sammytone23 Level 1 of the Dungeon (0, 0, D:1) a +0 sling (4, -42, D:1) a +0 short sword (4, -38, D:1) a +0 dagger of venom (13, -24, D:1) a +0 whip (15, -25, D:1) a +0 short sword of speed 5 stones a hobgoblin skeleton (17, -5, D:1) a +0 short sword (23, -30, D:1) a +0 spear (26, -5, D:1) a +0 mace (31, -39, D:1) a hobgoblin skeleton (35, -41, D:1) a stone (39, 4, D:1) a bat skeleton (41, 4, D:1) a hobgoblin corpse (skeletalised by now) (43, -5, D:1) a +0 scale mail (46, -49, D:1) a +0 club (47, -18, D:1) a +0 club (47, -4, D:1) a rat corpse (skeletalised by now) (47, -2, D:1) a rat corpse (skeletalised by now) (47, 0, D:1) a rat corpse (skeletalised by now) (47, 2, D:1) a rat corpse (skeletalised by now) (51, 0, D:1) a rat corpse (skeletalised by now) (51, 2, D:1) a rat corpse (skeletalised by now) (60, -48, D:1) a +0 short sword a kobold corpse (skeletalised by now) (60, -47, D:1) a +0 whip of venom a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Dytit's Antique Armour Shop a +1 scale mail of willpower (336 gold) a +0 ring mail (84 gold) a +0 leather armour (42 gold) the +2 pair of boots of the Ego {rElec} (598 gold) rElec: It insulates you from electricity. a +2 scale mail of willpower (441 gold) a +0 scale mail (84 gold) a +0 plate armour (378 gold) a +3 ring mail (441 gold) a +2 chain mail of cold resistance (483 gold) (1, 3, D:2) 4 stones (14, -4, D:2) an adder corpse (skeletalised by now) (15, -2, D:2) 3 stones (18, 3, D:2) a +0 mace (18, 6, D:2) a rat skeleton (19, 4, D:2) a hobgoblin skeleton (23, 0, D:2) 5 stones (42, 35, D:2) 5 stones (43, 38, D:2) an inkwell talisman (44, 18, D:2) a +0 club (45, 30, D:2) a gnoll skeleton (45, 38, D:2) a gnoll skeleton (55, 8, D:2) a +0 club Level 3 of the Dungeon (4, -6, D:3) the storm talisman of the Tarantula {Harm Dex+5} [storm talisman] Harm: It increases damage dealt and taken. Dex+5: It affects your dexterity (+5). (10, 14, D:3) a +0 short sword (12, -1, D:3) a +0 whip (13, -5, D:3) a quill talisman (17, -6, D:3) a jackal corpse (skeletalised by now) a quokka corpse (skeletalised by now) (19, -6, D:3) a jackal corpse (skeletalised by now) (20, -11, D:3) a +0 falchion (29, 28, D:3) a +0 dagger (36, 29, D:3) a +0 helmet (37, 8, D:3) a bat corpse (skeletalised by now) (41, 14, D:3) a fortress talisman (42, 13, D:3) 5 stones (46, -5, D:3) a +0 whip 4 stones a kobold corpse (skeletalised by now) (51, 13, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 mace (13, -17, D:4) a jackal corpse (skeletalised by now) (15, -17, D:4) a +0 short sword a kobold corpse (skeletalised by now) (18, -14, D:4) a +0 whip (20, 6, D:4) the +1 leather armour "Iguy" {Rampage rF++} Rampage: It bestows one free step when moving towards enemies. rF++: It greatly protects you from fire. (24, -14, D:4) a hound skeleton (26, -32, D:4) a +0 short sword (31, -43, D:4) a +0 war axe (35, 4, D:4) a potion of moonshine (38, -40, D:4) an adder corpse (skeletalised by now) (41, -25, D:4) a jackal corpse (skeletalised by now) (41, -13, D:4) a +0 mace (42, -25, D:4) a jackal corpse (skeletalised by now) (43, -25, D:4) a jackal corpse (skeletalised by now) (52, -6, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, 10, D:5) a +0 spear (3, 11, D:5) a +0 flail a +0 spear a gnoll skeleton a gnoll skeleton (5, -34, D:5) a +0 scale mail (5, -12, D:5) a +0 whip a +0 whip a +0 spear a gnoll skeleton (5, -11, D:5) a +0 spear a +0 ring mail a gnoll skeleton (5, -10, D:5) 6 stones (22, 0, D:5) a +0 long sword (23, -24, D:5) a +0 mace a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (23, -9, D:5) a +0 spear (25, -28, D:5) a +0 whip (26, -33, D:5) 4 stones (41, -22, D:5) the +0 pair of boots of Icsac {Harm rElec rF+++ Dex-5} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Dex-5: It affects your dexterity (-5). (42, -49, D:5) a +0 rapier (57, -38, D:5) a +0 dagger (58, -36, D:5) a +0 whip Level 6 of the Dungeon (2, -2, D:6) a +0 cloak (2, -1, D:6) a +0 ring mail (6, -9, D:6) a killer bee corpse (7, 2, D:6) a +0 battleaxe a +0 robe a +4 trident a +0 robe (7, 3, D:6) a +2 flail a +0 robe (7, 4, D:6) a +4 flail a +0 robe (8, 2, D:6) a +0 war axe a +0 robe (9, 4, D:6) a hound corpse the Ecumenical Temple