Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 14863733959436368130 2 sammy the Tinkerer (level 1, 0/13 HPs) Began as a Barachi Forgewright on Mar 6, 2026. Slain by a hobgoblin ... wielding a +0 hand axe (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (75 turns). sammy the Tinkerer (Barachi Forgewright) Turns: 75, Time: 00:01:13 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 40% Magic: 0/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting + Level 4.4 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 56% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 28% 2d4 5% 2 Launch Clockwork Bee Frge 14% N/A 11% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 65% 4 Forge Lightning Spire Air/Frge 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The hobgoblin closely misses you. You don't have enough magic to cast this spell. Hop to where? Press: ? - help, Dir - move target You enter the deep water. Boing! Hit: a) +0 hammer Press: ? - help, Dir - move target Okay, then. You enter the deep water. You enter the deep water. You encounter an endoplasm. You enter the deep water. The endoplasm quivers. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 hand axe and wearing a +0 chain mail (79% to hit) The kinetic grapnel hits the hobgoblin but does no damage. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 hand axe and wearing a +0 chain mail (79% to hit) The kinetic grapnel hits the hobgoblin but does no damage. The hobgoblin misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 hand axe and wearing a +0 chain mail (79% to hit) The kinetic grapnel hits the hobgoblin but does no damage. The hobgoblin barely misses you. You enter the deep water. The endoplasm hits you but does no damage. The hobgoblin closely misses you. The hobgoblin hits you with a +0 hand axe. The hobgoblin hits you with a +0 hand axe! Ouch! That really hurt! You die... ##.#.... .......... ....... ..#######. ...... #. ##....######### #. ......)......## #. ####.#..≈≈≈≈≈≈≈..## #. #......≈≈...♣.≈≈..####. #.#...≈≈.......≈≈...... #..#J≈@..ß.<..♣.≈≈.###. #....≈g.......ß..≈.###. #.##.≈...........≈).... #.##.≈≈.........≈≈..### #.....≈≈..ß..♣.≈≈...# ###.#..≈≈.[...≈≈....# #.##..≈≈≈.≈≈≈.^...# #. #..............# #. #..............# You could see an endoplasm and a hobgoblin. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sammy the Barachi Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 75 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 2 Melee: Mace || 2 Cast: Kinetic Grapnel || 7 Ability: Hop || 1 Armour: Robe || 5 Dodge: Dodged || 4