distracted by your dazzling golden aura. The royal mummy is distracted by your dazzling golden aura. The death scarab is engulfed in blazing flames. Flame seeps out of the death scarab. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The emperor scorpion is distracted by your dazzling golden aura. Space momentarily warps into an impossible shape! The death scarab's many legs skitter faintly. You chop the mummy priest into pieces!!! Flame seeps out of the mummy priest. The mummy priest decays. You slice the mummy!! You freeze the mummy. You closely miss the bennu. The bennu is no longer distracted by gold. The mummy explodes! The fiery explosion engulfs the jiangshi!! The jiangshi is heavily damaged. You are engulfed in blazing flames. You resist. The mummy is no longer moving slowly. The emperor scorpion is no longer moving slowly. The emperor scorpion is no longer weakened. The emperor scorpion seems less drained. The jiangshi is engulfed in blazing flames. The death scarab is engulfed in blazing flames. Flame seeps out of the death scarab. The death scarab bites you but does no damage. The bennu is struck by your spines. Flame seeps out of the bennu. The bennu pecks you but does no damage. The bennu claws you!! You block the bennu's attack. The jiangshi is engulfed in blazing flames. The jiangshi is distracted by your dazzling golden aura. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The emperor scorpion completely misses you. The emperor scorpion closely misses you. x2 The emperor scorpion is struck by your spines. Flame seeps out of the emperor scorpion. The emperor scorpion completely misses you. x3 The mummy priest is struck by your spines. Flame seeps out of the mummy priest. The mummy priest barely misses you. The death scarab is engulfed in blazing flames. Flame seeps out of the death scarab. The mummy is engulfed in blazing flames. The mummy explodes! The jiangshi is engulfed in blazing flames. The bennu is struck by your spines. Flame seeps out of the bennu. The bennu pecks you! The bennu sears you!! The bennu claws you but does no damage. The bennu completely misses you. The mummy priest is engulfed in blazing flames. The flayed ghost disappears in a puff of smoke! The jiangshi disappears in a puff of smoke! You feel extremely nervous for a moment... You feel a surge of unholy energy. The mummy priest explodes! The fiery explosion engulfs the emperor scorpion! Flame seeps out of the emperor scorpion. The emperor scorpion is moderately wounded. The fiery explosion engulfs the ushabti! The ushabti resists. The ushabti is severely damaged. The ushabti is no longer distracted by gold. The fiery explosion engulfs the royal mummy!! Flame seeps out of the royal mummy. The royal mummy is moderately damaged. The royal mummy is no longer distracted by gold. You feel your intelligence returning. You are too injured to fight recklessly! You are too injured to fight recklessly! Blink to where? Press: ? - help, Dir - move target A mummy comes into view. Found seven items. Found two gates leading back out of this place. Found a stone staircase leading down. As you read the scroll of blinking, it crumbles to dust. The emperor scorpion is no longer distracted by gold. The royal mummy is no longer distracted by gold. The death scarab is no longer moving slowly. The death scarab is no longer weakened. The death scarab is no longer distracted by gold. The orange demon is no longer distracted by gold. The death scarab is distracted by your dazzling golden aura. The death scarab is engulfed in blazing flames. The death scarab's corpse disappears in a puff of smoke! The death scarab explodes! The fiery explosion engulfs the death scarab!! Flame seeps out of the death scarab. The death scarab is heavily damaged. The death scarab is no longer distracted by gold. The death scarab's many legs skitter faintly. The fiery explosion engulfs the royal mummy!! Flame seeps out of the royal mummy. The royal mummy is lightly damaged. The fiery explosion engulfs the emperor scorpion but does no damage. The emperor scorpion is moderately wounded. The fiery explosion engulfs the mummy!!! The mummy is burned terribly! The mummy explodes! The death scarab is engulfed in blazing flames. Flame seeps out of the death scarab. