Dungeon Crawl Stone Soup version 0.32-a0-938-g40ac7a0 (webtiles) character file. Game seed: 3183823661967234461 315 sekai the Ducker (level 6, -1/49 HPs) Began as a Merfolk Gladiator on Apr 15, 2024. Slain by a scorpion zombie (4 damage) ... in an ossuary. The game lasted 00:06:31 (3581 turns). sekai the Ducker (Merfolk Gladiator) Turns: 3581, Time: 00:06:32 Health: -1/49 AC: 7 Str: 15 XL: 6 Next: 44% Magic: 6/6 EV: 14 Int: 7 God: Gold: 185 SH: 0 Dex: 17 Spells: 5/5 levels left rFire . . . v - +0 short sword (flame) rCold . . . (no shield) rNeg + . . k - +1 leather armour {rN+} rPois . c - +1 helmet rElec . i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 287 gold pieces. You spent 102 gold pieces at shops. Inventory: Hand Weapons a - a +0 long sword v - a +0 short sword of flaming (weapon) Missiles d - 3 throwing nets (quivered) {!f} e - a javelin o - 5 atropa-tipped darts Armour c - a +1 helmet (worn) i - a +0 cloak (worn) k - a +1 leather armour of positive energy (worn) Jewellery b - a +6 ring of intelligence f - an amulet of faith Talismans s - a beast talisman Wands q - a wand of light (7) u - a wand of warping (15) Scrolls l - a scroll of vulnerability n - 2 scrolls of teleportation r - a scroll of blinking Potions g - a potion of cancellation h - a potion of might {unknown} j - 3 potions of heal wounds {unknown} m - 5 potions of resistance {unknown} p - 2 potions of attraction {unknown} t - 2 potions of curing {unknown} w - a potion of invisibility {unknown} z - 2 potions of enlightenment Skills: + Level 4.6 Fighting + Level 5.6 Long Blades - Level 2.0 Throwing + Level 6.2 Dodging You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 65% 2 Maxwell's Portable Pile Tloc 0% 2d(5-13) 86% 3 Teleport Other Tloc 0% N/A 86% 3 Anguish Hex/Necr 0% N/A 99% 4 Cause Fear Hex 0% N/A 99% 4 Enfeeble Hex 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:2 * D:3 : Annotations: D:4 3 runed translucent doors, ddoljuk's ghost, amateur MDMo Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the mummy but do no damage. You barely miss the mummy. The scorpion zombie misses you. The mummy barely misses you. You hit the mummy but do no damage. The scorpion zombie misses you. You hit the mummy but do no damage. The scorpion zombie barely misses you. The mummy hits you. You hit the mummy. You burn the mummy. The mummy is moderately damaged. The scorpion zombie hits you but does no damage. You barely miss the mummy. The mummy is moderately damaged. The mummy hits you but does no damage. The scorpion zombie hits you but does no damage. You completely miss the mummy. The mummy is moderately damaged. You hit the mummy. You burn the mummy. The mummy is heavily damaged. The scorpion zombie barely misses you. The mummy hits you! * * * LOW HITPOINT WARNING * * * You hit the mummy. You burn the mummy. The mummy is severely damaged. The scorpion zombie closely misses you. You hit the mummy but do no damage. The mummy is severely damaged. The mummy hits you! * * * LOW HITPOINT WARNING * * * The scorpion zombie hits you but does no damage. You hit the mummy. You burn the mummy. The mummy is almost destroyed. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * You hit the mummy. You burn the mummy. You destroy the mummy! You hit the scorpion zombie. You burn the scorpion zombie. The scorpion zombie is lightly damaged. The scorpion zombie hits you but does no damage. You hit the scorpion zombie. You burn the scorpion zombie. The scorpion zombie is lightly damaged. The scorpion zombie hits you. You die... ####### #.#.#.# #.....# #...# #.∩.# #Z..# #@∩.# #...# ##+## You could see a scorpion zombie. Vanquished Creatures A scorpion (D:4) A bombardier beetle (D:4) A hound (D:5) An orc wizard (D:2) 3 mummies 5 adders 2 adder zombies (D:3) 3 adder skeletons (D:3) 4 orcs 6 ball pythons A bat (D:3) A giant cockroach (D:3) 8 goblins 9 hobgoblins 7 kobolds 7 quokkas A ball python skeleton (D:3) A ball python zombie (D:3) 5 frilled lizards A jackal skeleton (D:3) A jackal zombie (D:3) A quokka skeleton (D:3) A rat (D:1) 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 102 | D:1 | Reached XP level 2. HP: 17/23 MP: 2/2 199 | D:1 | Found a faded altar of an unknown god. 778 | D:2 | Reached XP level 3. HP: 24/29 MP: 3/3 1194 | D:2 | Found Cyum's General Store. 1203 | D:2 | Bought a scroll of blinking for 90 gold pieces 1203 | D:2 | Bought a potion of degeneration for 12 gold pieces 1488 | D:3 | Reached XP level 4. HP: 19/35 MP: 4/4 1501 | D:3 | Reached skill level 5 in Dodging 1771 | D:3 | Reached XP level 5. HP: 42/42 MP: 5/5 2305 | D:3 | Found Fimais's Vocational Training. 2453 | D:4 | Found a runed translucent gate. 2453 | D:4 | Found a runed translucent gate. 2453 | D:4 | Found a runed translucent gate. 2496 | D:4 | Noticed ddoljuk's ghost (amateur MDMo) 2733 | D:4 | Reached skill level 5 in Long Blades 3188 | D:4 | Reached skill level 6 in Dodging 3188 | D:4 | Reached XP level 6. HP: 42/49 MP: 6/6 3324 | D:5 | Entered Level 5 of the Dungeon 3425 | D:5 | Found a sand-covered staircase. 3540 | Ossuary | Entered an ossuary 3578 | Ossuary | HP: 2/49 [scorpion zombie (1)] 3581 | Ossuary | Slain by a scorpion zombie Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_loops_ring, chequers_ecumenical_altar_simple D:2: layout_loops_ring, serial_shops, shop_statue, minmay_nonomino_d4 D:3: layout_loops_corners, serial_undead, serial_undead_b, serial_undead_c, serial_undead_f, serial_undead_d, serial_undead_e, serial_undead_a, serial_undead_e, serial_undead_e, serial_undead_a, serial_undead_d, nicolae_shop_vocational D:4: layout_basic, gammafunk_ghost_icy D:5: layout_rooms, mainiacjoe_overflow_24_doors, gup_ossuary_entry_pyramid, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a Ossuary: ossuary_minmay_chase Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Long Blades | 4 5 | 5.6 Fighting | 3 4 | 4.6 Dodging | 5 6 | 6.2 Throwing | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 86 | 131 || 217 Short sword | | 33 || 33 Use: Scroll | 6 | 6 || 12 Stab: Sleeping | | 2 || 2 Armour: Leather armour | 26 | 71 || 97 Ring mail | 27 | 20 || 47 Dodge: Dodged | 47 | 113 || 160 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3609 | 3522 | 87 | 222 | 2463 | 6 | 601.5 | Dungeon | 3574 | 3487 | 87 | 222 | 2463 | 5 | 714.8 | Ossuary | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 876 daAuts D:3: 870 daAuts D:2: 836 daAuts D:1: 772 daAuts D:5: 217 daAuts Ossuary: 35 daAuts