Dungeon Crawl Stone Soup version 0.32-a0-938-g40ac7a0 (webtiles) character file. Game seed: 7035639663823746074 32 sasameki the Conjurer (level 3, -6/24 HPs) Began as a Barachi Conjurer on Apr 20, 2024. Mangled by Terence ... wielding a +2 trident of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:34 (1157 turns). sasameki the Conjurer (Barachi Conjurer) Turns: 1157, Time: 00:05:35 Health: -6/24 AC: 2 Str: 8 XL: 3 Next: 25% Magic: 0/7 EV: 11 Int: 20 God: Gold: 48 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . n - +0 falchion rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons c - a +0 club f - a +0 dagger n - a +0 falchion (weapon) Missiles g - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls d - 3 scrolls of teleportation {unknown} h - 4 scrolls of identify {unknown} j - a scroll of fog {unknown} k - 2 scrolls of acquirement {unknown} l - a scroll of blinking {unknown} Potions b - a potion of magic e - a potion of degeneration {unknown} i - a potion of haste {unknown} m - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting * Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 14% 1 Dazzling Flash Conj/Hex 26% N/A 16% 3 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Confusing Touch Hex 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Curse of Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10707 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The magic dart hits Terence. Terence is almost dead. The magic dart hits Terence but does no damage. Terence is almost dead. The magic dart hits Terence but does no damage. Terence is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 trident of protection and wearing a +2 chain mail of willpower (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence barely misses you. Terence closely misses you. You see here 6 stones. You barely miss Terence. Terence is almost dead. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. You are ready to hop once more. Terence shouts, "Get ready for death!" Terence hits you with a +2 trident of protection! Terence says, "You're history." Terence closely misses you. You take 10 damage, and have 14/24 hp. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +2 trident of protection! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 7/24 hp. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +2 trident of protection. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 2/24 hp. You barely miss Terence. Terence is almost dead. Terence hits you with a +2 trident of protection! You die... Terence says, "That felt goooood." .....).... ....... .........###....## .##.........##.....## ....................# .................#..# #.............#.#..## .##.........<.#......# .............#......# .#.......@@........# ....#............<...# ..............#......# ...#...^$.....####..## ...:..........# #..# ...)..........# #.†# ..............# ..# ...##........## ... .. ##.......# .... You could see Terence. Vanquished Creatures A dart slug (D:2) 3 ball pythons 4 bats (D:1) An endoplasm (D:1) 2 giant cockroaches 3 goblins 2 hobgoblins (D:1) 4 kobolds (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sasameki the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 123 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 452 | D:1 | Reached skill level 5 in Conjurations 500 | D:1 | Learned a level 2 spell: Searing Ray 587 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 1037 | D:2 | Noticed Terence 1157 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, st_stairs_14, minmay_heptomino_o4 D:2: layout_rooms, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Falchion || 5 Cast: Magic Dart || 54 Searing Ray || 1 Ability: Hop || 3 Armour: Robe || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1291 | 1123 | 168 | 55 | 910 | 2 | 645.5 | Dungeon | 1291 | 1123 | 168 | 55 | 910 | 2 | 645.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1169 daAuts D:2: 121 daAuts