Dungeon Crawl Stone Soup version 0.30-a0-814-gd57b28d (webtiles) character file. Game seed: 7176712066229328458 51345 senlim the Thaumaturge (level 14, -13/84 HPs) Began as a Deep Elf Conjurer on Feb 26, 2023. Was a High Priest of Vehumet. Killed from afar by Frances (33 damage) ... with a shard of ice ... on level 13 of the Dungeon on Feb 27, 2023. The game lasted 01:02:33 (31331 turns). senlim the Thaumaturge (Deep Elf Conjurer) Turns: 31331, Time: 01:02:34 Health: -13/84 AC: 23 Str: 4 XL: 14 Next: 23% Magic: 15/33 EV: 14 Int: 34 God: Vehumet [*****.] Gold: 570 SH: 11 Dex: 13 Spells: 7/39 levels left rFire . . . SeeInvis + L - +2 short sword (freeze) rCold . . . Faith . a - +1 buckler {AC+3} rNeg + . . Spirit . R - +0 acid dragon scales rPois . Reflect + u - +2 helmet rElec . Harm . I - +2 cloak rCorr + Rampage . Q - +2 pair of gloves Will +.... (no boots) Stlth ++++ d - amulet of reflection HPRegen 0.34/turn q - +4 ring of protection MPRegen 0.23/turn N - ring "Rateh Wopn" {rN+ Int+5 SInv Stlth+} @: no status effects A: no striking features a: Renounce Religion You were on level 13 of the Dungeon. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 3 branches of the dungeon, and saw 19 of its levels. You also visited: Ossuary. You collected 1206 gold pieces. You spent 636 gold pieces at shops. Inventory: Hand Weapons L - a +2 short sword of freezing (weapon) Armour a - a +1 buckler of protection (worn) u - a +2 helmet (worn) I - a +2 cloak (worn) Q - a +2 pair of gloves (worn) R - +0 acid dragon scales (worn) Magical Staves A - a staff of conjuration Jewellery d - an amulet of reflection (around neck) q - a +4 ring of protection (left hand) s - an amulet of magic regeneration N - the ring "Rateh Wopn" (right hand) {rN+ Int+5 SInv Stlth+} (You found it on level 12 of the Dungeon) [ring of see invisible] Int: It affects your intelligence (+5). rN: It protects you from negative energy. SInv: It lets you see invisible. Stlth: It makes you more stealthy. Wands o - a wand of iceblast (5) E - a wand of digging (14) J - a wand of flame (62) K - a wand of paralysis (8) Scrolls b - 9 scrolls of noise f - 4 scrolls of immolation g - 3 scrolls of amnesia h - 11 scrolls of teleportation r - 3 scrolls of blinking t - 7 scrolls of poison v - 3 scrolls of brand weapon w - a scroll of magic mapping y - 3 scrolls of fear z - a scroll of butterflies {unknown} C - a scroll of enchant armour H - 4 scrolls of enchant weapon O - 2 scrolls of fog Potions c - 8 potions of might e - 4 potions of curing j - 2 potions of heal wounds k - 11 potions of attraction l - 6 potions of haste m - 3 potions of ambrosia n - 3 potions of resistance p - 4 potions of mutation x - 3 potions of flight B - a potion of invisibility {unknown} D - 2 potions of lignification F - 3 potions of cancellation G - 5 potions of brilliance M - 3 potions of magic Miscellaneous P - a phial of floods Skills: + Level 8.2 Fighting + Level 9.9 Short Blades + Level 4.3 Armour + Level 12.1 Dodging - Level 6.0 Stealth - Level 5.0 Shields + Level 13.3 Spellcasting + Level 11.7 Conjurations - Level 6.0 Hexes - Level 5.4 Fire Magic - Level 5.6 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 35% 3d17 1% 4 e - Fireball Conj/Fire 34% 3d14 1% 5 f - Orb of Destruction Conj 40% 9d11 11% 7 g - Iskenderun's Mystic Conj/Tloc 58% 2d12 1% 4 h - Poisonous Vapours Pois/Air 44% N/A 2% 2 i - Flame Wave Conj/Fire 69% 2d16 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Battlesphe Conj 80% 2d13 1% 5 Ensorcelled Hibernation Hex/Ice 86% N/A 2% 2 Apportation Tloc 44% N/A 5% 1 Passwall Tmut/Erth 18% N/A 9% 2 Swiftness Air 22% N/A 17% 3 Conjure Ball Lightning Conj/Air 29% 3x3d8 21% 6 Summon Mana Viper Hex/Summ 43% N/A 41% 5 Summon Ice Beast Ice/Summ 22% N/A 50% 4 Alistair's Intoxication Tmut/Pois 14% N/A 83% 5 Monstrous Menagerie Summ 11% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (5/5) D:9 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (0/2) D:9 Ossuary (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:7 [? D:9 ( D:10 : D:12 * Annotations: D:13 Frances Lair:3 exclusions: boulder beetle and hydra Lair:4 2 transporters, Dorkslayer's ghost, journeyman MfFi Message History The yak gores your fulminant prism! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the yak!! The yak is severely wounded. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You block the yak's attack. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is almost dead. The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the yak!! The yak is heavily wounded. The blast of energy engulfs the yak!! The yak is almost dead. Unknown command. You hit the yak but do no damage. The yak gores you but does no damage. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - yak Aim: a yak (90% to hit) The searing ray hits the yak but does no damage. The searing ray misses the yak. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The yak gores you but does no damage. You block the yak's attack. Unknown command. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - yak, p - yak Aim: a yak (almost dead, 90% to hit) The searing ray hits the yak. You kill the yak! Vehumet accepts your kill. (Press . to maintain the ray.) The yak gores you but does no damage. Unknown command. You hit the yak. You freeze the yak. The yak is lightly wounded. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - yak Aim: a yak (lightly wounded, 90% to hit) The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the yak. The yak is heavily wounded. (Press . to maintain the ray.) The yak gores you but does no damage. Unknown command. The searing ray hits the yak. The yak is moderately wounded. You block the yak's attack. The yak closely misses you. The searing ray hits the yak! The yak is severely wounded. You block the yak's attack. x2 The searing ray hits the yak! The yak is almost dead. You finish channelling your searing ray. The yak barely misses you. The yak misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - yak You conjure a prism of explosive energy! A fulminant prism comes into view. The yak barely misses you. The yak misses you. The yak attacks as you move away! The yak gores you but does no damage. The yak attacks as you move away! The yak gores you. Your fulminant prism crackles loudly. The yak closely misses you. You block the yak's attack. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. Unknown command. You see here a yak corpse. You see here a yak corpse. Found a stone staircase leading down. There is an open door here. You see here a yak corpse. There is a stone staircase leading down here. You open the door. Found an escape hatch in the ceiling. There is an open door here. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 great mace. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. Found 6 boomerangs. You open the door. Found 4 stones. There is an open door here. You open the door. There is an open door here. You now have 522 gold pieces (gained 19). Key pressed, stopping explore. Unknown command. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. Found a scroll of torment. f - 4 scrolls of immolation (gained 1) i - a +6 ring of strength You drop a +6 ring of strength. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Key pressed, stopping explore. You open the door. A vampire and a bat come into view. Found Pymokuino's Blood Bar. The searing ray hits the bat. You kill the bat! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The searing ray hits the vampire but does no damage. The vampire hits you! The vampire barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire Aim: a vampire The wavering orb of destruction weakly hits the vampire! The vampire is heavily damaged. The vampire hits you but does no damage. You block the vampire's attack. Unknown command. Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire Aim: a vampire (heavily damaged) The wavering orb of destruction weakly hits the vampire!! You blow up the vampire! Vehumet accepts your kill. You feel your power returning. HP restored. Magic restored. There is an open door here. There is a fountain of blood here. There is an entrance to Pymokuino's Blood Bar here. You can access your shopping list by pressing '$'. You can access your shopping list by pressing '$'. You open the door. There is an open door here. There is an open door here. There is an entrance to Pymokuino's Blood Bar here. There is a fountain of blood here. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. Unknown command. Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (asleep) The two-headed ogre shouts in stereo! The orb of destruction hits the two-headed ogre!!! You blow up the two-headed ogre! Vehumet accepts your kill. You feel your power returning. There is an open door here. There is an open door here. You see here 4 stones. There is an open door here. There is an open door here. A gargoyle comes into view. It is wielding a +0 mace. Unknown command. A gargoyle is nearby! Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a +0 mace (dormant) The orb of destruction hits the gargoyle!!! You blow up the gargoyle! Vehumet accepts your kill. You feel your power returning. You see here a +0 mace. You open the door. There is an open door here. You open the door. There is an open door here. Found a mace. A centaur comes into view. Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (asleep) The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow misses you. The orb of destruction hits the centaur!!! You blow up the centaur! Vehumet accepts your kill. You feel your power returning. There is an open door here. A sourceless malevolence fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. Done exploring. Done exploring. You start waiting. The sentinel's mark upon you fades away. There is an open door here. There is a stone staircase leading down here. You climb downwards. The slime creature quivers. Found a spear and a scroll of blinking. There is a stone staircase leading up here. Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops, quivering large rocks (asleep) You miscast Orb of Destruction. You are very lightly contaminated with residual magic. Strange energies run through your body! A slime creature merges with something you can't see. Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops, quivering large rocks (asleep) The cyclops shouts! The orb of destruction hits the cyclops!!! You blow up the cyclops! Vehumet accepts your kill. You feel your power returning. A slime creature comes into view. Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature Your orb of destruction hits a rock wall. A large slime creature splits. You climb upwards. There is a stone staircase leading down here. Your magical contamination has completely faded away. Key pressed, stopping travel. You see here a +6 ring of strength. HP restored. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (asleep) You miscast Orb of Destruction. You are very lightly contaminated with residual magic. A wave of violent energy washes through your body! Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (asleep) The troll shouts! The orb of destruction hits the troll!!! You blow up the troll! Vehumet accepts your kill. You feel your power returning. The troll leather armour is intact enough to wear. Your magical contamination has completely faded away. HP restored. Magic restored. A slime creature is nearby! Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (wandering, hasn't noticed you) You miscast Orb of Destruction. You are very lightly contaminated with residual magic. Sparks fly from your hands! The slime creature quivers. Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature The orb of destruction hits the slime creature!!! The slime creature is almost dead. A slime creature is nearby! Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (magical condensation, almost dead) The orb of destruction hits the slime creature!!! You blow up the slime creature! Vehumet accepts your kill. You feel your power returning. A slime creature is nearby! Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature The searing ray hits the slime creature! The slime creature is lightly wounded. (Press . to maintain the ray.) The searing ray hits the slime creature! The slime creature is moderately wounded. The searing ray hits the slime creature. The slime creature is moderately wounded. The searing ray hits the slime creature! The slime creature is heavily wounded. You finish channelling your searing ray. The slime creature barely misses you. Your magical contamination has completely faded away. The searing ray hits the slime creature! The slime creature is heavily wounded. (Press . to maintain the ray.) The slime creature quivers. The slime creature hits you but does no damage. The searing ray hits the slime creature! The slime creature is severely wounded. The searing ray hits the slime creature! The slime creature is moderately wounded. You block the slime creature's attack. The searing ray hits the slime creature. The slime creature is severely wounded. The searing ray hits the slime creature! The slime creature is heavily wounded. The slime creature hits you but does no damage. The slime creature hits you! Two slime creatures merge to form a large slime creature. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. HP restored. Key pressed, stopping explore. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. H - 4 scrolls of enchant weapon (gained 1) Found 6 stones. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (wandering, hasn't noticed you) The slime creature quivers. The orb of destruction hits the slime creature!!! You blow up the slime creature! Vehumet accepts your kill. Vehumet offers you knowledge of Flame Wave. You feel your power returning. Memorise Flame Wave, consuming 4 spell levels and leaving 7? Okay, then. Okay, then. Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (magical condensation) The orb of destruction hits the slime creature!!! The slime creature is almost dead. You block the slime creature's attack. You hit the slime creature. You freeze the slime creature. The slime creature is almost dead. You hit the slime creature. You freeze the slime creature. The slime creature is almost dead. The slime creature hits you but does no damage. You hit the slime creature. You freeze the slime creature. The slime creature is almost dead. You hit the slime creature. You freeze the slime creature. You kill the slime creature! Vehumet accepts your kill. You feel your power returning. No target in view! No target in view! Magic restored. r - 3 scrolls of blinking (gained 1) i - a scroll of identify Unknown command. As you read the scroll of identify, it crumbles to dust. O - 2 scrolls of fog Memorise Flame Wave, consuming 4 spell levels and leaving 7? Vehumet grants you knowledge of Flame Wave. You start memorising the spell. You continue memorising. x4 You finish memorising. You add the spell Flame Wave to your library. Spell assigned to 'i'. You now have 541 gold pieces (gained 19). You see here 4 large rocks. You now have 551 gold pieces (gained 10). There is a stone staircase leading down here. Found a stone staircase leading down. Search for what [Enter for "acid", or ? for help]? amnesia You now have 570 gold pieces (gained 19). There is a stone staircase leading down here. Things that are here: a +0 troll leather armour; a troll skeleton You see here a +0 spear. There is a stone staircase leading up here. A white ugly thing comes into view. Found a flail. Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a glowing scarf. The white ugly thing gurgles horribly! Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! (Press . to intensify the flame waves.) You hear a shout! A wave of flame ripples out! The flame wave engulfs the white ugly thing!! The white ugly thing is moderately wounded. You hear a shout! x2 A wave of flame ripples out! The flame wave engulfs the white ugly thing! The white ugly thing is heavily wounded. You hear a shout! x3 The white ugly thing barely misses you. A wave of flame ripples out! The flame wave engulfs the white ugly thing!! The white ugly thing is severely wounded. You finish channelling waves of flame. You hear a shout! You hear an angry squeal. The white ugly thing bites you. The white ugly thing freezes you!! The white ugly thing bites you. The white ugly thing freezes you!! * * * LOW HITPOINT WARNING * * * Frances, Duchess of Pandemonium comes into view. She is wielding a +0 dire flail. Unknown command. Casting: Flame Wave (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white ugly thing Aim: a white ugly thing (severely wounded) The wavering orb of destruction weakly hits the white ugly thing! The white ugly thing is almost dead. The white ugly thing bites you but does no damage. Unknown command. Casting: Orb of Destruction (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white ugly thing Aim: a white ugly thing (almost dead) The wavering orb of destruction weakly hits the white ugly thing! You blow up the white ugly thing! Vehumet accepts your kill. You feel your power returning. Frances mutters in a terrible tongue. The shard of ice hits you!! You die... .....# #..######... ...[# #.......(... ....# #........... @..# #....<)..... #..# #.#######... #..# #.# #... #.)# #.# #... #..# #.# #... #.@#####.# #... #........# #.>. #..####..# #... #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #.. #..# #..# You could see Frances. Vanquished Creatures Gastronok (D:8) Snorg (Lair:5) A fire dragon (Lair:5) Fannar (D:12) 2 hydras A ghost crab (Lair:2) A catoblepas (Lair:5) 4 two-headed ogres Erica (D:8) A deep troll shaman (Lair:5) 9 death yaks Pikel (D:6) A lindwurm (Lair:5) A manticore (D:11) 4 elephants (Lair:5) 2 ugly things A salamander (Lair:2) A cyclops (D:13) 5 black mambas A torpor snail (Lair:5) 2 gargoyles An unseen horror (D:10) 9 cane toads 11 rime drakes 7 komodo dragons Psyche (D:9) 3 polar bears 3 trolls 15 blink frogs A spectral black mamba (Lair:2) 7 slime creatures 7 wyverns 2 vampires (D:12) A spectral komodo dragon (Lair:2) 35 yaks 3 wraiths 4 basilisks 9 steam dragons 12 vampire mosquitoes An acid dragon (D:9) A spectral yak (Lair:2) 12 water moccasins 4 orc warriors 5 ice beasts A black bear (Lair:5) 9 centaurs An ogre (D:2) 22 wolves 3 lemures (D:6) An elf zombie (Ossuary) 4 kobold brigands 9 bullfrogs A gnoll sergeant (D:10) 2 scorpions (D:5) 2 necrophages 4 killer bees (D:8) A howler monkey (D:10) 4 lava snakes (Lair:2) A crimson imp (D:5) A quasit (D:5) 6 hounds 2 jellies 2 orc priests An iguana (D:6) 5 orc wizards 5 hell rats (Lair:3) 2 mummies (Ossuary) 4 gnolls 10 adders 4 shadow imps 2 white imps (D:5) An ufetubus (D:5) An adder zombie (Ossuary) 3 dart slugs 19 orcs 9 ball pythons 5 endoplasms 15 giant cockroaches 5 goblins 4 hobgoblins 24 kobolds 2 quokkas 5 bats 3 frilled lizards 2 goblin zombies (Ossuary) 20 hobgoblin zombies 2 jackal zombies (Ossuary) 2 kobold skeletons (D:5) 9 kobold zombies 2 orc skeletons (D:5) 5 orc zombies (Ossuary) 3 rats A rat zombie (Ossuary) 447 creatures vanquished. Vanquished Creatures (others) A wizard (D:7) A bush (Lair:5) 18 fulminant prisms 46 fungi 40 plants 106 creatures vanquished. Grand Total: 553 