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The emperor scorpion is distracted by your dazzling golden aura. The bennu is distracted by your dazzling golden aura. The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. The royal mummy casts a spell. The death scarab is engulfed in blazing flames. Flame seeps out of the death scarab. The death scarab is distracted by your dazzling golden aura. The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The orange demon is distracted by your dazzling golden aura. The ushabti is engulfed in blazing flames. The ushabti shakes and rattles deafeningly! The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. The royal mummy is distracted by your dazzling golden aura. The mummy misses you. The death scarab's many legs skitter faintly. The bennu screeches! The orange demon screeches! [a] - 357 gold - resistance, might and lignification [b] - 406 gold - haste and brilliance [c] - 700 gold - haste, resistance and invisibility Purchase which effect? You feel yourself speed up. You feel clever all of a sudden. The death scarab's many legs skitter faintly. x2 The royal mummy is no longer distracted by gold. The death scarab is engulfed in blazing flames. The death scarab is distracted by your dazzling golden aura. The death scarab is engulfed in blazing flames. x2 The death scarab's many legs skitter faintly. The death scarab is distracted by your dazzling golden aura. The death scarab is engulfed in blazing flames. The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The emperor scorpion is distracted by your dazzling golden aura. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The emperor scorpion is distracted by your dazzling golden aura. The mummy priest is engulfed in blazing flames. Flame seeps out of the mummy priest. The mummy priest mumbles some strange prayers to its god against you. Something smites you! * * * LOW HITPOINT WARNING * * * The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. The ushabti is engulfed in blazing flames. You destroy the ushabti! The death scarab is engulfed in blazing flames. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The royal mummy is distracted by your dazzling golden aura. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The emperor scorpion is distracted by your dazzling golden aura. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The frost giant skeleton is no longer distracted by gold. The emperor scorpion is no longer moving slowly. The emperor scorpion is no longer weakened. The emperor scorpion seems less drained. The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. The mummy barely misses you. The royal mummy is no longer distracted by gold. The emperor scorpion is no longer distracted by gold. The death scarab is no longer distracted by gold. The death scarab is distracted by your dazzling golden aura. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The mummy is distracted by your dazzling golden aura. You see here a +2 cloak of poison resistance. The mummy is no longer distracted by gold. The emperor scorpion is no longer distracted by gold. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. There is a gate leading back out of this place here. You see here a potion of mutation. You are too injured to fight recklessly! Casting: Manifold Assault (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Space momentarily warps into an impossible shape! You closely miss the death scarab. The death scarab's many legs skitter faintly. You slash the death scarab! The death scarab decays. You freeze the death scarab. The death scarab is no longer distracted by gold. You hit the emperor scorpion. Flame seeps out of the emperor scorpion. The emperor scorpion decays. You freeze the emperor scorpion. Flame seeps out of the emperor scorpion. The emperor scorpion is no longer distracted by gold. The orange demon is no longer distracted by gold. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. The royal mummy mumbles some strange words. Casting: Manifold Assault (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Space momentarily warps into an impossible shape! You slash the mummy! The mummy decays. You freeze the mummy. You closely miss the death scarab. You slice the death scarab!! The death scarab decays. You freeze the death scarab! You destroy the death scarab! The death scarab's corpse disappears in a puff of smoke! The death scarab is engulfed in blazing flames. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. Casting: Manifold Assault (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Space momentarily warps into an impossible shape! You slice the death scarab!! You freeze the death scarab. You destroy the death scarab! The death scarab's corpse disappears in a puff of smoke! You slash the emperor scorpion! Flame seeps out of the emperor scorpion. The emperor scorpion decays. You freeze the emperor scorpion. Flame seeps out of the emperor scorpion. The emperor scorpion looks even weaker. You slice the emperor scorpion!! Flame seeps out of the emperor scorpion. The emperor scorpion decays. You freeze the emperor scorpion! Flame seeps out of the emperor scorpion. