Dungeon Crawl Stone Soup version 0.30-a0-916-g9813417 (webtiles) character file. Game seed: 9829675075550321406 1794 senlim the Magician (level 8, 0/46 HPs) Began as a Deep Elf Conjurer on Mar 28, 2023. Was a Follower of Vehumet. Slain by a vampire mosquito (4 damage) ... on level 8 of the Dungeon. The game lasted 00:33:08 (7173 turns). senlim the Magician (Deep Elf Conjurer) Turns: 7173, Time: 00:33:09 Health: 0/46 AC: 4 Str: 2 XL: 8 Next: 82% Magic: 10/19 EV: 14 Int: 26 God: Vehumet [*.....] Gold: 341 SH: 0 Dex: 13 Spells: 3/20 levels left rFire + . . SeeInvis + w - +6 quarterstaff of Ripnoovi {spect, rElec rCorr Str-2} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec + Rampage . z - +0 cloak rCorr + (no gloves) Will ..... h - +0 pair of boots Stlth +++ x - amulet of regeneration HPRegen 1.07/turn f - ring of protection from fire MPRegen 0.16/turn A - ring of see invisible @: no status effects A: no striking features a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 341 gold pieces. Inventory: Hand Weapons s - a +2 dagger of speed w - the +6 quarterstaff of Ripnoovi (weapon) {spect, rElec rCorr Str-2} (You found it on level 5 of the Dungeon) Str: It affects your strength (-2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) d - a +0 leather armour h - a +0 pair of boots (worn) z - a +0 cloak (worn) Jewellery f - a ring of protection from fire (left hand) t - a ring of ice x - an amulet of regeneration (around neck) A - a ring of see invisible (right hand) Wands e - a wand of roots (13) j - a wand of digging (6) Scrolls g - 3 scrolls of brand weapon i - 4 scrolls of amnesia m - 2 scrolls of torment {unknown} n - 4 scrolls of noise o - a scroll of vulnerability {unknown} p - 3 scrolls of poison {unknown} r - 3 scrolls of magic mapping v - 2 scrolls of teleportation {unknown} Potions b - 3 potions of magic k - a potion of resistance {unknown} l - a potion of lignification {unknown} q - 2 potions of heal wounds {unknown} u - 2 potions of brilliance Skills: + Level 3.3 Fighting + Level 2.7 Armour + Level 5.7 Dodging + Level 6.2 Stealth + Level 6.6 Spellcasting + Level 6.5 Conjurations + Level 5.3 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Dazzling Flash Conj/Hex 78% N/A 1% 3 d - Fulminant Prism Conj/Hex 19% 3d10 5% 4 e - Iskenderun's Mystic Conj/Tloc 25% 2d7 17% 4 f - Summon Guardian Gole Hex/Summ 22% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Orb of Destruction Conj 21% 9d8 98% 7 Spellforged Servitor Conj/Summ 12% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Lair: D:8-11 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:5 Prince Ribbit D:7 ! very dangerous unseen horror Temple exclusions: Brimstone Fiend, Executioner, Hell Sentinel, Ice Fiend, Tzitzimitl, balrug, blizzard demon, ice devil, 7 pandemonium lords, reaper, white imp, ynoxinul and 1 more exclusion Message History The searing ray hits something! Something hits you! Something hits you but does no damage. Unknown command. Something hits you but does no damage. Something hits you. Magic courses through your body. Something hits you. Aiming: Paralyse Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Nothing appears to happen. The now-empty wand crumbles to dust. Something barely misses you. Something hits you. Something barely misses you. Something hits you! Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You see here a +0 whip. Blink to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. There is a stone staircase leading up here. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Unknown command. You start resting. HP restored. An orc warrior is nearby! The searing ray hits the orc warrior but does no damage. (Press . to maintain the ray.) The searing ray hits the orc warrior. The orc warrior is moderately wounded. The orc warrior barely misses you. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The orc warrior barely misses you. The searing ray hits the orc warrior but does no damage. The orc warrior is moderately wounded. You finish channelling your searing ray. The orc warrior closely misses you. The searing ray hits the orc warrior. The orc warrior is severely wounded. (Press . to maintain the ray.) The orc warrior hits you from afar with a +0 halberd! The searing ray hits the orc warrior. The orc warrior is severely wounded. The orc warrior hits you from afar with a +0 halberd! You are too injured to fight recklessly! You are too injured to fight recklessly! The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. The