samurai Level 1 of the Dungeon [Shop] Isipt's Weapon Shoppe 2 boomerangs (48 gold) a +0 club (12 gold) a +0 dagger (24 gold) a +0 club (12 gold) a +0 club (12 gold) the +8 orcbow of Newazxymp {antimagic, ^Fragile Will++} (790 gold) Will++: It greatly increases your willpower. ^Fragile: It will be destroyed if unequipped. [Shop] Axko's Armour Shoppe a +0 robe (8 gold) an orb of energy (192 gold) a +1 pair of gloves of hurling (198 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) a +0 cloak (54 gold) a +2 scale mail of willpower (252 gold) a +0 leather armour (24 gold) (0, 0, D:1) a +0 robe (5, 2, D:1) a +0 ring mail (8, -2, D:1) a +0 dagger (17, -10, D:1) a +0 short sword (23, 28, D:1) a +0 dagger (49, 23, D:1) a +2 spear of venom Level 2 of the Dungeon [Shop] Oheunnol's General Store 2 scrolls of butterflies (80 gold) 5 stones (5 gold) the amulet "Geschul" {RegenMP Fly rElec rF+} (531 gold) [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. rF+: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. the scarf "Sonarr" {shadows, Int+3 Slay+2 Stlth+} (345 gold) Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. a +0 hand axe (30 gold) [Shop] Qaecies's Distillery a potion of enlightenment (50 gold) a potion of magic (80 gold) a potion of berserk rage (50 gold) a potion of experience (500 gold) a potion of mutation (80 gold) a potion of heal wounds (50 gold) a potion of magic (80 gold) 2 potions of haste (200 gold) [Shop] Lemulup's Jewellery Shop a +6 ring of dexterity (432 gold) the ring of the Mage {Wiz Archmagi} (612 gold) [ring of wizardry] Wiz: It improves your spell success rate. Archmagi: It increases the power of your magical spells. the ring of the Rescuing Madman {Will+ Int-3 Dex+5 Slay+4 Stlth+} (669 gold) [ring of willpower] Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Will+: It increases your willpower. Stlth+: It makes you more stealthy. a ring of fire (300 gold) a ring of ice (300 gold) a ring of magical power (240 gold) an amulet of the acrobat (360 gold) an amulet of faith (480 gold) an amulet of reflection (360 gold) an amulet of magic regeneration (360 gold) (10, 22, D:2) a +0 club (12, 31, D:2) a +0 spear (18, 28, D:2) a +0 dagger (21, -16, D:2) a +0 short sword (26, 32, D:2) 8 gold pieces (26, 33, D:2) 17 gold pieces (26, 34, D:2) 17 gold pieces (27, 32, D:2) 3 gold pieces (27, 33, D:2) 12 gold pieces (27, 34, D:2) 15 gold pieces (28, 32, D:2) 14 gold pieces (28, 33, D:2) 17 gold pieces (28, 34, D:2) 16 gold pieces (35, 17, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 13, D:3) a +0 sling (18, 14, D:3) a +0 whip a +0 leather armour (24, -8, D:3) a +0 sling (26, 0, D:3) a +0 whip (27, 5, D:3) a +0 robe (28, 0, D:3) a +0 club (28, 3, D:3) a +0 robe (34, -10, D:3) a +0 leather armour Level 4 of the Dungeon (12, -10, D:4) a +0 club a +0 ring mail (15, 3, D:4) a +0 hand axe (22, -11, D:4) a +0 spear (23, -10, D:4) a +0 club (28, 0, D:4) a +0 whip (36, -17, D:4) a +0 hand axe a +0 leather armour (39, 12, D:4) a +0 short sword (40, 13, D:4) a +0 whip (46, -22, D:4) a +0 dagger (48, -23, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a dart slug corpse (0, 1, D:5) a +0 ring mail (6, 2, D:5) a quokka corpse (7, -5, D:5) a +0 dagger a +0 robe (9, -4, D:5) a +0 dagger a +0 robe (13, -8, D:5) 12 gold pieces