Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04 (webtiles) character file. Game seed: 3435080906311144439 40 seeu12 the Conjurer (level 3, -9/19 HPs) Began as a Deep Elf Conjurer on Apr 25, 2024. Mangled by an ogre ... wielding a +0 giant club (28 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (1286 turns). seeu12 the Conjurer (Deep Elf Conjurer) Turns: 1286, Time: 00:01:42 Health: -9/19 AC: 3 Str: 4 XL: 3 Next: 30% Magic: 5/10 EV: 11 Int: 24 God: Gold: 72 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . i - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons d - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) i - a +0 pair of boots (worn) Scrolls c - 4 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} g - a scroll of fear {unknown} Potions b - a potion of magic h - a potion of might {unknown} j - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations + Level 1.3 Translocations + Level 1.6 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 11% 1 Hailstorm Conj/Ice 15% 3d6 12% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Frozen Ramparts Ice 8% 1d2 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Message History You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is an open door here. There is an open door here. You close the door. There is a stone staircase leading up here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.#...<......########.########.# ....#...##...#####....########.# .............'.....##.##.).....# ..#.#........########.##.####### ....#.###.......#.....##.# .## #.# #######.#.######.# #†# #.....#.#.# #.# .. #.###.#.#.# ###.# # ##'###...@.# #..[# #....####O.####.### #....##.........# #.............#.# #.............#.# #.............#.# #.............#.# ###..........##.# #..........##.# You could see an ogre. Vanquished Creatures 2 dart slugs 3 bats 3 endoplasms 3 giant cockroaches 6 goblins A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) 4 kobolds (D:1) A rat (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seeu12 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 167 | D:1 | Reached XP level 2. HP: 8/15 MP: 0/8 301 | D:1 | Reached skill level 1 in Alchemy 315 | D:1 | Reached skill level 1 in Translocations 818 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1005 | D:2 | Found an opulent altar of Gozag. 1178 | D:2 | Noticed an ogre 1279 | D:2 | Learned a level 2 spell: Searing Ray 1286 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms, grunt_decor_cap D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.6 Translocations | 1 | 1.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 60 Searing Ray || 1 Armour: Robe || 14 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1285 | 1280 | 5 | 72 | 951 | 2 | 642.5 | Dungeon | 1285 | 1280 | 5 | 72 | 951 | 2 | 642.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 815 daAuts D:2: 470 daAuts