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | senlim the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 182 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 708 | D:2 | Noticed an ogre 934 | D:2 | Reached XP level 3. HP: 8/19 MP: 1/10 1055 | D:2 | Learned a level 2 spell: Searing Ray 1059 | D:2 | Learned a level 3 spell: Dazzling Flash 1983 | D:3 | Reached skill level 4 in Spellcasting 2019 | D:3 | Reached XP level 4. HP: 20/24 MP: 2/12 2110 | D:3 | Reached skill level 5 in Conjurations 2114 | D:3 | Reached skill level 1 in Short Blades 2333 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/13 2406 | D:3 | Found a blossoming altar of Fedhas. 2661 | D:3 | Found a white marble altar of Elyvilon. 3538 | D:4 | Reached skill level 1 in Fighting 3541 | D:4 | Reached XP level 6. HP: 31/34 MP: 6/14 3671 | D:4 | Found a sparkling altar of Nemelex Xobeh. 4154 | D:5 | Entered Level 5 of the Dungeon 4185 | D:5 | Found a basalt altar of Yredelemnul. 4220 | D:5 | Found a burning altar of Makhleb. 4230 | D:5 | Reached skill level 1 in Shields 4262 | D:5 | Noticed an ice beast 4265 | D:5 | Identified the +1 chain mail "Ixis" {Will+ Str+8 Int+2 | Dex-2} 4415 | D:5 | Found a glowing golden altar of the Shining One. 4460 | D:5 | Found a sand-covered staircase. 4469 | Ossuary | Entered an ossuary 4937 | Ossuary | Reached skill level 5 in Spellcasting 4937 | Ossuary | Reached XP level 7. HP: 39/39 MP: 7/16 5520 | D:5 | Found a staircase to the Ecumenical Temple. 5547 | Temple | Entered the Ecumenical Temple 5738 | D:5 | Reached skill level 5 in Stealth 5977 | D:2 | Reached skill level 5 in Dodging 6297 | D:6 | Noticed Pikel 6309 | D:6 | Killed Pikel 6310 | D:6 | Reached skill level 6 in Spellcasting 6310 | D:6 | Reached XP level 8. HP: 42/45 MP: 3/19 7257 | D:7 | Found a broken altar of Ashenzari. 7284 | D:7 | Found Fosk's Antique Armour Shoppe. 7293 | D:7 | Bought a shiny buckler for 195 gold pieces 7454 | D:7 | Found Adwuef's Magic Scroll Shop. 7461 | D:7 | Bought a scroll of identify for 26 gold pieces 7461 | D:7 | Bought a scroll of teleportation for 39 gold pieces 7461 | D:7 | Bought a scroll of teleportation for 39 gold pieces 7499 | D:7 | Reached skill level 1 in Hexes 7499 | D:7 | Reached XP level 9. HP: 24/51 MP: 14/21 7849 | D:7 | Found a bloodstained altar of Trog. 7850 | D:7 | Noticed a wizard 7856 | D:7 | Killed a wizard 7954 | D:8 | Noticed a two-headed ogre 8064 | D:8 | Noticed Gastronok 8318 | D:8 | Reached skill level 1 in Armour 8318 | D:8 | Reached skill level 7 in Spellcasting 8758 | D:8 | Identified the +3 falchion of Brawling {vamp, *Slow Fly | rC+} 9215 | D:8 | Noticed Erica 9322 | D:9 | Found a faded altar of an unknown god. 9322 | D:9 | Found a hazy altar of Hepliaklqana. 9326 | D:9 | Found a faded altar of an unknown god. 9666 | D:9 | Learned a level 4 spell: Fulminant Prism 9727 | D:9 | Noticed a two-headed ogre 9784 | D:9 | Noticed Psyche 9795 | D:9 | Found a radiant altar of Vehumet. 9806 | D:9 | Became a worshipper of Vehumet 9952 | D:9 | Reached skill level 5 in Short Blades 10058 | D:9 | Found a staircase to the Orcish Mines. 10060 | D:9 | Found Rewogeomp's Weapon Emporium. 10497 | D:10 | Entered Level 10 of the Dungeon 10497 | D:10 | Noticed a troll 10502 | D:10 | Killed a troll 10546 | D:10 | Found an iron altar of Okawaru. 10651 | D:10 | Found Waut's Book Shop. 10800 | D:10 | Found Zin's Purification Station. 10800 | D:10 | Found a glowing silver altar of Zin. 10808 | D:10 | Bought a potion of curing for 90 gold pieces 10946 | D:10 | Found a hide-covered altar of Uskayaw. 10950 | D:10 | Reached XP level 10. HP: 56/56 MP: 20/23 11137 | D:10 | Reached * piety under Vehumet 11137 | D:10 | Offered knowledge of Shock by Vehumet. 