Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 8481920524584440155 2 selexin the Apothecary (level 1, 0/13 HPs) Began as a Merfolk Alchemist on Feb 12, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (54 turns). selexin the Apothecary (Merfolk Alchemist) Turns: 54, Time: 00:00:25 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 1/3 EV: 12 Int: 14 God: Gold: 9 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . c - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 0.8 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the jackal. The jackal bites you. x2 Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. The jackal closely misses you. The jackal bites you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. x4 Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You sock the jackal! You kill the jackal! The jackal bites you. The jackal bites you but does no damage. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. x2 You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. You die... # ###### .......### (....#.#.## #.....h.# ####.#h## ##.#@##### #.####........# #.......#.###># ######.##.# ##.##.## ##..##..# ... ##..#######...# #.............. ##...⌠.⌠.⌠.....# You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | selexin the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 54 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_loops_corners, corexii_leaking_fountain Action || total ---------------------------++------- Melee: Mace || 7 Cast: Sting || 3 Armour: Robe || 12 Dodge: Dodged || 9