Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 6227248969883511641 86 selexin the Conjurer (level 4, -3/33 HPs) Began as a Draconian Conjurer on Feb 7, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:11:16 (1999 turns). selexin the Conjurer (Draconian Conjurer) Turns: 1999, Time: 00:11:16 Health: -3/33 AC: 7 Str: 9 XL: 4 Next: 27% Magic: 0/8 EV: 12 Int: 20 God: Gold: 126 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . e - +2 short sword (venom) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . d - scarf {+Inv} rCorr . i - +0 pair of gloves SInv . g - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-3 -> -19) A: AC +5, unfitting armour, cold-blooded a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons e - a +2 short sword of venom (weapon) Missiles c - 28 stones (quivered) Armour d - a scarf of invisibility (worn) g - a +0 pair of boots (worn) i - a +0 pair of gloves (worn) Wands j - a wand of paralysis (9) Scrolls a - a scroll of vulnerability {unknown} f - 2 scrolls of enchant armour {unknown} h - a scroll of poison {unknown} k - a scroll of teleportation {unknown} Potions l - a potion of attraction Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ? Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The water moccasin is heavily wounded. The water moccasin bites you but does no damage. You barely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin closely misses you. You closely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin closely misses you. You hit the water moccasin. Your tail-slap misses the water moccasin. Your punch misses the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin barely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. You closely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is severely wounded. You die... .. ........# #. ........# #.. #. .......# S... #. #.†....# #..#.####......# #......†...... #.........######## ##....$S..<......# #......@.#####... ##+#.##### #.# #.# #S# ... .# You could see a water moccasin. Vanquished Creatures 3 adders (D:2) 3 dart slugs 2 ribbon worms (D:2) 4 ball pythons 2 endoplasms (D:2) 4 giant cockroaches 4 goblins 6 hobgoblins 5 jackals 2 quokkas (D:2) 3 bats 6 kobolds 3 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | selexin the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 247 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1011 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1262 | D:2 | Found a faded altar of an unknown god. 1388 | D:2 | Learned a level 2 spell: Searing Ray 1620 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/7 1952 | D:3 | Found Ciufekle's Magic Scroll Boutique. 1969 | D:3 | Noticed a water moccasin 1998 | D:3 | HP: 1/33 [poisoned by a water moccasin] 1999 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, minmay_misc_feat_chi D:2: minmay_chambers_of_twos, layout_rooms, nicolae_ecumenical_oubliette D:3: layout_basic, mainiacjoe_overflow_catwalk, serial_shops, shop, gup_sewer_entry_bubbles, minmay_misc_feat_hallway, nrook_mini_backslash, uniq_natasha Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.6 Stealth | 2 | 2.7 Spellcasting | | 2.6 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Short sword | 32 | 19 || 51 Tailslap | 3 | || 3 Cast: Magic Dart | 65 | 12 || 77 Searing Ray | 2 | 8 || 10 Use: Potion | 5 | 1 || 6 Armour: Skin | 59 | 21 || 80 Dodge: Dodged | 65 | 18 || 83