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. The death scarab completely misses you. You hit the royal mummy but do no damage. The royal mummy is moderately damaged. You feel yourself speed up. The death scarab is struck by your spines. The death scarab bites you!! * * * LOW HITPOINT WARNING * * * The death scarab drains your vigour! You feel yourself slow down. The death scarab is struck by your spines. The death scarab completely misses you. The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. You block the royal mummy's attack. The mummy priest mumbles some strange prayers to its god. Okay, then. [a] - 115 gold - heal wounds [b] - 696 gold - resistance, might and haste [c] - 420 gold - haste and resistance Purchase which effect? You feel much better. The death scarab misses you. The royal mummy completely misses you. The death scarab is struck by your spines. You destroy the death scarab! The death scarab's corpse disappears in a puff of smoke! The ynoxinul is engulfed in blazing flames. The ynoxinul gestures. The emperor scorpion is engulfed in blazing flames. Flame seeps out of the emperor scorpion. [a] - 300 gold - haste [b] - 231 gold - curing and magic [c] - 264 gold - invisibility and might Purchase which effect? You feel better. Magic courses through your body. The mummy is no longer moving slowly. The mummy is no longer weakened. The emperor scorpion is engulfed in blazing flames. The emperor scorpion's corpse disappears in a puff of smoke! The emperor scorpion explodes! The fiery explosion engulfs the orange demon!! The orange demon disappears in a puff of smoke! The fiery explosion engulfs the mummy!!!! The mummy is burned terribly! You destroy the mummy! The fiery explosion engulfs the death scarab!! You destroy the death scarab! The death scarab's corpse disappears in a puff of smoke! The fiery explosion engulfs the ufetubus!!! The ufetubus is burned terribly! You kill the ufetubus! The ufetubus disappears in a puff of smoke! The fiery explosion engulfs the emperor scorpion!!! Flame seeps out of the emperor scorpion. The emperor scorpion is almost dead. The fiery explosion engulfs the emperor scorpion!!! Flame seeps out of the emperor scorpion. The emperor scorpion is almost dead. The fiery explosion engulfs the royal mummy!! Flame seeps out of the royal mummy. The royal mummy is moderately damaged. The fiery explosion engulfs the royal mummy!! Flame seeps out of the royal mummy. The royal mummy is heavily damaged. The fiery explosion engulfs the mummy priest!!! The ynoxinul disappears in a puff of smoke! The ufetubus disappears in a puff of smoke! The sun demon disappears in a puff of smoke! The fiery explosion engulfs the bennu. The bennu completely resists. The bennu is almost dead. The fiery explosion engulfs the frost giant skeleton!! Flame seeps out of the frost giant skeleton. The frost giant skeleton is severely damaged. The fiery explosion engulfs the emperor scorpion!! Flame seeps out of the emperor scorpion. The emperor scorpion is heavily wounded. You feel extremely nervous for a moment... You feel weird for a moment. The mummy priest explodes! The orange demon explodes! The fiery explosion engulfs the frost giant skeleton!!! The fiery explosion engulfs the royal mummy!! Flame seeps out of the royal mummy. The royal mummy is severely damaged. The frost giant skeleton explodes! The fiery explosion engulfs you! You resist. The fiery explosion engulfs the royal mummy!!! Flame seeps out of the royal mummy. The royal mummy is almost destroyed. The fiery explosion engulfs the emperor scorpion!! Flame seeps out of the emperor scorpion. The emperor scorpion is severely wounded. The fiery explosion engulfs the royal mummy!! Flame seeps out of the royal mummy. The royal mummy is heavily damaged. The fiery explosion engulfs the emperor scorpion!!! The emperor scorpion's corpse disappears in a puff of smoke! The fiery explosion engulfs the bennu. The bennu completely resists. The bennu is almost dead. The emperor scorpion explodes! The fiery explosion engulfs the bennu. The bennu completely resists. The bennu is almost dead. The fiery explosion engulfs the emperor scorpion!! The emperor scorpion's corpse disappears in