senlim Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, 28, D:1) a +0 whip (8, 28, D:1) a +0 club (14, 12, D:1) a +0 hand axe (17, 13, D:1) a +0 dagger (19, 2, D:1) a +0 club (22, 8, D:1) a +0 club (31, 30, D:1) 4 stones (38, 39, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (5, 29, D:2) a +0 great mace of holy wrath Level 3 of the Dungeon [Shop] Kecoiq's Magic Scroll Shop a scroll of brand weapon (95 gold) a scroll of silence (95 gold) [Shop] Gokhla's Jewellery Emporium a ring of fire (250 gold) a ring of fire (250 gold) a ring of ice (250 gold) an amulet of guardian spirit (300 gold) the amulet "Kein" {RegenMP rN+ Dex+2} (454 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. an amulet of the acrobat (300 gold) an amulet of faith (400 gold) (0, 0, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 club Level 5 of the Dungeon [Shop] Wuduoq's Book Boutique a book of Minor Magic (216 gold) a book of Vapours (312 gold) a book of Sloth (432 gold) a book of Party Tricks (192 gold) Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail a +2 flail of protection (24, 28, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Ariomuud's Antique Weapon Shoppe a +0 scimitar (108 gold) a +0 war axe (94 gold) a +1 whip of venom (270 gold) a +1 great sword of protection (399 gold) a +0 war axe (94 gold) a +2 vampiric rapier (648 gold) a +4 flail of protection (707 gold) a +0 spear (81 gold) (12, -1, D:7) a +0 dagger (12, 0, D:7) a +0 short sword a +0 short sword a +0 short sword a +0 chain mail a +0 flail (12, 1, D:7) a +0 dagger (13, 1, D:7) a +0 dagger (24, -8, D:7) a +0 morningstar (31, -18, D:7) the +4 mace of Unpleasantness {flame, rElec} rElec: It insulates you from electricity. (31, -17, D:7) the +1 robe "Guvycrac" {rCorr Str+4} Str: It affects your strength (+4). rCorr: It protects you from acid and corrosion. (32, -18, D:7) the +2 trident of Bead {antimagic, Dex+4 Stlth-} Dex: It affects your dexterity (+4). Stlth: It makes you less stealthy. (52, -22, D:7) a +4 quarterstaff of chaos (54, -17, D:7) a +0 hammer Level 8 of the Dungeon Level 9 of the Dungeon (0, 0, D:9) a +0 short sword (3, 30, D:9) a +0 ring mail (3, 32, D:9) a +0 leather armour (9, 32, D:9) a +0 quarterstaff (9, 43, D:9) a +0 club (16, 37, D:9) 3 stones Level 10 of the Dungeon Level 11 of the Dungeon (0, 0, D:11) a +1 leather armour of cold resistance a +0 whip a +0 short sword 5 stones a +0 short sword a +0 short sword a +2 short sword of venom a +0 dagger (7, 3, D:11) the +9 dagger of Arurics {speed, Will+ Int+3 Stlth+} Int: It affects your intelligence (+3). Will: It increases your willpower. Stlth: It makes you more stealthy. (8, 8, D:11) the +2 Maxwell's thermic engine {flame, freeze, rev} Level 12 of the Dungeon (28, 14, D:12) the staff of conjuration "Dunwuz" {rCorr} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (29, 13, D:12) the +3 plate armour "Didwiny" {rF- rCorr Str-5 SInv} Str: It affects your strength (-5). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (30, 18, D:12) the amulet of Nusaoq {Spirit +Inv Dex+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+2). +Inv: It lets you turn invisible. Level 13 of the Dungeon [Shop] Yticzur's Antique Armour Emporium a +0 plate armour (644 gold) an orb of light (448 gold) a +0 plate armour (644 gold) a +0 ring mail (112 gold) a +0 leather armour (56 gold) a +4 ring mail of cold resistance (868 gold) the +0 leather armour of Patience {Fly rPois Regen+ rCorr} (585 gold) rPois: It protects you from poison. Fly: It grants you flight. