Dungeon Crawl Stone Soup version 0.33-a0-1247-g33e5050f0a (webtiles) character file. Game seed: 12836271288321530198 18 sdynet the Changeling (level 2, -2/17 HPs) Began as a Merfolk Shapeshifter on Apr 5, 2025. Killed from afar by Sigmund (9 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:20 (993 turns). sdynet the Changeling (Merfolk Shapeshifter) Turns: 993, Time: 00:02:21 Health: -2/17 AC: 0 Str: 14 XL: 2 Next: 66% Magic: 2/2 EV: 16 Int: 9 God: Gold: 44 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . - Nothing wielded rCold . . . (offhand unavailable) rNeg . . . k - melded +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: mighty, flux-form, enlightened, flying, glowing A: contaminating, glow, reduced hp, weak attacks, (nimble swimmer 2), mertail a: End Transformation You were on level 2 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons b - a +0 sling f - a +0 dagger Missiles Z - 6 poisoned darts (quivered) Armour k - a +0 leather armour (melded) Talismans c - a quill talisman (active) d - a protean talisman Baubles l - 3 flux baubles Scrolls a - 2 scrolls of noise {unknown} e - a scroll of enchant armour {unknown} h - a scroll of revelation {!r} i - a scroll of butterflies {unknown} j - a scroll of identify {unknown} Potions g - 2 potions of might {!q} Skills: + Level 2.0 Fighting - Level 2.6 Dodging - Level 2.0 Stealth - Level 3.2 Unarmed Combat - Level 4.0 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 38% 1 Confusing Touch Hex 0% N/A 77% 3 Dispel Undead Necr 0% 3d6 99% 4 Death Channel Necr 0% N/A 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History It was a potion of might. You feel very mighty all of a sudden. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You're too confused to move! You unwield your +0 sling. Something hits you! You feel less confused. You closely miss something. Something hits you. You crush the flux bauble in your hand and feel its energy flooding your body. Your quills recede back into your body. Your body destabilises. Your +0 leather armour melds into your body. Nothing appears to happen. Something hits you. You hit something. Sigmund begins to glow. Sigmund is lightly wounded. You hit Sigmund. Sigmund glows dangerously bright. Sigmund is moderately wounded. Sigmund flickers, as though insubstantial. Sigmund misses you. Press: ? - help, v - describe, . - travel Here: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, slightly transparent, heavily contaminated) The floor. You hit Sigmund. Sigmund shudders as magic cascades through him! Sigmund twists and deforms. You hit something. Sigmund begins to glow. Sigmund is almost dead. Sigmund misses you. You barely miss Sigmund. Sigmund is almost dead. Sigmund gestures at you while chanting. The puff of flame hits you! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #.....# #.######## #. #.....# #.# ##....# #.# #....# ##.# #....# #..# #########.## ##...# #######..### #....@p....#... #.$..........# #..........### ############ You could see Sigmund (invisible, contam, misshapen). Vanquished Creatures A ball python (D:1) A bat (D:1) 2 goblins (D:1) 4 hobgoblins 3 jackals (D:2) 3 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sdynet the Merfolk Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 31 | D:1 | Reached skill level 1 in Stealth 239 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 979 | D:2 | Noticed Sigmund 993 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_loops_cross D:2: layout_rooms, chequers_ecumenical_altar_twisty, kennysheep_small_spiral, serial_park_tiny_1, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.0 Fighting | 2 | 2.0 Dodging | | 2.6 Unarmed Combat | | 3.2 Shapeshifting | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 35 Punch || 1 Fire: Sling || 17 Use: Potion || 2 Scroll || 1 Armour: Animal skin || 6 Leather armour || 11 Skin || 2 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 990 | 903 | 87 | 0 | 738 | 2 | 495.0 | Dungeon | 990 | 903 | 87 | 0 | 738 | 2 | 495.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 796 daAuts D:2: 194 daAuts