a puff of smoke! The fiery explosion engulfs the royal mummy!!! The emperor scorpion disappears in a puff of smoke! The fiery explosion engulfs the royal mummy!!! Flame seeps out of the royal mummy. The royal mummy is severely damaged. You feel extremely nervous for a moment... You feel weird for a moment. The royal mummy explodes! The emperor scorpion explodes! The fiery explosion engulfs the bennu. The bennu completely resists. The bennu is almost dead. The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. You block the royal mummy's attack. Your Long Blades skill increases to level 25! You slash the bennu! Flame seeps out of the bennu. The bennu decays. You freeze the bennu. Flame seeps out of the bennu. The bennu is almost dead. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * The bennu is struck by your spines. The bennu renews itself in a burst of flame! The bennu blazes out! The pyre of ghostly fire engulfs you but does no damage. You resist. The pyre of ghostly fire engulfs the royal mummy. The royal mummy completely resists. The pyre of ghostly fire engulfs the bennu. The bennu completely resists. You feel your intelligence returning. You hit the royal mummy. Flame seeps out of the royal mummy. The royal mummy decays. The royal mummy is almost destroyed. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. The royal mummy stomps in frustration. The royal mummy closely misses you. The royal mummy is engulfed in blazing flames. Flame seeps out of the royal mummy. You see here a book of Geomancy. Casting: Manifold Assault (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Space momentarily warps into an impossible shape! You hit the royal mummy. Flame seeps out of the royal mummy. The royal mummy decays. The royal mummy's magic leaks into the air. You closely miss the bennu. You hit the royal mummy. Flame seeps out of the royal mummy. The royal mummy decays. You freeze the royal mummy. Flame seeps out of the royal mummy. The royal mummy is almost destroyed. The bennu barely misses you. You block the bennu's attack. The bennu completely misses you. The royal mummy is engulfed in blazing flames. You feel extremely nervous for a moment... You are engulfed in negative energy! You feel dopey. The royal mummy explodes! The fiery explosion engulfs you! You resist. * * * LOW HITPOINT WARNING * * * The fiery explosion engulfs the bennu. The bennu completely resists. The bennu closely misses you. The bennu misses you. The bennu closely misses you. You closely miss the bennu. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * The bennu pecks you!! * * * LOW HITPOINT WARNING * * * The bennu sears you!! * * * LOW HITPOINT WARNING * * * The bennu misses you. The bennu claws you! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel, g - get item Here: a bennu (silenced) Items here: a gold piece; a runed leather armour. A stone staircase leading down. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You feel yourself speed up. Casting: Manifold Assault (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Space momentarily warps into an impossible shape! You carve the mummy like a ham!!! You freeze the mummy. You slice the bennu!! The bennu decays. You freeze the bennu! The mummy explodes! Casting: Manifold Assault (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Space momentarily warps into an impossible shape! You slash the bennu! The bennu decays. You freeze the bennu. The bennu looks even weaker. Casting: Manifold Assault (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Space momentarily warps into an impossible shape! You carve the bennu like a turkey!!!! You freeze the bennu. The bennu, emptied of spiritual energy, fades out from this realm. The bennu blazes out! Your extra speed is starting to run out. You feel yourself slow down. Magic restored. You feel a little less clever now. HP restored. You now have 6225 gold pieces (gained 1). You now have 6227 gold pieces (gained 2). You now have 6236 gold pieces (gained 9). You now have 6249 gold pieces (gained 13). You now have 6255 gold pieces (gained 6). You now have 6263 gold pieces (gained 8). You now have 6267 gold pieces (gained 4). You now have 6268 gold pieces (gained 1). You now have 6273 gold pieces (gained 5). You now have 6278 gold pieces (gained 5). You now have 6280 gold pieces (gained 2). You now have 6282 gold pieces (gained 2). You now have 6283 gold pieces (gained 1). You now have 6285 gold pieces (gained 2). You now have 6287 gold pieces (gained 2). You now have 6290 gold pieces (gained 3). You