orc warrior hits you from afar with a +0 halberd! The searing ray hits the orc warrior. The orc warrior is severely wounded. You finish channelling your searing ray. The orc warrior closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail of poison resistance (severely wounded, 80% to hit) The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. (Press . to maintain the ray.) The orc warrior hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. Your Fighting skill increases to level 3! Unknown command. There is a stone staircase leading down here. You climb downwards. Found 28 gold pieces. There is a stone staircase leading up here. An iguana is nearby! The searing ray hits the iguana! The iguana is severely wounded. The iguana hisses angrily. (Press . to maintain the ray.) The searing ray hits the iguana. You kill the iguana! Vehumet accepts your kill. HP restored. Magic restored. An orc priest comes into view. It is wielding a +0 short sword. An orc priest is nearby! The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest shouts! An orc comes into view. It is wielding a +0 dagger and quivering boomerangs of dispersal. The magic dart hits the orc priest! The orc priest is heavily wounded. The orc shouts! The magic dart hits the orc priest. The orc priest is almost dead. An orc wizard comes into view. It is wielding a +1 dagger of venom. The orc priest calls down the wrath of Beogh upon you. You struggle to resist. The magic dart hits the orc priest. The orc priest is almost dead. The orc throws a boomerang of dispersal. The boomerang of dispersal misses you. The magic dart hits the orc priest. You kill the orc priest! Vehumet accepts your kill. The orc throws a boomerang of dispersal. The boomerang of dispersal hits you but does no damage. The orc wizard casts a spell at you. The magic dart hits you! Your Hexes skill increases to level 5! The magic dart hits the orc. The orc is severely wounded. The orc throws a boomerang of dispersal. The boomerang of dispersal hits you. You blink. Unknown command. The orc throws a boomerang of dispersal. The boomerang of dispersal closely misses you. There is a stone staircase leading up here. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc but does no damage. The orc is almost dead. An orc comes into view. It is wielding a +0 club. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. The orc shouts! The magic dart hits the orc wizard. The orc wizard is moderately wounded. The magic dart hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc wizard casts a spell at you. You easily resist. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. The searing ray hits the orc but does no damage. The orc is severely wounded. Your Stealth skill increases to level 6! Unknown command. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Kiss of Death. Okay, then. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. Unknown command. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Items here: )) [[ ††. Okay, then. You now have 310 gold pieces (gained 9). You now have 329 gold pieces (gained 19). Things that are here: a +0 dagger; a boomerang of dispersal; a +0 ring mail Something sets off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. Something hits you. Deactivating autopickup; reactivate with Ctrl-A. Something hits you. You hear a shout! x4; You hear an angry hiss. You hear a howl! Something hits you. Something hits you but does no damage. You hit something. Your +6 quarterstaff of Ripnoovi {spect, rElec rCorr Str-2} barely misses something. Something hits you! Something hits you. Something hits you but does no damage. Something hits you. Something hits you. Something hits you! Unknown command. You barely miss something. Your +6 quarterstaff of Ripnoovi {spect, rElec rCorr Str-2} hits something. Something hits your +6 quarterstaff of Ripnoovi {spect, rElec rCorr Str-2}. Your spectral weapon shares its damage with you! Something hits you! * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. Something hits you. * * * LOW HITPOINT WARNING * * * You feel better. You barely miss something. Your +6 quarterstaff of Ripnoovi {spect, rElec rCorr Str-2} closely misses something. Something hits you. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You feel better. A centaur comes into view. Something hits you. * * * LOW HITPOINT WARNING * * * The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something closely misses you. Something hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow misses you. There is a stone staircase leading up here. Something barely misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Unknown command. You start resting. The sentinel's mark upon you fades away. You start resting. HP restored. There is a staircase to the Ecumenical Temple here. There is a fountain of clear blue water here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a scimitar. Found a stone staircase leading down. An orc wizard comes into view. It is wielding a +0 dagger. Annotate which branch? (. - D:8, ? - help, ! - show branch list) (D) Dungeon (T) Temple What level of the Dungeon? 7 New annotation for D:7 (include '!' for warning): ! very dangerous unseen horror An orc warrior and an orc wizard come into view. The orc wizard shouts! The orc warrior shouts! An orc priest comes into view. It is wielding a +0 short sword. Found a potion of magic. The orc wizard casts a spell at you. You easily resist. There is a stone staircase leading up here. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! Warning, next level annotated: ! very dangerous unseen horror Enter next level anyway? Okay, then. Warning, next level annotated: ! very dangerous unseen horror Enter next level anyway? The orc warrior hits you with a +0 flail! You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Unknown command. The searing ray hits the orc warrior. The orc warrior is lightly wounded. (Press . to maintain the ray.) The orc warrior closely misses you. The searing ray hits the orc warrior but does no damage. The orc warrior is lightly wounded. The orc warrior hits you with a +0 flail. The searing ray misses the orc warrior. The orc warrior hits you with a +0 flail. The searing ray hits the orc warrior. The orc warrior is lightly wounded. You finish channelling your searing ray. The orc warrior closely misses you. The searing ray misses the orc warrior. (Press . to maintain the ray.) The orc warrior hits you with a +0 flail. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The orc warrior hits you with a +0 flail! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The searing ray hits the orc warrior but does no damage. The orc warrior is moderately wounded. The orc warrior hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the orc warrior. The orc warrior is heavily wounded. You finish channelling your searing ray. The orc warrior barely misses you. Unknown command. The orc warrior hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Unknown command. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (heavily wounded, 82% to hit) The searing ray hits the orc warrior but does no damage. The orc warrior is heavily wounded. (Press . to maintain the ray.) The orc warrior closely misses you. The searing ray hits the orc warrior. The orc warrior is severely wounded. The orc warrior misses you. The searing ray misses the orc warrior. The orc warrior closely misses you. The searing ray hits the orc warrior. The orc warrior is severely wounded. You finish channelling your searing ray. The orc warrior hits you but does no damage. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (severely wounded, 82% to hit) The searing ray hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. (Press . to maintain the ray.) You start resting. HP restored. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. Unknown command. The searing ray hits the orc wizard but does no damage. (Press . to maintain the ray.) The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc wizard gestures at you while chanting. The magic dart hits you! The searing ray hits the orc wizard. The orc wizard is almost dead. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something! Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. You finish channelling your searing ray. The searing ray misses the orc priest. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is lightly wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! The searing ray hits the orc priest! The orc priest is almost dead. The orc priest casts a cantrip, but nothing happens. The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. You finish channelling your searing ray. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. An orc wizard is nearby! The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard shouts! (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. You finish channelling your searing ray. Magic restored. Things that are here: a +0 dagger; a +0 robe Found a stone staircase leading down. b - 3 potions of magic (gained 1) A centaur comes into view. A centaur is nearby! The searing ray hits the centaur. The centaur is moderately wounded. The centaur shouts! (Press . to maintain the ray.) The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow completely misses you. The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you. Unknown command. The searing ray hits the centaur. The centaur is severely wounded. The centaur unwields a +0 shortbow. The centaur hits you. The centaur kicks you but does no damage. Unknown command. The searing ray hits the centaur! You kill the centaur! Vehumet accepts your kill. You finish channelling your searing ray. Unknown command. A vampire mosquito comes into view. You see here a scroll of noise. A vampire mosquito is nearby! n - 4 scrolls of noise (gained 1) Found a stone staircase leading down. Found an encrusted gold wand. e - a wand of roots (13) An orc comes into view. It is wielding a +0 dagger. The orc shouts! The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. (Press . to maintain the ray.) You now have 341 gold pieces (gained 12). A - a ring of see invisible A - a ring of see invisible (right hand) p - 3 scrolls labelled KOSTRE OPANULI (gained 1) You see here a +2 dagger of flaming. A vampire mosquito is nearby! You drop an amulet of the acrobat. A vampire mosquito comes into view. The searing ray hits the vampire mosquito. The vampire mosquito is lightly damaged. The vampire mosquito buzzes angrily. (Press . to maintain the ray.) The vampire mosquito buzzes angrily. The vampire mosquito misses you. The searing ray misses the vampire mosquito. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The searing ray misses the vampire mosquito. The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The searing ray hits the vampire mosquito. The vampire mosquito is lightly damaged. You finish channelling your searing ray. The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The vampire mosquito closely misses you. The vampire mosquito barely misses you. The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The vampire mosquito attacks as you move away! The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The vampire mosquito bites you but does no damage. The vampire mosquito closely misses you. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The vampire mosquito bites you. * * * LOW HITPOINT WARNING * * * The vampire mosquito draws strength from your injuries! The vampire mosquito attacks as you move away! The vampire mosquito bites you. * * * LOW HITPOINT WARNING * * * The vampire mosquito draws strength from your injuries! The vampire mosquito bites you but does no damage. Unknown command. You feel better. The vampire mosquito misses you. The vampire mosquito closely misses you. Unknown command. You are too injured to fight recklessly! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (70% to hit) The searing ray hits the vampire mosquito! The vampire mosquito is moderately damaged. (Press . to maintain the ray.) The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws strength from your injuries! The searing ray hits the vampire mosquito! The vampire mosquito is heavily damaged. The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws strength from your injuries! The vampire mosquito bites you but does no damage. Unknown command. The searing ray hits the vampire mosquito! The vampire mosquito is severely damaged. The vampire mosquito barely misses you. Unknown command. The searing ray hits the vampire mosquito! The vampire mosquito is almost destroyed. You finish channelling your searing ray. The vampire mosquito bites you. You die... ##.##...###........###......##.. #####...###...........#......#### #.......#............##......# .............................#### #...............................# #.................>.............# ##.#............................. ##..............##.....##....... ###.........).@#."............. ####........#yy.............. #.........##...........#... #.......###....).....####.. #..)...## #...#.....## ###. ###)....# #####.....####... #<.)...### #..........## ###.#....# #####......## ###....# ###....