Dungeon Crawl Stone Soup version 0.30-a0-814-gd57b28d (webtiles) character file. Game seed: 12164249339590503180 15622 senlim the Thaumaturge (level 12, -10/71 HPs) Began as a Deep Elf Conjurer on Feb 27, 2023. Was an Elder of Vehumet. Mangled by a komodo dragon (45 damage) ... on level 1 of the Lair of Beasts. The game lasted 00:35:22 (16960 turns). senlim the Thaumaturge (Deep Elf Conjurer) Turns: 16960, Time: 00:35:23 Health: -10/71 AC: 12 Str: 4 XL: 12 Next: 2% Magic: 24/28 EV: 19 Int: 29 God: Vehumet [****..] Gold: 517 SH: 0 Dex: 13 Spells: 7/32 levels left rFire . . . SeeInvis . z - +4 quarterstaff (chaos) rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . L - +3 leather armour rPois . Reflect . (no helmet) rElec . Harm . A - +0 cloak rCorr . Rampage . (no gloves) Will +.... s - +0 pair of boots Stlth ++++ G - amulet of regeneration HPRegen 1.11/turn h - +4 ring of protection MPRegen 0.21/turn l - +5 ring of evasion @: no status effects A: no striking features a: Renounce Religion You were on level 1 of the Lair of Beasts. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 3 branches of the dungeon, and saw 13 of its levels. You also visited: Sewer. You collected 817 gold pieces. You spent 300 gold pieces at shops. Inventory: Hand Weapons z - a +4 quarterstaff of chaos (weapon) Armour s - a +0 pair of boots (worn) A - a +0 cloak (worn) L - a +3 leather armour (worn) Jewellery h - a +4 ring of protection (left hand) l - a +5 ring of evasion (right hand) F - a ring of positive energy G - an amulet of regeneration (around neck) J - a +6 ring of dexterity M - a ring of ice Wands g - a wand of digging (4) E - a wand of acid (2) H - a wand of paralysis (8) K - a wand of flame (13) Scrolls d - 2 scrolls of immolation {unknown} e - 3 scrolls of magic mapping f - 3 scrolls of teleportation i - a scroll of fog {unknown} j - 2 scrolls of poison {unknown} o - a scroll of torment {unknown} q - a scroll of butterflies {unknown} t - 3 scrolls of vulnerability {unknown} x - a scroll of blinking {unknown} y - 2 scrolls of enchant weapon {unknown} D - 2 scrolls of fear {unknown} Potions a - a potion of resistance {unknown} c - 2 potions of attraction {unknown} n - 13 potions of degeneration p - 8 potions of flight r - a potion of brilliance {unknown} u - a potion of lignification {unknown} v - 2 potions of curing w - 5 potions of might B - 3 potions of haste C - 2 potions of cancellation {unknown} I - a potion of mutation {unknown} N - 2 potions of ambrosia {unknown} Skills: + Level 6.4 Fighting + Level 4.9 Staves + Level 3.0 Armour + Level 9.6 Dodging - Level 10.3 Stealth + Level 10.6 Spellcasting + Level 9.7 Conjurations + Level 9.2 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 31% 3d15 1% 4 e - Iskenderun's Mystic Conj/Tloc 43% 2d10 2% 4 f - Irradiate Conj/Tmut 21% 3d18 6% 5 g - Sublimation of Blood Necr 15% N/A 9% 2 h - Kiss of Death Conj/Necr 100% 2d13 1% 1 i - Mephitic Cloud Conj/Pois/Air 34% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 43% 3d10 1% 3 Freeze Ice 60% 1d7 1% 1 Slow Hex 100% N/A 1% 1 Confusing Touch Hex 62% N/A 1% 3 Inner Flame Hex/Fire 42% N/A 1% 3 Cause Fear Hex 31% N/A 1% 4 Poisonous Vapours Pois/Air 30% N/A 2% 2 Sting Tmut/Pois 60% 1d6 6% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 30% N/A 9% 2 Olgreb's Toxic Radiance Pois 15% N/A 16% 4 Vampiric Draining Necr 15% 2d7 19% 3 Metabolic Englaciation Hex/Ice 21% N/A 26% 5 Animate Dead Necr 15% N/A 52% 4 Dispel Undead Necr 15% 3d10 52% 4 Petrify Tmut/Erth 15% N/A 52% 4 Statue Form Tmut/Erth 10% N/A 100% 6 Haunt Necr/Summ 7% N/A 100% 7 Discord Hex 31% N/A 100% 8 Infestation Necr 7% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (1/5) D:10 Orc (0/2) D:9 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 = Annotations: D:10 exclusion: two-headed ogre, Sonja Message History You kill the troll! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. Found an escape hatch in the floor. There is an escape hatch in the floor here. You see here a +0 ring mail. You now have 440 gold pieces (gained 19). Key pressed, stopping explore. c - 2 amethyst potions (gained 1) w - 5 potions of might (gained 1) Key pressed, stopping explore. You see here a +2 short sword of draining. You now have 460 gold pieces (gained 20). Done exploring. Done exploring. Done exploring. Done exploring. You see here a +2 short sword of draining. There is a stone staircase leading down here. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:11 @ (x,y), ? - help) What level of the Lair of Beasts? (default 1, ? - help) There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Level annotation: exclusion: two-headed ogre, Sonja You see here a +0 flail. Things that are here: a +0 ring mail; a +0 flail You see here a +0 leather armour. There is a staircase to the Lair here. You climb downwards. Welcome to the Lair of Beasts! Found 18 gold pieces, a buckler and 4 silver javelins. There is a staircase back to the Dungeon here. Unknown command. You now have 478 gold pieces (gained 18). You see here 4 silver javelins. You open the door. There is an open door here. You now have 489 gold pieces (gained 11). You open the door. There is an open door here. Key pressed, stopping explore. A yak comes into view. A yak is nearby! Found a stone staircase leading down. The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak! The yak is severely wounded. The yak gores you but does no damage. The searing ray hits the yak. The yak is almost dead. You finish channelling your searing ray. The yak closely misses you. The searing ray hits the yak. You kill the yak! Vehumet accepts your kill. (Press . to maintain the ray.) Magic restored. A water moccasin comes into view. Found 13 gold pieces. Found a stone staircase leading down. A water moccasin is nearby! Found 7 stones. There is a stone staircase leading down here. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin misses you. The searing ray hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Your Hexes skill increases to level 9! There is a stone staircase leading down here. A yak and a black mamba come into view. The black mamba hisses angrily. You hear a bellow! A yak comes into view. There are monsters nearby! The yak bellows! You hit the yak. The yak is lightly wounded. The yak gores you! There are monsters nearby! The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) The yak gores you. The searing ray hits the yak! The yak is moderately wounded. The yak gores you but does no damage. The searing ray hits the yak! The yak is heavily wounded. The yak closely misses you. The searing ray hits the yak! The yak is almost dead. You finish channelling your searing ray. The yak completely misses you. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The black mamba misses you. You closely miss the black mamba. The black mamba closely misses you. The black mamba barely misses you. The searing ray hits the black mamba. The black mamba is lightly wounded. (Press . to maintain the ray.) The black mamba barely misses you. The searing ray hits the black mamba. The black mamba is moderately wounded. The black mamba closely misses you. The black mamba barely misses you. The searing ray hits the black mamba but does no damage. The black mamba is moderately wounded. The black mamba barely misses you. The black mamba bites you but does no damage. The searing ray hits the black mamba but does no damage. The black mamba is moderately wounded. You finish channelling your searing ray. The black mamba bites you! The black mamba barely misses you. The searing ray hits the black mamba. The black mamba is moderately wounded. (Press . to maintain the ray.) The black mamba