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (5, 4, D:13) the amulet of the Ladybird {Reflect -Cast rElec rF+ SH+5} [amulet of reflection] It reflects blocked missile attacks. rF: It protects you from fire. rElec: It insulates you from electricity. -Cast: It prevents spellcasting. SH: It affects your SH (+5). (6, 4, D:13) the +1 leather armour of Duty {rC+ rN+} rC: It protects you from cold. rN: It protects you from negative energy. Level 14 of the Dungeon Level 15 of the Dungeon (3, 37, D:15) 4 stones (21, 28, D:15) a +0 shortbow the Ecumenical Temple Level 1 of the Orcish Mines Level 2 of the Orcish Mines [Shop] Yklymp's Assorted Antiques a scroll of identify (54 gold) a +0 quarterstaff (108 gold) a +0 ring mail (108 gold) a scroll of poison (108 gold) a +0 leather armour (54 gold) a +0 chain mail (121 gold) [Shop] Ogyaxt's Jewellery Shoppe a ring of magical power (220 gold) a +4 ring of protection (396 gold) a +4 ring of protection (396 gold) a ring of see invisible (165 gold) a ring of positive energy (220 gold) an amulet of faith (440 gold) [Shop] Vueloned's Book Shoppe the Directory of the Desert (462 gold) Spells Type Level a - Ice Form Ice/Transmutation 4 b - Ozocubu's Refrigeration Ice 7 c - Haunt Necromancy/Summoning 7 the Volume of Gaseous Maleficia (484 gold) Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Anguish Hexes/Necromancy 4 c - Metabolic Englaciation Hexes/Ice 5 d - Conjure Ball Lightning Conjuration/Air 6 a book of Necromancy (264 gold) Ozocubu's Autobiography (264 gold) a book of Lightning (374 gold) Level 1 of the Elven Halls (0, 0, Elf:1) an amulet of regeneration (20, -16, Elf:1) the +3 leather armour of Marbles {rF+ Str+3 Dex-2 SInv} Str: It affects your strength (+3). Dex: It affects your dexterity (-2). rF: It protects you from fire. SInv: It lets you see invisible. (25, 5, Elf:1) a +0 battleaxe (26, 21, Elf:1) a +0 short sword a +0 leather armour (27, 8, Elf:1) a +0 short sword (28, 7, Elf:1) the +0 whip "Munut" {heavy, rElec rN++} rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. (28, 8, Elf:1) a +5 heavy trident (28, 9, Elf:1) a +0 longbow a +0 scimitar of electrocution a +0 leather armour (29, 6, Elf:1) a +0 chain mail (29, 18, Elf:1) the +3 mace "Jegorr Eloq" {venom, rC- Int+3 Dex+2 Stlth+} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. (30, 6, Elf:1) a +0 scale mail (30, 8, Elf:1) a potion of degeneration (31, 6, Elf:1) a ring of see invisible (31, 8, Elf:1) a +0 chain mail (36, 13, Elf:1) a +0 shortbow a +2 dagger of draining a +0 leather armour (37, -4, Elf:1) a +0 rapier a +0 chain mail of positive energy (49, -21, Elf:1) a +0 scale mail (53, -13, Elf:1) a +0 scimitar (58, -24, Elf:1) 2 curare-tipped darts Level 2 of the Elven Halls (5, -3, Elf:2) a +0 shortbow (7, 2, Elf:2) a +0 shortbow (10, 2, Elf:2) a +0 sling (10, 6, Elf:2) a +0 arbalest (24, 6, Elf:2) a +0 war axe (26, 10, Elf:2) a +0 long sword (29, -14, Elf:2) a +0 dagger a +0 longbow a +0 short sword a +0 leather armour (33, -10, Elf:2) the +0 pair of gloves "Heerefae" {Drain Str-5 Int+8 Slay+4} Str: It affects your strength (-5). Int: It affects your intelligence (+8). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). Drain: It drains your maximum health when unequipped. (39, -13, Elf:2) a +0 long sword of protection (41, 22, Elf:2) a +0 scale mail (45, -15, Elf:2) a +2 hand axe of flaming (51, -15, Elf:2) a +3 long sword a +0 scale mail a +0 arbalest Level 3 of the Elven Halls (0, 0, Elf:3) a +0 short sword a +0 leather armour a +0 short sword a +0 shortbow (0, 1, Elf:3) a +0 rapier (0, 3, Elf:3) a +0 leather armour a +0 long sword (0, 4, Elf:3) a +0 ring mail a +0 dagger (29, -13, Elf:3) the +6 eveningstar of Distant Shores {drain, Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). (32, 38, Elf:3) a +0 buckler a +1 long sword of draining (34, 37, Elf:3) a +0 rapier (35, -10, Elf:3) the staff of fire "Zikkeesk" {rF+ Int+4} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). rF: It protects you from fire. It falls into the 'Staves' category. It is a one-handed weapon. (36, -10, Elf:3) the staff of conjuration "Boimy" {rN++ Int+3 Dex-5} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (38, 11, Elf:3) the +7 hand axe "Kumaifu" {drain, Fly rElec rF+ Int-2} Int: It affects your intelligence (-2). rF: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. (53, -13, Elf:3) the +6 great sword of Ziocwahi {pain, *Rage rElec rC+ Str+5} Str: It affects your strength (+5). rC: It protects you from cold. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 quarterstaff (6, 37, Lair:4) +0 acid dragon scales (17, 43, Lair:4) a +4 mace (30, 26, Lair:4) a +0 giant spiked club (47, 46, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 scale mail (41, -8, Lair:5) a potion of degeneration (41, -7, Lair:5) a staff of air (42, -8, Lair:5) a +0 scale mail (45, -7, Lair:5) a scroll of identify Level 1 of the Swamp (15, -26, Swamp:1) a +0 animal skin a +2 antimagic quarterstaff (17, 9, Swamp:1) a +0 longbow (28, -30, Swamp:1) a +3 plate armour (31, -27, Swamp:1) 9 stones Level 2 of the Swamp (0, 0, Swamp:2) a +0 flail (9, 5, Swamp:2) a +0 ring mail Level 3 of the Swamp (0, 0, Swamp:3) a +0 rapier a +0 robe (0, 1, Swamp:3) a +0 rapier a +0 robe (40, 47, Swamp:3) a +0 pair of gloves Level 4 of the Swamp (0, 0, Swamp:4) a +0 heavy trident (0, 2, Swamp:4) a +4 battleaxe of freezing Level 1 of the Spider Nest (0, 0, Spider:1) 3 stones (1, -22, Spider:1) an amulet of guardian spirit (1, -16, Spider:1) 2 scrolls of silence (48, -25, Spider:1) an amulet of faith (51, -32, Spider:1) 9 stones Level 2 of the Spider Nest (0, 0, Spider:2) a staff of fire Level 3 of the Spider Nest (0, 0, Spider:3) a ring of wizardry (9, -22, Spider:3) a staff of poison (34, -9, Spider:3) a +0 robe Level 4 of the Spider Nest (0, 0, Spider:4) 4 potions of lignification (1, 7, Spider:4) a +2 hat the orb of the Hot Ocelot {mayhem, rC+ rN+} rC: It protects you from cold. rN: It protects you from negative energy. (3, -1, Spider:4) 5 poisoned darts (3, 9, Spider:4) the +1 leather armour "Moacogus" {rN+ Int+2 Slay+2 Stlth+} Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (6, -1, Spider:4) a +0 pair of boots (17, 7, Spider:4) 3 scrolls of noise (20, 42, Spider:4) a +0 scale mail (23, 27, Spider:4) a ring of fire (23, 28, Spider:4) a +1 antimagic battleaxe (24, 1, Spider:4) 8 stones (24, 2, Spider:4) a +0 club (27, 7, Spider:4) 7 stones (27, 24, Spider:4) 5 stones (28, -9, Spider:4) 3 stones (37, 14, Spider:4) 4 stones Level 1 of the Pits of Slime Level 5 of the Pits of Slime (6, 19, Slime:5) the +5 falchion "Killer Bee's Bane" {elec, rN+ Dex+4} Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Level 1 of the Vaults Level 2 of the Vaults [Shop] Awiv's Weapon Emporium a +2 dire flail of holy wrath (403 gold) a +0 mace of draining (155 gold) a +1 trident of freezing (279 gold) the +1 long sword "Pendulum" {drain, rN+} (472 gold) rN: It protects you from negative energy. the +8 morningstar of Harmony {freeze, Will+} (1255 gold) Will: It increases your willpower. a +0 rapier (84 gold) a +0 shortbow (63 gold) 4 atropa-tipped darts (75 gold) 