now have 6293 gold pieces (gained 3). You now have 6302 gold pieces (gained 9). You now have 6305 gold pieces (gained 3). You now have 6308 gold pieces (gained 3). You now have 6316 gold pieces (gained 8). You now have 6321 gold pieces (gained 5). You now have 6324 gold pieces (gained 3). You see here a +2 cloak of poison resistance. e - 2 potions of mutation (gained 1) There is a gate leading back out of this place here. You now have 6325 gold pieces (gained 1). There is a stone staircase leading down here. You see here a +3 leather armour of poison resistance. You now have 6326 gold pieces (gained 1). There is a gate leading back out of this place here. You see here a +2 heavy broad axe. You see here a staff of conjuration. You now have 6327 gold pieces (gained 1). You see here a wand of paralysis (7). You now have 6332 gold pieces (gained 5). You see here a book of the Spheres. There is a stone staircase leading down here. You see here a +3 leather armour of poison resistance. You pick up a book of Geomancy and begin reading... You add the spell Sandblast to your library. Search for what [Enter for "."]? . Okay, then. Unknown command. There is a gate leading back out of this place here. You see here a +2 heavy broad axe. There is a stone staircase leading down here. You see here a +3 leather armour of poison resistance. Search for what [Enter for "."]? . Unknown command. Unknown command. Okay, then. Unknown command. Marking area around 2 obsidian statues as unsafe for travelling. Level annotation: exclusion: 2 obsidian statues Welcome back, rotlqkf the Demonspawn Warper. Gozag says: Greed is good. Level annotation: exclusion: 2 obsidian statues Welcome back, rotlqkf the Demonspawn Warper. Gozag says: Greed is good. Press ? for a list of commands and other information. Space momentarily warps into an impossible shape! You slash the obsidian statue! You freeze the obsidian statue. You slice the obsidian statue!! You freeze the obsidian statue. The obsidian statue's magic leaks into the air. You hear an angry buzzing noise. You hear a chilling moan. You hear a roar! Space momentarily warps into an impossible shape! You slice the obsidian statue like a ripe choko!!! You freeze the obsidian statue. You destroy the obsidian statue! You carve the obsidian statue like a ham!!! You freeze the obsidian statue. You destroy the obsidian statue! You hear a hideous shriek! x2 You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bunyip comes into view. A bunyip comes into view. x2 An ice statue, an obsidian statue, a spriggan berserker and a vampire mosquito come into view. The spriggan berserker shouts! The bunyip gives a hideous shriek! The vampire mosquito buzzes angrily. The bunyip gives a hideous shriek! A ghoul comes into view. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You easily resist. Marking area around an ice statue and an obsidian statue as unsafe for travelling. Space momentarily warps into an impossible shape! You slash the vampire mosquito! The vampire mosquito decays. You freeze the vampire mosquito. The vampire mosquito looks even weaker. You slash the bunyip! The bunyip decays. You freeze the bunyip. You slice the ghoul!! The ghoul decays. You freeze the ghoul. You hear a deafening roar! You hear a hideous shriek! You hear a roar! Space momentarily warps into an impossible shape! You slice the bunyip!! The bunyip decays. You freeze the bunyip! You slice the spriggan berserker!! The spriggan berserker decays. You freeze the spriggan berserker. You slice the vampire mosquito!! You freeze the vampire mosquito! You destroy the vampire mosquito! The bunyip howls a warning cry! The bunyip completely misses you. The bunyip claws you but does no damage. The bunyip completely misses you. The bunyip is distracted by your dazzling golden aura. The bunyip gives a hideous shriek! You hear a hideous shriek! You hear a shout! x2 You hear a chilling moan. Space momentarily warps into an impossible shape! You slice the bunyip!! The bunyip decays. You freeze the bunyip. You open the ghoul like a pillowcase!!! The ghoul decays. You freeze the ghoul. You slice the bunyip!! The bunyip decays. You freeze the bunyip! The bunyip is no longer distracted by gold. A bunyip comes into view. Space momentarily warps into an impossible shape! You closely miss the spriggan berserker. You slice the bunyip!! You freeze the bunyip. You kill the bunyip! You slice the bunyip!! The bunyip decays. You freeze the bunyip. The bunyip is no longer moving slowly. The bunyip is no longer weakened. The bunyip