11144 | D:10 | Reached skill level 8 in Spellcasting 11754 | D:11 | Noticed a manticore 11781 | D:11 | Noticed a gargoyle 11828 | D:11 | Reached skill level 5 in Hexes 11968 | D:11 | Noticed a two-headed ogre 12166 | D:11 | Noticed a manticore 12333 | D:9 | Killed a two-headed ogre 12475 | D:9 | Killed Psyche 12508 | D:9 | Found a sacrificial altar of Ru. 12616 | D:9 | Found a staircase to the Lair. 12625 | D:9 | Reached XP level 11. HP: 59/62 MP: 13/25 12909 | D:9 | Offered knowledge of Poisonous Vapours by Vehumet. 12910 | D:9 | Reached skill level 5 in Fighting 12913 | D:9 | Learned a level 2 spell: Poisonous Vapours 12919 | D:9 | Learned a level 5 spell: Fireball 13141 | D:7 | Bought a scroll of identify for 26 gold pieces 13141 | D:7 | Bought a scroll of identify for 26 gold pieces 13252 | Lair:1 | Entered Level 1 of the Lair of Beasts 13277 | Lair:1 | Reached ** piety under Vehumet 13358 | Lair:1 | Reached skill level 9 in Spellcasting 13499 | Lair:1 | Reached skill level 1 in Fire Magic 13806 | Lair:1 | Reached skill level 5 in Shields 14801 | Lair:1 | You fall into a shaft and drop 1 floor! 15975 | Lair:2 | Reached skill level 10 in Spellcasting 17066 | Lair:2 | Noticed a six-headed hydra 17227 | Lair:2 | Found a staircase to the Swamp. 17227 | Lair:2 | Noticed a ghost crab 17230 | Lair:2 | Noticed a spectral anaconda 17253 | Lair:2 | Killed a ghost crab 17254 | Lair:2 | Reached XP level 12. HP: 38/69 MP: 28/28 17448 | Lair:2 | Found a staircase to the Snake Pit. 17978 | Lair:3 | Offered knowledge of Scorch by Vehumet. 17984 | Lair:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 18264 | Lair:1 | HP: 3/70 [blink frog (11)] 19250 | Lair:3 | Noticed an eight-headed hydra 19267 | Lair:3 | Killed an eight-headed hydra 19279 | Lair:3 | Reached skill level 5 in Fire Magic 19286 | Lair:3 | Reached *** piety under Vehumet 19893 | Lair:3 | Noticed a seven-headed hydra 19893 | Lair:3 | Noticed a boulder beetle 20240 | Lair:3 | Reached skill level 10 in Dodging 20473 | Lair:4 | Reached skill level 11 in Spellcasting 20509 | Lair:4 | Reached skill level 10 in Conjurations 20625 | Lair:4 | HP: 3/71 [blink frog (12)] 21107 | Lair:4 | Found a transporter. 21109 | Lair:4 | Found a transporter. 21110 | Lair:4 | Noticed Dorkslayer's ghost (journeyman MfFi) 21250 | Lair:4 | Reached skill level 1 in Evocations 21528 | D:7 | Bought a runed helmet for 195 gold pieces 22038 | Lair:4 | Noticed a four-headed hydra 22047 | Lair:4 | Killed a four-headed hydra 22232 | Lair:5 | Entered Level 5 of the Lair of Beasts 22407 | Lair:5 | Noticed a death yak 22644 | Lair:5 | Learned a level 7 spell: Orb of Destruction 22743 | Lair:5 | Noticed a death yak 22748 | Lair:5 | Noticed a death yak 22750 | Lair:5 | Noticed a death yak 22789 | Lair:5 | Noticed a death yak 22798 | Lair:5 | Killed a death yak 22880 | Lair:5 | Killed a death yak 22881 | Lair:5 | Reached XP level 13. HP: 62/76 MP: 7/30 22923 | Lair:5 | Found a viscous altar of Jiyva. 23116 | Lair:5 | Found a staircase to the Slime Pits. 23123 | Lair:5 | Offered knowledge of Olgreb's Toxic Radiance by Vehumet. 24695 | Lair:5 | Reached skill level 12 in Spellcasting 26529 | Lair:5 | Reached **** piety under Vehumet 26742 | Lair:5 | Noticed Snorg 27116 | Lair:5 | Killed Snorg 27117 | Lair:5 | Reached skill level 5 in Evocations 27237 | Lair:5 | Noticed a fire dragon 27285 | Lair:5 | Offered knowledge of Sticky Flame by Vehumet. 27646 | Lair:5 | Killed a fire dragon 27995 | D:8 | Killed Erica 28053 | D:8 | Killed Gastronok 28940 | D:12 | Reached skill level 13 in Spellcasting 29062 | D:12 | Identified the ring "Rateh Wopn" {rN+ Int+5 SInv Stlth+} 29090 | D:12 | Reached XP level 14. HP: 84/84 MP: 12/33 29380 | D:12 | Noticed Fannar 29384 | D:12 | Killed Fannar 30343 | D:12 | Found Pymokuino's Blood Bar. 31108 | D:13 | Reached ***** piety under Vehumet 31108 | D:13 | Offered knowledge of Flame Wave by Vehumet. 