Dungeon Crawl Stone Soup version 0.31-a0-1555-g5715333 (webtiles) character file. Game seed: 7229385623050983670 42 rotlqkf the Conjurer (level 3, -2/26 HPs) Began as an Armataur Conjurer on Jan 3, 2024. Slain by an orc ... wielding a +0 hand axe (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:32 (889 turns). rotlqkf the Conjurer (Armataur Conjurer) Turns: 889, Time: 00:02:33 Health: -2/26 AC: 4 Str: 12 XL: 3 Next: 35% Magic: 6/6 EV: 9 Int: 26 God: Gold: 94 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will +.... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.24/turn i - ring of willpower MPRegen 2.08/turn %: roll @: lethally poisoned (-2 -> -23) A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons f - a +0 club h - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of intelligence (left hand) i - a ring of willpower (right hand) Scrolls e - a scroll of enchant weapon {unknown} g - a scroll of poison {unknown} k - a scroll of vulnerability {unknown} n - a scroll of fear {unknown} Potions b - a potion of magic c - 2 potions of cancellation {unknown} j - a potion of resistance {unknown} l - a potion of curing {unknown} m - a potion of invisibility {unknown} o - a potion of haste {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Aim: an orc wizard, wielding a +0 dagger of venom and wearing a +0 robe (74% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger of venom. You are poisoned. The searing ray hits the orc wizard! The orc wizard is severely wounded. The searing ray misses the orc. You feel very sick. The orc wizard hits you but does no damage. You are more poisoned. The searing ray misses the orc wizard. You feel very sick. The orc misses you. The orc wizard hits you with a +0 dagger of venom. You are lethally poisoned! The orc barely misses you. The searing ray hits the orc wizard. The orc wizard is almost dead. You finish channelling your searing ray. You feel very sick. The orc closely misses you. The orc wizard hits you but does no damage. You are more poisoned. The orc barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger of venom and wearing a +0 robe (almost dead, 74% to hit) The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel extremely sick. The orc hits you with a +0 hand axe! You die... # ##.###########.# ##....oo......#.####### ......)@......+...>..... ..$...).......#.#....... ##......)$....#......... #............#......... #............#..#.....# #..........†....#.....# .....#####......##.....# .##.. #......##.....# #.. ###....#.##.....# You could see 2 orcs. Vanquished Creatures An orc wizard (D:3) 2 dart slugs 3 orcs (D:3) 4 ball pythons 3 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins (D:1) A kobold (D:1) 3 quokkas A bat (D:2) 2 frilled lizards (D:1) 5 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rotlqkf the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 112 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 130 | D:1 | Learned a level 2 spell: Searing Ray 193 | D:1 | Reached skill level 4 in Conjurations 685 | D:2 | You fall into a shaft and drop 2 floors! 771 | D:3 | Reached XP level 3. HP: 26/26 MP: 4/6 889 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms D:2: layout_loops_ring, basic_altar, kennysheep_cross_bottleneck, hangedman_decor_clover_reticule D:3: layout_basic D:4: layout_gridville, temple_fountains, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.6 Conjurations | 4 | 4.2 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 20 Tailslap || 4 Club || 6 Short sword || 2 Cast: Magic Dart || 11 Searing Ray || 20 Armour: Robe || 29 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 887 | 859 | 28 | 0 | 649 | 4 | 221.8 | Dungeon | 887 | 859 | 28 | 0 | 649 | 4 | 221.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 624 daAuts D:3: 133 daAuts D:4: 69 daAuts D:2: 59 daAuts