## You could see 2 vampire mosquitoes. Vanquished Creatures Edmund (D:6) A water moccasin (D:3) 2 orc warriors An ogre (D:5) 2 black bears (D:5) A centaur (D:8) 2 phantoms 2 bullfrogs (D:6) A gnoll sergeant (D:7) A scorpion (D:6) 2 orc priests 2 hounds 2 iguanas A sleepcap (D:5) Natasha (thrice) (D:2) 5 orc wizards 8 gnolls 3 adders A shadow imp (D:5) 3 ufetubi 2 worms 2 dart slugs 16 orcs 5 ball pythons 4 endoplasms 4 giant cockroaches 10 goblins 10 hobgoblins 7 jackals 11 kobolds 3 quokkas 7 bats 3 frilled lizards (D:2) 10 rats 138 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | senlim the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 176 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 239 | D:1 | Learned a level 2 spell: Searing Ray 539 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 543 | D:1 | Learned a level 3 spell: Dazzling Flash 894 | D:2 | Noticed Natasha 899 | D:2 | Killed Natasha 1061 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1106 | D:2 | Reached skill level 1 in Hexes 1342 | D:2 | Noticed Natasha 1347 | D:2 | Killed Natasha 1437 | D:2 | Noticed Natasha 1441 | D:2 | Killed Natasha 1442 | D:2 | Reached skill level 1 in Fighting 1675 | D:2 | Reached XP level 5. HP: 29/29 MP: 10/13 2116 | D:3 | Reached skill level 5 in Conjurations 2270 | D:3 | Found a faded altar of an unknown god. 2856 | D:3 | Noticed a water moccasin 2863 | D:3 | Killed a water moccasin 2864 | D:3 | Reached XP level 6. HP: 34/34 MP: 6/14 3172 | D:4 | Learned a level 4 spell: Fulminant Prism 3177 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4107 | D:5 | Entered Level 5 of the Dungeon 4254 | D:5 | Reached skill level 1 in Armour 4254 | D:5 | Reached XP level 7. HP: 32/39 MP: 8/16 4279 | D:5 | Identified the +6 quarterstaff of Ripnoovi {spect, rElec | rCorr Str-2} 4366 | D:5 | Reached skill level 5 in Spellcasting 4829 | D:5 | Reached skill level 5 in Stealth 5074 | D:5 | Noticed Prince Ribbit 5247 | D:6 | Found a staircase to the Ecumenical Temple. 5278 | Temple | Entered the Ecumenical Temple 5278 | Temple | Noticed a Hell Sentinel 5278 | Temple | Noticed a ynoxinul 5278 | Temple | Noticed a Tzitzimitl 5280 | Temple | Noticed Cejix the pandemonium lord 5280 | Temple | Noticed Guplen the pandemonium lord 5280 | Temple | Noticed Kuguil the pandemonium lord 5280 | Temple | Noticed a balrug 5280 | Temple | Noticed a reaper 5282 | Temple | Noticed a Brimstone Fiend 5310 | Temple | Noticed an Ice Fiend 5310 | Temple | Noticed Zudey the pandemonium lord 5312 | Temple | Noticed a blizzard demon 5313 | Temple | Noticed Sueqeh the pandemonium lord 5313 | Temple | Noticed an ice devil 5355 | Temple | Noticed Puipp the pandemonium lord 5374 | Temple | Noticed an Executioner 5447 | Temple | Became a worshipper of Vehumet 5509 | D:6 | Reached skill level 5 in Dodging 5509 | D:6 | Reached XP level 8. HP: 42/45 MP: 10/18 5522 | D:6 | Noticed Edmund 5546 | D:6 | Killed Edmund 5952 | D:6 | Found a shimmering altar of Xom. 6101 | D:7 | Learned a level 3 spell: Summon Guardian Golem 6519 | D:7 | Reached skill level 5 in Hexes 6530 | D:7 | Reached * piety under Vehumet 6530 | D:7 | Offered knowledge of Kiss of Death by Vehumet. 6704 | D:7 | HP: 1/46 [something (9)] 7171 | D:8 | HP: 2/46 [vampire mosquito (7)] 7173 | D:8 | Slain by a vampire mosquito Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic D:2: layout_loops_ring, minmay_misc_feat_x, minivault_19, uniq_natasha D:3: layout_basic, dreamdust_ecumenical_altar_angels_and_demons, minmay_liquid_box, grunt_ministairs_15 D:4: layout_basic D:5: layout_basic, marbit_many_paths, uniq_prince_ribbit1 D:6: layout_cave_pools, mainiacjoe_overflow_tiny_flanked, minmay_temple_entry_large_hall, uniq_edmund D:7: layout_cave_pods, grunt_ministairs_7 D:8: layout_cave_pools, kennysheep_mini Temple: nicolae_temple_panitentiary Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 6 | 6.2 Dodging | 3 4 5 | 5.7 Hexes | 1 2 3 4 5 | 5.3 Fighting | 1 2 3 | 3.3 Spellcasting | 4 5 6 | 6.6 Conjurations | 5 6 | 6.5 Armour | 1 2 | 2.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 1 | | || 1 Quarterstaff | | | 9 || 9 Cast: Magic Dart | 53 | 48 | 43 || 144 Searing Ray | 6 | 41 | 51 || 98 Evoke: Wand | | | 3 || 3 Use: Scroll | | 5 | 5 || 10 Potion | | | 6 || 6 Stab: Sleeping | | | 1 || 1 Armour: Robe | 3 | 4 | 15 || 22 Leather armour | | 3 | 1 || 4 Dodge: Dodged | 2 | 13 | 50 || 65 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7176 | 6722 | 454 | 246 | 5203 | 9 | 797.3 | Dungeon | 6987 | 6570 | 417 | 246 | 5104 | 8 | 873.4 | Temple | 188 | 152 | 36 | 0 | 99 | 1 | 188.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1205 daAuts D:4: 1067 daAuts D:3: 1042 daAuts D:5: 937 daAuts D:1: 886 daAuts D:6: 866 daAuts D:7: 690 daAuts D:8: 291 daAuts Temple: 188 daAuts