31157 | D:13 | Learned a level 4 spell: Flame Wave 31328 | D:13 | Noticed Frances 31331 | D:13 | Killed from afar by Frances Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_rooms D:2: layout_basic, minmay_circle_x D:3: minmay_roachtagon, layout_rooms, mainiacjoe_overflow_surrounded_room, mainiacjoe_overflow_boulevard, st_stairs_8, kennysheep_generic_room_7 D:4: layout_layer_cave, mainiacjoe_overflow_cross_hatched, cheibrodos_gnoll_hut D:5: layout_cave_pools, nicolae_tso_besieged_by_evil, mainiacjoe_overflow_concentric_impassable, makhleb_grotto_becter, minmay_temple_entry_drinking_statues, nicolae_ossuary_entry_ruins, serial_glass, glass_columns_b, glass_columns_b, supply_closet_lemuel D:6: layout_loops_ring, kennysheep_generic_room_15, uniq_pikel D:7: layout_basic, cheibrodos_ashenzari_chains, trog_wizard, serial_shops, shop_scrolls, nicolae_diamond_shop D:8: layout_basic, uniq_erica, uniq_gastronok D:9: layout_gridville, fiery_altar_vehumet, nicolae_ru_the_path_less_chosen, nicolae_hepliaklqana_ecumenical_no_more, hellmonk_lair_entry_icy, orc_david_3, uniq_psyche D:10: layout_roguey, mainiacjoe_overflow_alcove_1, nicolae_uskayaw_dance_studio, zin_purify, serial_shops, shop D:11: layout_irregular_city, serial_column_ruins, column_ruins_hut, column_ruins_hut, column_ruins_open_small, column_ruins_corridor_straight, column_ruins_open_tiny, column_ruins_grid_1, column_ruins_open_small D:12: layout_gridville, guppyfry_shop_blood, uniq_fannar D:13: layout_long_grid, uniq_frances, uniq_azrael, uniq_kirke Temple: hellmonk_temple_two_chambers Lair:1: layout_cellular_growth, grunt_megastairs_4 Lair:2: layout_small_grid, nicolae_swamp_entry_spooky, nicolae_snake_entry_warm_welcome, serial_bayou_shore_b Lair:3: layout_hall_layers, hangedman_lair_generics_rect Lair:4: layout_regular_city, gammafunk_ghost_hive, grunt_megastairs_1 Lair:5: grunt_lair_end_beastmaster, layout_misc_corridors, dpeg_slime_entry_corner, nicolae_quartered_pool_little, bobbens_dragon_lair_wall, uniq_snorg Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | ---------------+-------------------------------------------+----- Stealth | 3 4 5 6 | 6.0 Dodging | 3 4 5 6 7 8 9 10 11 12 | 12.1 Spellcasting | 4 5 6 7 8 10 11 13 | 13.3 Conjurations | 5 6 7 8 9 10 11 | 11.7 Short Blades | 1 2 3 4 5 6 7 8 9 | 9.9 Fighting | 1 2 3 4 5 7 8 | 8.2 Shields | 1 2 3 4 5 | 5.0 Hexes | 1 3 5 6 | 6.0 Armour | 2 3 4 | 4.3 Fire Magic | 4 5 | 5.4 Evocations | 2 5 | 5.6 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Short sword | | 38 | 36 | 60 | 92 || 226 Staff | | | | 17 | 8 || 25 Cast: Magic Dart | 84 | 37 | 5 | 22 | || 148 Searing Ray | | 39 | 84 | 223 | 28 || 374 Dazzling Flash | | 1 | | 2 | 1 || 4 Fulminant Prism | | | | 8 | 10 || 18 Orb of Destructio | | | | 7 | 137 || 144 Poisonous Vapours | | | | 3 | || 3 Fireball | | | | 2 | || 2 Flame Wave | | | | | 1 || 1 Evoke: Wand | | | 1 | 5 | 4 || 10 Use: Scroll | 4 | 3 | 7 | 12 | 12 || 38 Potion | 1 | 1 | | 4 | 2 || 8 Stab: Invisible | | 1 | | | || 1 Sleeping | | | 1 | | || 1 Paralysed | | | 1 | 2 | || 3 Distracted | | | 1 | | || 1 Armour: Robe | 2 | 41 | 16 | | || 59 Steam dragon scal | | | 37 | 209 | 43 || 289 Acid dragon scale | | | | | 13 || 13 Dodge: Dodged | 4 | 72 | 67 | 441 | 98 || 682 Block: Other | | 21 | | | || 21 Buckler | | 28 | 75 | 371 | 80 || 554 Reflection | | | 7 | 8 | || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31344 | 27859 | 3485 | 3401 | 20258 | 20 | 1567.2 | Dungeon | 16698 | 14406 | 2292 | 994 | 11278 | 13 | 1284.5 | Temple | 31 | 27 | 4 | 0 | 25 | 1 | 31.0 | Lair | 13949 | 12761 | 1188 | 2227 | 8610 | 5 | 2789.8 | Ossuary | 665 | 665 | 0 | 180 | 345 | 1 | 665.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:5: 4005 daAuts Lair:2: 3148 daAuts D:9: 2578 daAuts Lair:4: 2575 daAuts Lair:1: 2503 daAuts D:12: 1759 daAuts Lair:3: 1717 daAuts D:8: 1662 daAuts D:2: 1591 daAuts D:4: 1371 daAuts D:7: 1331 daAuts D:10: 1315 daAuts D:11: 1111 daAuts D:5: 1077 daAuts D:6: 1047 daAuts