7 stones (14 gold) a +0 flail (73 gold) (0, 0, Vaults:2) a +0 shortbow (5, -7, Vaults:2) a +0 great mace a +0 ring mail Level 3 of the Vaults [Shop] Kele's Antique Weapon Boutique a +0 morningstar of holy wrath (230 gold) a +0 halberd (100 gold) a +0 club (25 gold) a +0 quarterstaff (100 gold) a +0 dagger (50 gold) a +0 longbow (162 gold) a +0 trident (87 gold) a +5 rapier of protection (795 gold) a +10 giant spiked club (1347 gold) (5, -39, Vaults:3) a +1 heavy war axe a +0 scale mail (6, -41, Vaults:3) a +1 arbalest of flaming (28, -42, Vaults:3) a +0 arbalest (29, -42, Vaults:3) a +0 arbalest of flaming (34, 2, Vaults:3) 8 stones (50, -23, Vaults:3) a +0 ring mail (54, -25, Vaults:3) a +0 arbalest (54, -4, Vaults:3) a +2 heavy trident an amulet of magic regeneration (55, -23, Vaults:3) a +0 arbalest Level 4 of the Vaults (0, 0, Vaults:4) a +0 arbalest (5, 4, Vaults:4) a potion of lignification (62, 9, Vaults:4) a +0 ring mail Level 5 of the Vaults (0, 0, Vaults:5) the +4 dire flail "Leniuc" {antimagic, rElec rN++ Str+3 Dex-3} Str: It affects your strength (+3). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. (4, 16, Vaults:5) the +1 scale mail of Ickaeneq {Fly rN+ Str-3} Str: It affects your strength (-3). rN: It protects you from negative energy. Fly: It grants you flight. (4, 28, Vaults:5) a +0 kite shield (15, -8, Vaults:5) 4 large rocks (15, 0, Vaults:5) the +4 shortbow of Indomitability {drain, Will- Int+3 Dex+8} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+8). Will: It decreases your willpower. (18, 30, Vaults:5) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (24, 31, Vaults:5) the +2 pair of gloves "Kitial" {Rampage rC+ Will- rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. Will: It decreases your willpower. (24, 32, Vaults:5) the +11 long sword of Fupt {flame, rPois} rPois: It protects you from poison. (27, 29, Vaults:5) the +1 halberd of Ru's Hope {holy, MP+9 Str-5 Int+3 Stlth+} Str: It affects your strength (-5). Int: It affects your intelligence (+3). MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (33, -15, Vaults:5) a +0 scale mail a +0 great sword (40, -6, Vaults:5) a phial of floods (43, 30, Vaults:5) 3 large rocks (44, 26, Vaults:5) the +1 robe of the Elven Halls {+Blink} +Blink: It lets you blink. (47, 14, Vaults:5) a piece from Xom's chessboard (15/15) Level 1 of the Crypt (0, 0, Crypt:1) a +0 dagger a +0 robe (1, 0, Crypt:1) a +0 dagger a +0 robe (1, 2, Crypt:1) a +1 heavy war axe (still there?) a +0 plate armour (still there?) a scroll of poison (still there?) (2, 0, Crypt:1) a +2 heavy battleaxe (still there?) a +0 plate armour (still there?) a scroll of teleportation (still there?) (3, 1, Crypt:1) a +0 trident (4, 1, Crypt:1) a +1 great mace of flaming (still there?) a +0 chain mail (still there?) a +0 glaive (still there?) 43 gold pieces (still there?) (5, 1, Crypt:1) a +4 long sword (still there?) a +0 plate armour (still there?) a +1 heavy great mace (still there?) a +0 plate armour (still there?) (6, 1, Crypt:1) a +1 war axe of flaming +0 fire dragon scales (8, 1, Crypt:1) a +0 mace (9, 1, Crypt:1) a +1 flail of protection (10, 1, Crypt:1) a +0 chain mail (11, 1, Crypt:1) a +3 demon trident of flaming (15, 1, Crypt:1) a +3 glaive a +0 chain mail Level 1 of the Realm of Zot (0, 0, Zot:1) a +7 glaive of draining a +0 animal skin (2, 28, Zot:1) a +0 pair of boots (5, 42, Zot:1) a +0 chain mail (13, 17, Zot:1) a +0 morningstar (13, 34, Zot:1) a +1 cloak (14, 16, Zot:1) a +0 dire flail (14, 35, Zot:1) a +0 halberd (16, 35, Zot:1) a +0 hand