Dungeon Crawl Stone Soup version 0.32-a0-1192-gc771b14 (webtiles) character file. Game seed: 10469089819626897846 42 sasameki the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on May 17, 2024. Succumbed to a gnoll's poison ... on level 2 of the Dungeon. The game lasted 00:11:52 (660 turns). sasameki the Conjurer (Deep Elf Conjurer) Turns: 660, Time: 00:11:52 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 8/10 EV: 11 Int: 24 God: Gold: 48 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-2 -> -26) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of revelation {unknown} e - a scroll of fear {unknown} g - a scroll of identify {unknown} Potions c - a potion of invisibility {unknown} f - a potion of attraction {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth * Level 4.0 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Slow Hex 16% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 64% 1d7 3% 1 Confusing Touch Hex 4% N/A 28% 3 Swiftness Air 4% N/A 28% 3 Vampiric Draining Necr 4% 2d6 28% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Airstrike Air 2% 2d(1-17) 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11340 Altars: Shops: D:1 [ Message History The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 4! A kobold comes into view. It is wielding a +0 dagger of venom. The kobold shouts! A gnoll comes into view. It is wielding a +2 spear of venom. You see here a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger of venom and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold hits you with a +0 dagger of venom. You are poisoned. You take 4 damage, and have 15/19 hp. Magic courses through your body. You feel very sick. The gnoll hits you from afar with a +2 spear of venom! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are more poisoned. The kobold closely misses you. You take 12 damage, and have 3/19 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - kobold Aim: a gnoll, wielding a +2 spear of venom (82% to hit) The searing ray hits the kobold. You kill the kobold! The searing ray misses the gnoll. (Press . to maintain the ray.) You die... ########### #.........# ### #.#######.# #.## ###.##### #.# ...###.......# #.# .......#.###.###.# ...#####.# #..g)@# #.## #.# #..##)# #.# #..... ..# #.# ##### ##.# #+# ..# !.# ..# ...# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 endoplasms (D:1) 4 goblins A hobgoblin (D:1) 2 kobolds (D:2) 3 quokkas (D:1) 5 ball pythons A frilled lizard (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sasameki the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 123 | D:1 | Found Jysoloss's Antique Armour Shop. 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 227 | D:1 | Learned a level 2 spell: Searing Ray 414 | D:1 | Learned a level 1 spell: Slow 653 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 660 | D:2 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_basic, serial_shops, nicolae_shop_rolling_square, grunt_decor_cap D:2: layout_loops_corners, serial_shops, nicolae_shop_stone, nicolae_shop_window_shopping, amethyst_killhole, hangedman_feature_mirror Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 3 Slow || 2 Use: Potion || 1 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 659 | 626 | 33 | 0 | 187 | 2 | 329.5 | Dungeon | 659 | 626 | 33 | 0 | 187 | 2 | 329.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 364 daAuts D:2: 294 daAuts