seems less drained. A spriggan rider comes into view. It is wielding a +4 spear. You feel your strength returning. A bunyip comes into view. Space momentarily warps into an impossible shape! You miss the spriggan berserker. You carve the spriggan rider like a ham!!! You kill the hornet! The spriggan falls from its now dead mount. The spriggan decays. You freeze the spriggan! You open the ghoul like a pillowcase!!! The ghoul decays. You freeze the ghoul! The spriggan berserker is distracted by your dazzling golden aura. Space momentarily warps into an impossible shape! You hit the bunyip. The bunyip decays. You freeze the bunyip. You closely miss the ghoul. The spriggan berserker is no longer moving slowly. The spriggan berserker is no longer weakened. The spriggan berserker is no longer distracted by gold. The spriggan berserker seems less drained. The bunyip is no longer moving slowly. The bunyip is no longer weakened. The bunyip seems less drained. A bog body comes into view. The ghoul is distracted by your dazzling golden aura. Space momentarily warps into an impossible shape! You slash the ghoul! You freeze the ghoul. You destroy the ghoul! You slash the bog body! The bog body decays. You freeze the bog body. The bunyip is distracted by your dazzling golden aura. The spriggan berserker stomps in frustration. The spriggan berserker hits you with a +0 quarterstaff!! The bunyip claws you!! The bunyip misses you. The bunyip barely misses you. The bunyip is distracted by your dazzling golden aura. The bunyip gives a hideous shriek! x2 A fenstrider witch comes into view. Space momentarily warps into an impossible shape! You slash the bunyip! The bunyip decays. You freeze the bunyip. You slash the bunyip! The bunyip decays. You freeze the bunyip. The bunyip is no longer distracted by gold. You slash the fenstrider witch! The fenstrider witch decays. You freeze the fenstrider witch. The spriggan berserker is struck by your spines. The spriggan berserker hits you with a +0 quarterstaff! The bunyip is distracted by your dazzling golden aura. x2 A swamp dragon comes into view. A will-o-the-wisp comes into view. The bunyip gives a hideous shriek! Space momentarily warps into an impossible shape! You closely miss the bunyip. The bunyip is no longer distracted by gold. You closely miss the bunyip. You closely miss the fenstrider witch. The bunyip gives a hideous shriek! The spriggan berserker is struck by your spines. The spriggan berserker hits you with a +0 quarterstaff! The bog body is distracted by your dazzling golden aura. Space momentarily warps into an impossible shape! You hit the fenstrider witch. The fenstrider witch decays. You freeze the fenstrider witch. You slash the spriggan berserker! You freeze the spriggan berserker. You kill the spriggan berserker! You hit the swamp dragon. The swamp dragon decays. You freeze the swamp dragon. The will-o-the-wisp is distracted by your dazzling golden aura. Space momentarily warps into an impossible shape! You slice the bunyip!! The bunyip decays. You freeze the bunyip! You slash the bunyip! The bunyip decays. You freeze the bunyip. The bunyip is drained! The bunyip is no longer distracted by gold. The will-o-the-wisp is no longer distracted by gold. The bunyip is struck by your spines. The bunyip misses you. The bunyip completely misses you. You block the bunyip's attack. The bunyip is struck by your spines. The bunyip claws you!! The bunyip barely misses you. The bunyip misses you. The bunyip howls a warning cry! A four-headed hydra comes into view. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the bunyip. You freeze the bunyip. You kill the bunyip! You slash the bunyip! The bunyip decays. You freeze the bunyip. The bunyip is moderately wounded. The bog body is no longer moving slowly. The bog body is no longer weakened. The swamp dragon is no longer moving slowly. The swamp dragon is no longer weakened. The swamp dragon seems less drained. The four-headed hydra is distracted by your dazzling golden aura. The four-headed hydra roars! You slice the bunyip!! The bunyip decays. You freeze the bunyip. The bunyip is severely wounded. The bog body is no longer distracted by gold. The bunyip is no longer distracted by gold. The swamp dragon is distracted by your dazzling golden aura. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! 2 foxfires come into view. The swamp dragon roars deafeningly! You open the bunyip like a pillowcase!!! You freeze the bunyip. You kill the bunyip! The spriggan is distracted by your dazzling golden aura. The bunyip is distracted by your dazzling golden aura. No reachable target in view! The foxfire hits you! You resist. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! The foxfire hits you! You resist. The bunyip howls a warning cry! The bunyip gives a hideous shriek! The spriggan shouts! 2 foxfires come into view. [a] - 522 gold - might, brilliance and resistance [b] - 208 gold - heal wounds and curing [c] - 600 gold - haste and resistance Purchase which effect? You feel yourself speed up. You feel protected. The bunyip is no longer distracted by gold. The spriggan is no longer distracted by gold. The foxfire hits you. You resist. The foxfire hits you. You resist. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! [a] - 504 gold - might, brilliance and haste [b] - 374 gold - lignification, might and resistance [c] - 160 gold - heal wounds and curing Purchase which effect? You feel much better. You feel better. The fenstrider witch is no longer moving slowly. The fenstrider witch is no longer weakened. The fenstrider witch seems less drained. A foxfire comes into view. Space momentarily warps into an impossible shape! You chop the bunyip into pieces!!! You freeze the bunyip. You kill the bunyip! You barely miss the foxfire. You slash the bog body! The bog body decays. The bog body's magic leaks into the air. Space momentarily warps into an impossible shape! You slice the foxfire!! You freeze the foxfire! The foxfire looks weaker. You hit the bunyip. The bunyip decays. You freeze the bunyip. You cut the bog body into ribbons!!! You freeze the bog body. You destroy the bog body! You miscast Manifold Assault. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire dissipates! The fenstrider witch hits you. The fenstrider witch kicks you. You block the bunyip's attack. The bunyip claws you. The bunyip completely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slice the fenstrider witch!! The fenstrider witch decays. You freeze the fenstrider witch! The fenstrider witch is drained! The fenstrider witch is severely wounded. The fenstrider witch is struck by your spines. The fenstrider witch completely misses you. x2 You cut the fenstrider witch into ribbons!!! You freeze the fenstrider witch. You kill the fenstrider witch! You block the spriggan's attack. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1591-g515db51 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [rotlqkf] Species: Demonspawn Job: Warper HP: 100/211; mods: 0/0 MP: 9/43; mod: 0 Stats: 27 (28) 16 (17) 22 (23) Position: (33, 35), god: Gozag (20), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 23 | 16818 | 18/1725 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 1 | 50 | 25 | 24545 | 345/2289 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 51 | 51/59 Armour | X | 0 | 0 | 0 | 51 | 51/59 Dodging | X | 1 | 50 | 23 | 21317 | 1339/2052 Stealth | X | 0 | 0 | 0 | 0 | 0/50 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 16 | 8919 | 0/1248 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 8 | 2140 | 0/535 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 23 | 23758 | 0/2440 Spell bugs: Durations: #5: 301 #33: 200 #47: 361 #126: 74 Attributes: #4: 684938 #12: 36210 #13: 3155 #22: 1 #23: 85123 #24: -819663078 #49: 12065 #51: 12 #52: 12 #57: 27483 #61: 26 Mutations: antennae: 1 large bone plates: 3 (innate) frail: 1 spiny: 3 (innate) strong: 2 magic shield: 1 (innate) magic regeneration: 1 (innate) magic link: 1 (innate) black mark: 1 (innate) bedeviling: 1 (innate) aura of silence: 1 (innate) demonic touch: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #47: +4 great sword of freezing eq slot #1, inv slot #0: scarf of resistance eq slot #4, inv slot #17: +2 pair of boots of flying eq slot #6, inv slot #2: +3 ring mail "Qirphacw" {Regen+ Str+6} eq slot #7, inv slot #45: +6 ring of dexterity eq slot #8, inv slot #23: +4 ring of slaying eq slot #9, inv slot #40: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓▓▓▓▓▓▓▓▓ ▓▓........ ▓▓.....$... ▓▓...$.....8 ▓▓........... ▓▓....$..$..$. ▓.∩z$i$v.D..§. ▓▓..x§$....§D. ▓▓..§........ ▓▓..§$.D...8 ▓▓......... ▓▓........ ▓▓▓▓▓▓▓▓▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< soh_hangout: Geh grunt_orc_gardens_giant_problem: false ziggurat: builder: hex monster_hook: false zig_exc: 0 colour: lightblue ice_cave_hard: true tomb_guardian_sets: 1: 2 2: 1 3: 1 4: 1 5: 1 6: 1 slime_fixup_done: true grunt_orc_gardens_store: antique weapon shop fix_slime_vaults: true grunt_orc_gardens_boss: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>