axe (16, 43, Zot:1) a +0 scimitar (18, 43, Zot:1) a +0 war axe (45, 2, Zot:1) a +0 trident (45, 5, Zot:1) a +0 cloak (49, 1, Zot:1) a +0 scimitar (49, 7, Zot:1) a +0 cloak a +0 dagger Level 2 of the Realm of Zot (51, 26, Zot:2) a +0 hand axe Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 dire flail (0, 2, Zot:3) a +0 long sword a +0 cloak (1, -34, Zot:3) a +2 heavy longbow (1, -3, Zot:3) a +0 war axe (1, -2, Zot:3) a +2 glaive of venom (2, -3, Zot:3) a +0 dire flail (2, -2, Zot:3) a +0 broad axe (2, 0, Zot:3) a +0 glaive (7, -19, Zot:3) a +0 robe of positive energy (23, -27, Zot:3) 4 stones (26, -24, Zot:3) a +0 lajatang (29, -16, Zot:3) a +2 cloak of poison resistance (44, -5, Zot:3) a +0 war axe (56, -17, Zot:3) a +0 flail Level 4 of the Realm of Zot (14, 13, Zot:4) a +0 glaive (18, 23, Zot:4) a +0 trident (55, 22, Zot:4) a +0 dagger a +0 cloak (55, 23, Zot:4) a +0 flail (55, 25, Zot:4) a +0 short sword a +0 cloak (55, 26, Zot:4) a +0 dagger a +0 cloak (55, 28, Zot:4) a +0 cloak (58, 21, Zot:4) a +0 long sword Level 5 of the Realm of Zot (21, 36, Zot:5) the +2 battleaxe "Daxtaili" {freeze, rN+} rN: It protects you from negative energy. (33, 45, Zot:5) a scroll of identify Level 1 of the Depths [Shop] Lighen's Book Boutique a book of Storms (598 gold) a book of Debilitation (460 gold) a manual of Ranged Weapons (1840 gold) a Fen Folio (966 gold) a book of the Tundra (736 gold) the Unrestrained Analects (1058 gold) a book of Misfortune (828 gold) a book of the Tundra (736 gold) a Fen Folio (966 gold) [Shop] Zebur's Jewellery Emporium a ring of positive energy (420 gold) a ring of fire (525 gold) a ring of positive energy (420 gold) a ring of protection from cold (525 gold) a ring of flight (367 gold) a +4 ring of protection (756 gold) a ring of protection from cold (525 gold) a ring of protection from fire (525 gold) a +4 ring of protection (756 gold) a ring of positive energy (420 gold) [Shop] Zesoagg's Book Boutique a Fen Folio (798 gold) a book of Weapons (532 gold) the Spellbook of the Hazy Shift (646 gold) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Petrify Transmutation/Earth 4 c - Maxwell's Capacitive Coupling Air 8 a book of Cantrips (228 gold) a There-And-Back Book (570 gold) a book of the Earth (684 gold) a book of Cantrips (228 gold) Weecves's Spellbook of Thermatology (608 gold) Spells Type Level a - Scorch Fire 2 b - Inner Flame Hexes/Fire 3 c - Ignition Fire 8 a book of Callings (380 gold) a book of the Hunter (494 gold) (0, 0, Depths:1) a +0 great mace a +0 dire flail (1, 41, Depths:1) 7 stones (38, 15, Depths:1) a +0 robe Level 2 of the Depths (0, 0, Depths:2) the +1 robe of Dust Devil {rElec rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. (0, 1, Depths:2) a +3 vampiric hand axe (1, 0, Depths:2) a +0 helmet of see invisible (2, 0, Depths:2) a +0 shortbow (13, 12, Depths:2) a +1 dire flail of venom a +0 dire flail (13, 13, Depths:2) a +1 great sword of flaming (14, 12, Depths:2) a +0 quarterstaff a +0 animal skin (14, 13, Depths:2) 3 large rocks (14, 14, Depths:2) a +0 war axe a +0 animal skin 6 large rocks a +1 long sword a +0 chain mail (15, 15, Depths:2) 4 large rocks a +0 antimagic war axe a +0 animal skin (16, 16, Depths:2) 5 large rocks (58, 64, Depths:2) 4 large rocks (63, 64, Depths:2) 5 large rocks Level 3 of the Depths (43, 9, Depths:3) a +5 demon trident a +0 chain mail (45, 9, Depths:3) a +1 demon trident of draining a +0 chain mail (45, 10, Depths:3) a +1 halberd a +0 chain mail (46, 10, Depths:3) a +0 dagger of venom a +0 robe Level 4 of the Depths