bites you. The black mamba bites you but does no damage. The searing ray hits the black mamba. The black mamba is heavily wounded. The black mamba closely misses you. The searing ray misses the black mamba. The black mamba bites you. The black mamba closely misses you. The searing ray hits the black mamba! The black mamba is severely wounded. You finish channelling your searing ray. The black mamba closely misses you. The black mamba misses you. The searing ray hits the black mamba! The black mamba is almost dead. (Press . to maintain the ray.) The black mamba bites you. The black mamba bites you! You are poisoned. The black mamba poisons you! The searing ray hits the black mamba but does no damage. The black mamba is almost dead. You feel very sick. The black mamba closely misses you. The black mamba bites you. The searing ray hits the black mamba. The black mamba is almost dead. You feel very sick. The black mamba barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the black mamba. The black mamba is almost dead. You feel sick. The black mamba barely misses you. The black mamba completely misses you. You barely miss the black mamba. The black mamba is almost dead. You feel very sick. The black mamba bites you. You are more poisoned. The black mamba poisons you! The black mamba bites you but does no damage. You closely miss the black mamba. The black mamba is almost dead. You feel very sick. The black mamba completely misses you. The black mamba misses you. You barely miss the black mamba. The black mamba is almost dead. You feel very sick. The black mamba misses you. x2 You barely miss the black mamba. The black mamba is almost dead. You feel very sick. The black mamba closely misses you. The black mamba misses you. You closely miss the black mamba. The black mamba is almost dead. You feel very sick. The black mamba completely misses you. The black mamba barely misses you. You closely miss the black mamba. The black mamba is almost dead. You feel very sick. The black mamba bites you! * * * LOW HITPOINT WARNING * * * The black mamba closely misses you. You feel better. The black mamba barely misses you. The black mamba closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (almost dead, 72% to hit) The searing ray hits the black mamba. The black mamba is almost dead. (Press . to maintain the ray.) The black mamba completely misses you. The black mamba barely misses you. Unknown command. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (almost dead, 72% to hit) Okay, then. The searing ray hits the black mamba. You kill the black mamba! Vehumet accepts your kill. You are too injured to fight recklessly! The searing ray hits the yak! The yak is moderately wounded. The yak misses you. The searing ray hits the yak! The yak is heavily wounded. You finish channelling your searing ray. The yak gores you but does no damage. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - yak Aim: a yak (heavily wounded, 90% to hit) The searing ray hits the yak. The yak is heavily wounded. (Press . to maintain the ray.) The yak barely misses you. Unknown command. The searing ray hits the yak but does no damage. The yak is heavily wounded. The yak gores you but does no damage. The searing ray hits the yak. The yak is severely wounded. The yak gores you! * * * LOW HITPOINT WARNING * * * The searing ray hits the yak. The yak is severely wounded. You finish channelling your searing ray. The yak gores you but does no damage. Unknown command. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, 90% to hit) The searing ray hits the yak. The yak is almost dead. (Press . to maintain the ray.) The yak closely misses you. Unknown command. The searing ray hits the yak but does no damage. The yak is almost dead. The yak gores you. * * * LOW HITPOINT WARNING * * * The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. Unknown command. Key pressed, stopping explore. A water moccasin comes into view. A water moccasin is nearby! The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin completely misses you. The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. You now have 502 gold pieces (gained 13). Found a pair of gloves. You open the door. A cane toad comes into view. A cane toad is nearby! There is an open door here. The searing ray hits the cane toad. The cane toad is lightly wounded. The cane toad croaks. (Press . to maintain the ray.) The searing ray hits the cane toad. The cane toad is moderately wounded. The searing ray hits the cane toad. The cane toad is moderately wounded. The cane toad barely misses you. The searing ray hits the cane toad. The cane toad is heavily wounded. You finish channelling your searing ray. The cane toad barely misses you. The searing ray hits the cane toad but does no damage. The cane toad is heavily wounded. (Press . to maintain the ray.) The cane toad misses you. The searing ray hits the cane toad. The cane toad is heavily wounded. The cane toad misses you. The cane toad stings you but does no damage. The searing ray hits the cane toad. The cane toad is severely wounded. The cane toad misses you. The searing ray hits the cane toad. The cane toad is severely wounded. You finish channelling your searing ray. The cane toad barely misses you. The searing ray hits the cane toad! You kill the cane toad! Vehumet accepts your kill. (Press . to maintain the ray.) Unknown command. You pick up a book of Hexes and begin reading... You add the spells Inner Flame, Cause Fear and Discord to your library. Found a stone staircase leading down. You open the door. 2 wolves come into view. There is an open door here. There are monsters nearby! The searing ray hits the wolf. The wolf is lightly wounded. (Press . to maintain the ray.) The wolf howls! You hear a howl! A wolf comes into view. The wolf closely misses you. The wolf bites you. The searing ray hits the wolf. The wolf is moderately wounded. (Press . to maintain the ray.) The wolf closely misses you. The searing ray hits the wolf. The wolf is heavily wounded. The wolf completely misses you. The wolf barely misses you. The wolf bites you but does no damage. The wolf bites you. The searing ray hits the wolf. The wolf is severely wounded. The wolf closely misses you. The wolf bites you but does no damage. The wolf misses you. The searing ray misses the wolf. You finish channelling your searing ray. The wolf barely misses you. x2; The wolf bites you. x2 The wolf closely misses you. x2 The searing ray hits the wolf! You kill the wolf! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The wolf misses you. x2 The wolf bites you but does no damage. The wolf completely misses you. There is an open door here. The wolf attacks as you move away! The wolf misses you. The searing ray hits the wolf. The wolf is moderately wounded. The searing ray hits the wolf. The wolf is moderately wounded. (Press . to maintain the ray.) The wolf misses you. The wolf bites you. The searing ray misses the wolf. The searing ray hits the wolf! The wolf is severely wounded. The wolf misses you. The wolf barely misses you. The searing ray hits the wolf. The wolf is heavily wounded. The searing ray hits the wolf! You kill the wolf! Vehumet accepts your kill. The wolf misses you. The searing ray hits the wolf. The wolf is severely wounded. You finish channelling your searing ray. The wolf barely misses you. The wolf bites you but does no damage. The searing ray hits the wolf. The wolf is severely wounded. (Press . to maintain the ray.) The wolf barely misses you. The wolf misses you. The searing ray misses the wolf. The wolf closely misses you. The wolf misses you. The searing ray hits the wolf. The wolf is almost dead. The wolf misses you. The searing ray hits the wolf! You kill the wolf! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. There is an open door, spattered with blood here. You see here a wolf corpse. Found a ring mail. You see here a +0 ring mail. As you open the door, it creaks loudly! You hear a croak. There is an open door here. You hear a croak. You hear a croak. You hear a loud, deep croak! A blink frog comes into view. The blink frog blinks! A blink frog is nearby! The searing ray hits the blink frog! The blink frog is moderately wounded. (Press . to maintain the ray.) A blink frog comes into view. The searing ray misses the blink frog. A blink frog comes into view. The blink frog hits you! The blink frog blinks! x2 The searing ray hits the blink frog. The blink frog is lightly wounded. The searing ray hits the blink frog. The blink frog is heavily wounded. The blink frog misses you. The blink frog barely misses you. The searing ray hits the blink frog! The blink frog is moderately wounded. The searing ray hits the blink frog! The blink frog is heavily wounded. The searing ray hits the blink frog. The blink frog is severely wounded. (Press . to maintain the ray.) The blink frog hits you. The searing ray hits the blink frog! The blink frog is almost dead. The searing ray hits the blink frog! The blink frog is severely wounded. The searing ray hits the blink frog! You kill the blink frog! Vehumet accepts your kill. You feel your power returning. The blink frog hits you! The blink frog blinks! The blink frog completely misses you. The searing ray misses the blink frog. The blink frog completely misses you. The searing ray misses the blink frog. You finish channelling your searing ray. The blink frog hits you but does no damage. The blink frog completely misses you. The searing ray hits the blink frog! The blink frog is almost dead. (Press . to maintain the ray.) The blink frog blinks! The blink frog misses you. You completely miss the blink frog. The blink frog is almost dead. The blink frog closely misses you. x2 You completely miss the blink frog. The blink frog is almost dead. The blink frog blinks! x2 You closely miss the blink frog. The blink frog is almost dead. The blink frog closely misses you. The blink frog completely misses you. You closely miss the blink frog. The blink frog is almost dead. The blink frog misses you. The blink frog blinks! The blink frog misses you. You sock the blink frog! You kill the blink frog! Vehumet accepts your kill. Your Armour skill increases to level 3! You have reached level 12! You feel clever. The searing ray hits the blink frog! You kill the blink frog! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Found an escape hatch in the floor. You now have 517 gold pieces (gained 15). You open the door. A komodo dragon comes into view. Found a scroll labelled ZULOGO XEON. A komodo dragon is nearby! The searing ray hits the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon hisses angrily. (Press . to maintain the ray.) The searing ray hits the komodo dragon! The komodo dragon is moderately wounded. The komodo dragon bites you!! The searing ray hits the komodo dragon but does no damage. The komodo dragon is moderately wounded. The komodo dragon completely misses you. The searing ray hits the komodo dragon! The komodo dragon is heavily wounded. You finish channelling your searing ray. The komodo dragon bites you!! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the komodo dragon. The komodo dragon is poisoned. The komodo dragon is severely wounded. The komodo dragon misses you. You hit the komodo dragon. The komodo dragon is severely wounded. The komodo dragon barely misses you. The komodo dragon misses you. You barely miss the komodo dragon. The komodo dragon is severely wounded. The komodo dragon barely misses you. You hit the komodo dragon. The komodo dragon goes berserk! The komodo dragon is almost dead. The komodo dragon barely misses you. You hit the komodo dragon but do no damage. The komodo dragon suddenly seems more agile. The komodo dragon is almost dead. The komodo dragon bites you!!! Ouch! That really hurt! You die... #####.