Dungeon Crawl Stone Soup version 0.31-a0-1570-g93c622d (webtiles) character file. Game seed: 765658588527444402 54 rotlqkf the Conjurer (level 3, -2/26 HPs) Began as an Armataur Conjurer on Jan 3, 2024. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1042 turns). rotlqkf the Conjurer (Armataur Conjurer) Turns: 1042, Time: 00:01:53 Health: -2/26 AC: 4 Str: 12 XL: 3 Next: 66% Magic: 0/7 EV: 9 Int: 20 God: Gold: 133 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . e - +0 trident rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons e - a +0 trident (weapon) Missiles l - 12 poisoned darts Armour a - a +0 robe (worn) Jewellery i - an amulet of the acrobat Scrolls f - a scroll of identify {unknown} h - a scroll of silence {unknown} k - a scroll of teleportation {unknown} o - a scroll of acquirement {unknown} Potions b - a potion of magic c - a potion of might {unknown} d - 2 potions of resistance {unknown} g - a potion of curing {unknown} j - a potion of mutation {unknown} m - a potion of attraction {unknown} n - a potion of brilliance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You are frozen. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The endoplasm closely misses you. The hobgoblin hits you but does no damage. You closely miss the adder. Your tail-slap misses the adder. The adder is severely wounded. The adder closely misses you. The hobgoblin hits you but does no damage. The adder barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You puncture the adder! You kill the adder! The hobgoblin hits you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you but does no damage. You see here an adder corpse. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. The endoplasm is almost dead. The searing ray misses the hobgoblin. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. You die... .........######## ..........†...... ........######... .............# # .............#.# .............#.# .#####.........# #..##########.###..# .......@Jg..........# ##.########...###.#.. #....†.......# #.#...####.... #....†......# #..#..†......# #.$#.......... ... #.......... #... #.......... You could see an endoplasm and a hobgoblin. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 endoplasms 2 giant cockroaches 3 goblins A hobgoblin (D:1) 4 kobolds 2 quokkas 3 ball pythons (D:1) 5 bats 2 frilled lizards (D:1) 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rotlqkf the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 41 | D:1 | Found a faded altar of an unknown god. 171 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 174 | D:1 | Learned a level 2 spell: Searing Ray 319 | D:1 | Reached skill level 4 in Conjurations 853 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1035 | D:2 | HP: 1/26 [hobgoblin (2)] 1042 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, ebering_ecumenical_altar_ruins, minmay_pentomino_t2 D:2: layout_basic, minmay_misc_feat_diagonals, kennysheep_nub, minmay_misc_feat_five Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.3 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Trident || 26 Tailslap || 2 Cast: Magic Dart || 12 Searing Ray || 17 Stab: Sleeping || 1 Armour: Robe || 42 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1048 | 994 | 54 | 0 | 803 | 2 | 524.0 | Dungeon | 1048 | 994 | 54 | 0 | 803 | 2 | 524.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 811 daAuts D:2: 237 daAuts