Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 1431212659034058084 171955 senlim the Earth Mage (level 18, -5/113 HPs) Began as a Gargoyle Earth Elementalist on June 7, 2023. Was a High Priest of Sif Muna. Killed from afar by a merfolk aquamancer (22 damage) ... with a torrent of water ... on level 4 of the Shoals. The game lasted 02:07:49 (58615 turns). senlim the Earth Mage (GrEE) Turns: 58615, Time: 02:07:49 Health: -5/113 AC: 24 Str: 11 XL: 18 Next: 2% Magic: 10/34 EV: 14 Int: 29 God: Sif Muna [*****.] Gold: 1456 SH: 7 Dex: 10 Spells: 3/41 levels left rFire + . . W - +3 trident (distort) rCold + . . c - +2 buckler rNeg + . . X - +1 robe {Archmagi} rPois ∞ x - +1 helmet rElec + (no cloak) rCorr . U - +2 pair of gloves SInv . J - +1 pair of boots {Fly} Will ..... s - amulet of Fodixyli {Regen+ Int+4} Stlth + k - ring of protection from cold HPRegen 1.18/turn E - ring of protection from fire MPRegen 0.24/turn %: clarity, archmagi @: lit by a corona, weak-willed, flying, glowing A: sickness immunity, AC +13, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, clarity a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 4 of the Shoals. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 6 branches of the dungeon, and saw 28 of its levels. You also visited: Bailey and Gauntlet. You collected 2068 gold pieces. You spent 612 gold pieces at shops. Inventory: Hand Weapons Q - a +1 heavy trident W - a +3 trident of distortion (weapon) Missiles R - 7 throwing nets Armour c - a +2 buckler (worn) x - a +1 helmet (worn) D - +0 acid dragon scales G - the +0 robe of the Narrow God {Regen+ Int+2} (You found it on level 8 of the Dungeon) Int: It affects your intelligence (+2). Regen: It increases your rate of health regeneration. J - a +1 pair of boots of flying (worn) U - a +2 pair of gloves (worn) X - a +1 robe of the Archmagi (worn) Jewellery a - a ring of resist corrosion k - a ring of protection from cold (left hand) s - the amulet of Fodixyli (around neck) {Regen+ Int+4} (You acquired it on level 2 of the Shoals) [amulet of regeneration] Int: It affects your intelligence (+4). Regen: It increases your rate of health regeneration. u - an amulet of reflection E - a ring of protection from fire (right hand) T - a ring of protection from cold V - a ring of positive energy Wands l - a wand of flame (46) q - a wand of roots (37) y - a wand of quicksilver (3) C - a wand of paralysis (5) O - a wand of digging (7) Scrolls d - 3 scrolls of summoning g - a scroll of silence h - a scroll of blinking j - 4 scrolls of vulnerability m - 5 scrolls of teleportation n - 2 scrolls of brand weapon r - 7 scrolls of immolation A - 5 scrolls of fear H - a scroll of magic mapping I - 4 scrolls of enchant weapon K - 4 scrolls of fog L - 8 scrolls of poison S - 2 scrolls of amnesia Potions b - 7 potions of magic e - 6 potions of invisibility f - 5 potions of lignification i - 4 potions of haste o - 13 potions of curing p - 3 potions of attraction v - 3 potions of heal wounds w - 7 potions of mutation z - 2 potions of berserk rage B - 2 potions of resistance F - 6 potions of might N - 2 potions of brilliance {unknown} P - 2 potions of cancellation Miscellaneous M - a tin of tremorstones (2/2) Skills: - Level 12.9 Fighting - Level 7.9 Polearms - Level 2.0 Armour - Level 8.0 Dodging - Level 5.0 Stealth - Level 5.0 Shields - Level 12.3 Spellcasting - Level 14.3 Conjurations - Level 5.0 Transmutations + Level 6.2 Fire Magic - Level 17.0 Earth Magic - Level 12.1 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Passwall Tmut/Erth 74% N/A 1% 2 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 d - Petrify Tmut/Erth 89% N/A 1% 4 e - Iron Shot Conj/Erth 52% 9d10 1% 6 f - Starburst Conj/Fire 43% 6d12 9% 6 g - Iskenderun's Mystic Conj/Tloc 73% 2d15 1% 4 h - Irradiate Conj/Tmut 42% 3d25 1% 5 i - Orb of Destruction Conj 50% 9d13 10% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 100% 2d8 0% 2 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Scorch Fire 100% 2d9 1% 2 Static Discharge Conj/Air 100% 2-7/arc 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Hailstorm Conj/Ice 73% 3d15 1% 3 Ignite Poison Fire/Tmut/Pois 56% N/A 2% 3 Inner Flame Hex/Fire 52% N/A 3% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 3% 3 Freeze Ice 100% 1d10 4% 1 Slow Hex 100% N/A 4% 1 Summon Small Mammal Summ 100% N/A 4% 1 Frozen Ramparts Ice 52% 1d8 12% 3 Ozocubu's Armour Ice 26% N/A 12% 3 Portal Projectile Hex/Tloc 52% N/A 12% 3 Flame Wave Conj/Fire 86% 2d18 1% 4 Fulminant Prism Conj/Hex 36% 3d18 1% 4 Sticky Flame Conj/Fire 86% 2d10 1% 4 Fireball Conj/Fire 43% 3d17 1% 5 Iskenderun's Battlesphe Conj 100% 2d15 1% 5 Lee's Rapid Deconstruct Erth 54% 3d25* 1% 5 Arcjolt Conj/Air 36% 1d46 6% 5 Freezing Cloud Conj/Ice/Air 31% 6-21 16% 5 Airstrike Air 13% 2d(2-18) 36% 4 Dispel Undead Necr 26% 3d13 36% 4 Passage of Golubria Tloc 26% N/A 36% 4 Summon Lightning Spire Summ/Air 26% N/A 36% 4 Lehudib's Crystal Spear Conj/Erth 52% 10d12 38% 8 Silence Hex/Air 13% N/A 73% 5 Plasma Beam Fire/Air 26% 2x1d42 86% 6 Spellforged Servitor Conj/Summ 36% N/A 87% 7 Death Channel Necr 13% N/A 99% 6 Ozocubu's Refrigeration Ice 13% 4d10 100% 7 Summon Hydra Summ 13% N/A 100% 7 Ignition Fire 34% 3d11 100% 8 Fire Storm Conj/Fire 43% 8d11 100% 9 Cigotuvi's Dreadful Rot Necr/Pois/Air Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (2/4) Lair:3 Slime (0/5) Lair:4 Orc (1/2) D:9 Vaults (0/5) D:14 Depths (0/4) D:15 Bailey (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:3 [ D:12 ? Portals: Trove: D:12 (give +6 demon whip) Annotations: D:1 diggable box Shoals:1 3 runed translucent doors, Wombat's ghost, adept FoFi; popps's ghost, adept GrFi Shoals:3 Bai Suzhen; Polyphemus Spider:1 exclusion: downstairs Spider:2 Arachne Orc:1 !, Erolcha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +13) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You possess an exceptional clarity of mind. Message History Aim: a merfolk impaler, wielding a +0 trident of freezing and wearing a +0 robe (water, 55% to hit) You feel a surge of power! The iron shot hits the merfolk impaler!! The merfolk impaler is moderately wounded. The merfolk impaler misses you. