Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04 (webtiles) character file. Game seed: 11471377610334608945 109 seeu12 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 25, 2024. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (1609 turns). seeu12 the Conjurer (Deep Elf Conjurer) Turns: 1609, Time: 00:01:41 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 60% Magic: 4/12 EV: 11 Int: 25 God: Gold: 14 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . c - +0 dagger rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of protection from cold (left hand) Scrolls e - a scroll of enchant weapon {unknown} g - a scroll of poison {unknown} i - a scroll of brand weapon {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} h - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.1 Conjurations + Level 1.8 Translocations + Level 1.8 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Dazzling Flash Conj/Hex 36% N/A 9% 3 Mephitic Cloud Conj/Alch/Air 17% N/A 10% 3 Call Imp Summ 10% N/A 13% 2 Sublimation of Blood Necr 5% N/A 13% 2 Confusing Touch Hex 5% N/A 26% 3 Dispel Undead Necr 5% 3d7 65% 4 Silence Hex/Air 2% N/A 94% 5 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History You start resting. HP restored. Magic restored. Found a stone staircase leading down. You see here a frilled lizard corpse. You see here a dart slug corpse. Terence the Incautious comes into view. He is wielding a +0 trident and wearing a +2 chain mail of poison resistance. Terence is nearby! Terence is nearby! Terence shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of poison resistance (85% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray misses Terence. Terence hits you from afar with a +0 trident! Ouch! That really hurt! The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of poison resistance (lightly wounded, 85% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence. Terence is lightly wounded. Terence hits you from afar with a +0 trident! You die... Terence says, "Rest in peace." ..# ..# #.# .. #.# #.# #.# #.# #@# #.# #.# #.# #@# #.# #.####### ..#####.####........ ##### .................... ..... #####...############ ##### ....>.....†....### # #######..†####...############ #...# ###............. #...# ####.......... You could see Terence. Vanquished Creatures Jessica (D:2) Natasha (twice) (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 ball pythons 6 bats A giant cockroach (D:1) 3 goblins 4 hobgoblins 6 kobolds 2 frilled lizards (D:2) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seeu12 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 254 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 300 | D:1 | Learned a level 2 spell: Searing Ray 1101 | D:2 | Noticed Jessica 1103 | D:2 | Killed Jessica 1104 | D:2 | Reached skill level 1 in Translocations 1104 | D:2 | Reached skill level 1 in Alchemy 1104 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1278 | D:2 | Noticed Natasha 1282 | D:2 | Killed Natasha 1283 | D:2 | Reached skill level 5 in Conjurations 1283 | D:2 | Reached XP level 4. HP: 19/24 MP: 6/12 1355 | D:2 | Learned a level 4 spell: Fulminant Prism 1360 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1511 | D:2 | Noticed Natasha 1515 | D:2 | Killed Natasha 1600 | D:2 | Noticed Terence 1609 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_ring D:2: layout_basic, nicolae_half_adder, uniq_jessica, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Translocations | 1 | 1.8 Alchemy | 1 | 1.8 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | || 4 Cast: Magic Dart | 43 | 8 || 51 Searing Ray | 2 | 4 || 6 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 5 | 3 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1608 | 1592 | 16 | 172 | 1241 | 2 | 804.0 | Dungeon | 1608 | 1592 | 16 | 172 | 1241 | 2 | 804.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 860 daAuts D:2: 748 daAuts