Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9269971423808239687 37 sdfsf the Poker (level 3, -1/28 HPs) Began as a Merfolk Gladiator on May 11, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:38 (1120 turns). sdfsf the Poker (Merfolk Gladiator) Turns: 1120, Time: 00:03:39 Health: -1/28 AC: 6 Str: 16 XL: 3 Next: 39% Magic: 3/3 EV: 11 Int: 7 God: Gold: 72 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . a - +0 trident rCold . . . (no offhand) rNeg . . . k - +0 ring mail rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets e - 6 javelins (quivered) Armour b - a +0 leather armour c - a +0 helmet (worn) k - a +0 ring mail (worn) Scrolls f - 4 scrolls of acquirement {unknown} g - a scroll of enchant armour {unknown} i - 3 scrolls of identify {unknown} j - a scroll of teleportation {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of amnesia {unknown} p - a scroll of poison {unknown} Potions h - a potion of enlightenment {unknown} l - a potion of magic {unknown} m - a potion of curing {unknown} Talismans q - a riddle talisman Skills: + Level 2.3 Fighting * Level 5.5 Polearms + Level 2.0 Throwing + Level 0.3 Armour * Level 4.5 Dodging - Level 0.4 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Dir - move target Aim: Sigmund, wielding a +4 scythe and wearing a +0 robe (lightly wounded, 57% to hit) You reach to attack! You hit Sigmund. Sigmund is moderately wounded. The adder misses you. A goblin comes into view. It is wielding a +0 club. Sigmund hits you from afar with a +4 scythe. The adder bites you but does no damage. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Sigmund, wielding a +4 scythe and wearing a +0 robe (moderately wounded, 57% to hit) The adder is in the way. You closely miss the adder. The adder is almost dead. The adder bites you. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Sigmund, wielding a +4 scythe and wearing a +0 robe (moderately wounded, 57% to hit) The adder is in the way. You miss the adder. The adder is almost dead. Sigmund hits you from afar with a +4 scythe! * * * LOW HITPOINT WARNING * * * The adder barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Sigmund, wielding a +4 scythe and wearing a +0 robe (moderately wounded, 57% to hit) You reach to attack! You closely miss Sigmund. Sigmund is moderately wounded. The adder barely misses you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Reach: a) +0 trident Press: ? - help, Dir - move target You reach to attack! You miss something. The adder bites you but does no damage. Something hits you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. You are too injured to fight recklessly! The adder attacks as it pursues you! The adder bites you. You die... #.. ... #. #.###.. .# #.##..# ..# ####.##!.# #### #..# #.......# ..... #..####.##.#..###...... #....#.##....@S.{g.... ######.........####...... #......#................. ..#####......######..)... ### ##.##..## ..< ######..##.## .. ..†.>..###.# . ..†...## #)# ......# #)# You could see an adder and a goblin. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 4 giant cockroaches 4 hobgoblins 2 jackals (D:2) 2 quokkas (D:1) 6 ball pythons (D:1) 3 bats 2 frilled lizards (D:1) 3 goblins (D:2) A kobold (D:2) 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sdfsf the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 95 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 223 | D:1 | Found a faded altar of an unknown god. 286 | D:1 | Reached skill level 5 in Polearms 788 | D:1 | Reached XP level 3. HP: 27/28 MP: 3/3 1107 | D:2 | Noticed Sigmund 1119 | D:2 | HP: 1/28 [something (6)] 1120 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring, ebering_ecumenical_altar_ruins, minivault_23, minivault_23 D:2: layout_rooms, minmay_cupped, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.5 Fighting | | 2.3 Throwing | | 2.0 Armour | | 0.3 Dodging | | 4.5 Stealth | | 0.4 Action || total ---------------------------++------- Melee: Trident || 93 Throw: Javelin || 1 Stab: Sleeping || 1 Armour: Leather armour || 10 Ring mail || 33 Dodge: Dodged || 42 Form: || 1 Sphinx || 1