Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6 (webtiles) character file. Game seed: 15836484239043951058 98 seeu12 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on May 5, 2024. Slain by an ice beast (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:57 (1952 turns). seeu12 the Conjurer (Deep Elf Conjurer) Turns: 1952, Time: 00:01:58 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 44% Magic: 4/12 EV: 11 Int: 25 God: Gold: 146 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . i - staff of death rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ j - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 146 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves i - a staff of death (weapon) Jewellery j - a ring of willpower (left hand) Talismans c - a serpent talisman Scrolls e - a scroll of identify {unknown} f - a scroll of blinking {unknown} h - 3 scrolls of teleportation {unknown} Potions b - a potion of magic d - 2 potions of heal wounds {unknown} g - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations + Level 2.0 Translocations + Level 2.1 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Sigil of Binding Hex 5% N/A 26% 3 Anguish Hex/Necr 3% N/A 65% 4 Cause Fear Hex 2% N/A 65% 4 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Message History Found an escape hatch in the ceiling. There is a stone staircase leading up here. Found a short sword. Found a stone staircase leading down. An ice beast comes into view. An ice beast is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (asleep, 100% to hit) The searing ray hits the ice beast! The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the ice beast! The ice beast is severely wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. You die... #. #.######.. #......... #.<#####.. #..# #..# #.####..###.# .>....<.....#### ..####..###..... #..@Y..#### ##.####...# .... # ###.) #.## #.. ### You could see an ice beast. Vanquished Creatures 5 adders 2 ribbon worms 2 dart slugs 4 ball pythons 3 endoplasms 5 goblins 2 hobgoblins 4 jackals (D:2) 4 kobolds 6 bats 3 frilled lizards 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seeu12 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 319 | D:1 | Found Ivyucamn's General Store. 328 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 458 | D:1 | Learned a level 2 spell: Searing Ray 780 | D:2 | Reached skill level 1 in Translocations 780 | D:2 | Reached skill level 1 in Alchemy 970 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1555 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1795 | D:3 | Reached skill level 5 in Conjurations 1945 | D:3 | Noticed an ice beast 1951 | D:3 | HP: 1/24 [ice beast (7)] 1952 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, serial_shops, nicolae_shop_peninsula D:2: layout_rooms D:3: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Translocations | 1 2 | 2.0 Alchemy | 1 2 | 2.1 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 59 | 19 || 78 Searing Ray | 4 | 3 || 7 Armour: Robe | 8 | 3 || 11 Dodge: Dodged | 3 | 4 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1966 | 1923 | 43 | 81 | 1634 | 3 | 655.3 | Dungeon | 1966 | 1923 | 43 | 81 | 1634 | 3 | 655.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 789 daAuts D:2: 777 daAuts D:3: 399 daAuts