## #.## ####### #####.## ##.....# ###.##.... #......####.......## #...........####.## #.....####.## #.# #>....# ### #.# #.@...# #.. ##l#### #.. #?. ##.# #..# .# #... ##### You could see a komodo dragon (berserk, agile, very poisoned). Vanquished Creatures A cyclops (D:11) A black mamba (Lair:1) The ghost of Dega the Skirmisher, a novice SpHu (D:5) A cane toad (Lair:1) 2 unseen horrors Psyche (D:10) 3 trolls (D:11) Prince Ribbit (D:7) 3 blink frogs (Lair:1) A wraith (D:11) A vampire (D:11) 39 yaks A basilisk (D:11) 4 vampire mosquitoes (D:11) An acid dragon (D:11) 3 water moccasins Pargi (Sewer) 3 ice beasts 9 orc warriors A swamp drake (D:9) 2 ogres 3 wolves (Lair:1) 3 centaurs 2 phantoms 3 kobold brigands 2 bullfrogs A necrophage (D:7) A gnoll sergeant (D:10) 4 scorpions 4 wights (D:7) 14 killer bees 4 howler monkeys 2 hounds 5 jellies 10 orc priests Crazy Yiuf (D:3) 2 gnoll boudas 8 iguanas 12 orc wizards 15 gnolls 4 adders A river rat (D:6) 3 shadow imps 2 ufetubi A worm (D:2) 2 dart slugs 46 orcs 7 ball pythons 8 bats 8 endoplasms 5 giant cockroaches 9 goblins 5 hobgoblins 13 jackals 20 kobolds 4 quokkas 4 frilled lizards 7 rats 325 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms (Sewer) 2 fungi (Lair:1) 4 plants (Lair:1) 9 creatures vanquished. Grand Total: 334 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | senlim the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 106 | D:1 | Reached XP level 2. HP: 9/15 MP: 0/8 579 | D:1 | Learned a level 2 spell: Searing Ray 638 | D:1 | Reached XP level 3. HP: 20/20 MP: 5/9 1272 | D:2 | Learned a level 3 spell: Dazzling Flash 1348 | D:2 | Reached skill level 1 in Fighting 1349 | D:2 | Reached XP level 4. HP: 25/25 MP: 4/11 2137 | D:3 | Found a faded altar of an unknown god. 2257 | D:3 | Found Huacu's Jewellery Shop. 2400 | D:3 | Found a runed translucent door. 2401 | D:3 | Noticed Crazy Yiuf 2631 | D:3 | Killed Crazy Yiuf 2639 | D:3 | Identified the +9 hammer "Moczeppilo" {vamp, +Blink rPois | Str-3 Stlth+} 2735 | D:4 | Noticed a scorpion 2736 | D:4 | Reached skill level 5 in Conjurations 2797 | D:4 | Reached XP level 5. HP: 29/29 MP: 6/13 2999 | D:4 | Noticed an ogre 3107 | D:4 | Found a snail-covered altar of Cheibriados. 3107 | D:4 | Found a basalt altar of Yredelemnul. 3484 | D:4 | Reached XP level 6. HP: 35/35 MP: 6/15 3905 | D:5 | Entered Level 5 of the Dungeon 3978 | D:5 | Found a runed translucent door. 3978 | D:5 | Noticed Dega's ghost (novice SpHu) 3993 | D:6 | Noticed an ice beast 4049 | D:6 | Reached skill level 5 in Spellcasting 4104 | D:6 | Found a glowing drain. 4108 | Sewer | Entered a sewer 4113 | Sewer | Reached XP level 7. HP: 36/40 MP: 11/16 4156 | Sewer | Learned a level 4 spell: Fulminant Prism 4192 | Sewer | Noticed Pargi 4209 | Sewer | Killed Pargi 4210 | Sewer | Reached skill level 5 in Stealth 4372 | D:6 | Reached skill level 1 in Hexes 4486 | D:6 | Found a staircase to the Ecumenical Temple. 4504 | Temple | Entered the Ecumenical Temple 4749 | Temple | Became a worshipper of Vehumet 4880 | D:6 | Reached skill level 5 in Dodging 5471 | D:5 | Reached XP level 8. HP: 46/46 MP: 10/19 5953 | D:5 | Reached * piety under Vehumet 5953 | D:5 | Offered knowledge of Shock by Vehumet. 5972 | D:5 | HP: 2/46 [poisoned by a water moccasin] 7123 | D:7 | Reached XP level 9. HP: 52/52 MP: 11/21 7525 | D:3 | Bought an amulet of regeneration for 300 gold pieces 7673 | D:7 | Found a bloodstained altar of Trog. 7724 | D:7 | Found a shimmering blue altar of Sif Muna. 7739 | D:7 | Got Sif Muna's Spellbook of Infinity 7985 | D:7 | Reached skill level 5 in Hexes 8050 | D:7 | Noticed Prince Ribbit 8065 | D:7 | Killed Prince Ribbit 8810 | D:7 | Reached ** piety under Vehumet 8881 | D:7 | Offered knowledge of Static Discharge by Vehumet. 