Dungeon Crawl Stone Soup version 0.32-a0-996-gb3226c2 (webtiles) character file. Game seed: 11479238167475385236 33 sekai the Conjurer (level 3, -11/19 HPs) Began as a Deep Elf Conjurer on Apr 23, 2024. Mangled by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:03:19 (1585 turns). sekai the Conjurer (Deep Elf Conjurer) Turns: 1585, Time: 00:03:20 Health: -11/19 AC: 2 Str: 4 XL: 3 Next: 12% Magic: 3/10 EV: 11 Int: 30 God: Gold: 64 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . k - +2 spear (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons j - a +0 dagger k - a +2 spear of venom (weapon) Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery h - a +6 ring of intelligence (left hand) Scrolls c - a scroll of butterflies {unknown} f - a scroll of revelation {unknown} g - 3 scrolls of identify {unknown} i - 2 scrolls of teleportation {unknown} Potions b - 2 potions of magic e - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations + Level 0.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (83% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence shouts, "Now you die!" The searing ray hits Terence but does no damage. Terence is heavily wounded. The endoplasm quivers. The hobgoblin hits you. The searing ray hits Terence. Terence is severely wounded. The searing ray hits the endoplasm. You kill the endoplasm! You finish channelling your searing ray. Terence closely misses you. The hobgoblin closely misses you. You hit Terence. Terence is poisoned. Terence is severely wounded. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (severely wounded, very poisoned, 83% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Rest in peace." #####.##.##.## #.# #.....##.##รท<### #.# #.##...........####.# #.##.###.##...>...#.# #.###.##............# #.# ##.#.#...#.##.### #<# #.....#...##.####### #.# #..#g#.#..##........ #.# #.#@#.#....[######## #.# #.!#@.!#.##.#### ..# ###.#.#.###....# ### #.#.#.#.##.#.#.# #....#......## .#.##...#J## ). ###.##.# #.# #.# #. #.g You could see Terence (very poisoned) and a hobgoblin. Vanquished Creatures An adder (D:2) 3 endoplasms 3 jackals (D:2) 3 ball pythons 3 bats (D:1) 4 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 6 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 139 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 201 | D:1 | Learned a level 2 spell: Searing Ray 282 | D:1 | Found a faded altar of an unknown god. 885 | D:2 | Noticed Terence 1320 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1585 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, hellmonk_ecumenical_altar_crossroads, minmay_vboxes D:2: layout_loops_ring, minmay_tiny_reverse_x, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.4 Spellcasting | | 3.8 Conjurations | | 4.8 Alchemy | | 0.8 Action || total ---------------------------++------- Melee: Spear || 8 Cast: Magic Dart || 28 Searing Ray || 8 Stab: Distracted || 1 Armour: Robe || 14 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1586 | 1281 | 305 | 270 | 813 | 2 | 793.0 | Dungeon | 1586 | 1281 | 305 | 270 | 813 | 2 | 793.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1362 daAuts D:2: 224 daAuts