8884 | D:7 | Learned a level 1 spell: Kiss of Death 8888 | D:7 | Learned a level 3 spell: Mephitic Cloud 8891 | D:7 | Learned a level 2 spell: Sublimation of Blood 8896 | D:7 | Learned a level 4 spell: Iskenderun's Mystic Blast 10157 | D:8 | Reached XP level 10. HP: 58/58 MP: 20/24 10618 | D:8 | Reached skill level 1 in Staves 11118 | D:9 | Reached skill level 5 in Fighting 11128 | D:9 | Offered knowledge of Stone Arrow by Vehumet. 11339 | D:9 | Reached *** piety under Vehumet 12185 | D:8 | HP: 2/59 [yak (8)] 12349 | D:9 | Learned a level 5 spell: Irradiate 12396 | D:9 | Offered knowledge of Flame Wave by Vehumet. 12693 | D:9 | Found a staircase to the Orcish Mines. 12864 | D:5 | Killed Dega's ghost 12952 | D:10 | Entered Level 10 of the Dungeon 13296 | D:10 | Reached XP level 11. HP: 61/64 MP: 20/26 13335 | D:10 | Noticed Sonja 13349 | D:10 | Noticed Psyche 13413 | D:10 | Noticed a two-headed ogre 13481 | D:10 | Reached skill level 1 in Armour 13589 | D:10 | Found a staircase to the Lair. 14032 | D:10 | Killed Psyche 14239 | D:10 | Reached **** piety under Vehumet 14965 | D:11 | Reached skill level 10 in Spellcasting 14980 | D:11 | Offered knowledge of Hailstorm by Vehumet. 14997 | D:11 | Reached skill level 10 in Stealth 16371 | Lair:1 | Entered Level 1 of the Lair of Beasts 16500 | Lair:1 | HP: 2/64 [black mamba (10)] 16891 | Lair:1 | Reached XP level 12. HP: 68/71 MP: 21/28 16960 | Lair:1 | Mangled by a komodo dragon Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_rooms D:2: layout_basic D:3: layout_rooms, serial_shops, nicolae_shop_hallway_plus, shapermc_ecumenical_altar_mp_highgroup, uniq_crazy_yiuf_cottage D:4: layout_basic, gammafunk_temple_overflow_wave D:5: cheibrodos_helix_gallery, layout_basic, hellmonk_ghost_happy_afterlife D:6: layout_loops_ring, minmay_temple_entry_tees, gup_sewer_entry_bowl, hangedman_abyss_or_decor_stabs D:7: layout_layer_cave, nzn_overflow_gifts_of_might_and_magic, uniq_prince_ribbit1 D:8: layout_cave_pools, nicolae_hexahallways D:9: layout_long_grid, erik_orc_1 D:10: layout_long_grid, lair_entry_dummy, uniq_sonja, uniq_psyche D:11: layout_basic Temple: dpeg_five_rooms_temple Lair:1: layout_roguey Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Stealth | 3 4 5 7 8 9 10 | 10.3 Dodging | 3 4 5 6 7 8 9 | 9.6 Fighting | 1 2 3 4 5 6 | 6.4 Spellcasting | 4 5 6 7 8 9 10 | 10.6 Conjurations | 5 6 7 8 9 | 9.7 Hexes | 2 4 6 7 9 | 9.2 Staves | 3 4 | 4.9 Armour | 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 15 | | | || 15 Dagger | 2 | | | || 2 Quarterstaff | | 37 | 46 | 69 || 152 Cast: Magic Dart | 79 | 79 | 10 | 15 || 183 Searing Ray | | 7 | 84 | 154 || 245 Fulminant Prism | | | 3 | || 3 Kiss of Death | | | 1 | 1 || 2 Mephitic Cloud | | | | 2 || 2 Irradiate | | | | 4 || 4 Evoke: Wand | | | 4 | 7 || 11 Use: Potion | | | 3 | 8 || 11 Scroll | | | 5 | 5 || 10 Stab: Sleeping | | 3 | 1 | || 4 Paralysed | | | | 1 || 1 Armour: Robe | 3 | 35 | 63 | 9 || 110 Leather armour | | | | 87 || 87 Dodge: Dodged | 16 | 125 | 220 | 324 || 685 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16990 | 15181 | 1809 | 782 | 11581 | 14 | 1213.6 | Dungeon | 15857 | 14132 | 1725 | 647 | 10894 | 11 | 1441.5 | Temple | 295 | 213 | 82 | 0 | 201 | 1 | 295.0 | Lair | 590 | 590 | 0 | 0 | 460 | 1 | 590.0 | Sewer | 247 | 247 | 0 | 135 | 26 | 1 | 247.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 2151 daAuts D:9: 1895 daAuts D:11: 1869 daAuts D:8: 1685 daAuts D:4: 1671 daAuts D:10: 1337 daAuts D:5: 1286 daAuts D:2: 1117 daAuts D:6: 1097 daAuts D:3: 892 daAuts D:1: 852 daAuts Lair:1: 590 daAuts Temple: 295 daAuts Sewer: 247 daAuts