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +0 trident of freezing and wearing a +0 robe (water, moderately wounded, 55% to hit) You feel a surge of power! The iron shot hits the merfolk impaler!!! You kill the merfolk impaler! Sif Muna accepts your kill. You hear a splash. x2 The sea snake closely misses you. Your Fire Magic skill increases to level 5! Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (water, 63% to hit) You feel a surge of power! You miscast Iron Shot. You are very lightly contaminated with residual magic. Nothing appears to happen. The sea snake bites you but does no damage. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (water, 63% to hit) You feel a surge of power! The iron shot hits the sea snake!!! The sea snake is almost dead. The sea snake bites you but does no damage. Unknown command. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (water, severely wounded, 63% to hit) You feel a surge of power! The iron shot hits the sea snake!!! You kill the sea snake! Sif Muna accepts your kill. Unknown command. HP restored. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren moves out of view. Your magical contamination has completely faded away. You start resting. Magic restored. You are a level 17 Gargoyle Earth Elementalist. You are 94% of the way to level 18. Play time: 02:05:53 (57857 turns). Zot will find you in 16001 turns if you stay in this branch and explore no new floors. A merfolk siren comes into view. It is wielding a +0 trident. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (water, wandering, hasn't noticed you, 72% to hit) You feel a surge of power! The iron shot hits the merfolk siren!!! You kill the merfolk siren! Sif Muna accepts your kill. You hear a splash. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. An alligator snapping turtle is nearby! An alligator snapping turtle is nearby! Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - alligator snapping turtle Aim: an alligator snapping turtle (water, wandering, hasn't noticed you) You feel a surge of power! The alligator snapping turtle hisses angrily. Unknown command. Casting: Orb of Destruction (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, ally target) You feel a surge of power! The orb of destruction hits the alligator snapping turtle!!! The alligator snapping turtle is moderately wounded. Unknown command. Casting: Orb of Destruction (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, moderately wounded, ally target) You feel a surge of power! Unknown command. Casting: Orb of Destruction (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, moderately wounded, ally target) You feel a surge of power! The orb of destruction hits the alligator snapping turtle!!! The alligator snapping turtle is severely wounded. The orb of destruction hits the alligator snapping turtle!!! You blow up the alligator snapping turtle! Sif Muna accepts your kill. You start resting. A merfolk aquamancer comes into view. It is wielding a +0 rapier. The merfolk aquamancer shouts! Casting: Orb of Destruction (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (water, 72% to hit) You feel a surge of power! The iron shot hits the merfolk aquamancer!!! The merfolk aquamancer is severely wounded. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (water, severely wounded, 72% to hit) You feel a surge of power! The iron shot hits the merfolk aquamancer!!! You kill the merfolk aquamancer! Sif Muna accepts your kill. You hear a splash. x2 Unknown command. You start resting. A merfolk javelineer comes into view. It is wielding a +3 spear of venom and quivering silver javelins. The merfolk javelineer moves out of view. A merfolk javelineer is nearby! A merfolk javelineer is nearby! You start resting. Magic restored. A merfolk siren comes into view. It is wielding a +0 spear. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (water, wandering, hasn't noticed you, 72% to hit) You feel a surge of power! The iron shot hits the merfolk siren!!! You kill the merfolk siren! Sif Muna accepts your kill. You hear a splash. You start resting. A merfolk is nearby! A merfolk is nearby! Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A merfolk is nearby! Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The merfolk shouts! You reach to attack! You hit the merfolk. Space warps around the merfolk. The merfolk is lightly wounded. The merfolk misses you. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and wearing a +0 robe (water, lightly wounded, 72% to hit) You feel a surge of power! The iron shot hits the merfolk!!! The merfolk is almost dead. The merfolk misses you. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and wearing a +0 robe (water, almost dead, 72% to hit) You feel a surge of power! The iron shot hits the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. x3 You start resting. A merfolk is nearby! Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +7 dagger of venom (water, 72% to hit) You feel a surge of power! The iron shot hits the merfolk!!! The merfolk is almost dead. The merfolk hits you with a +7 dagger of venom. Unknown command. Unknown command. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +7 dagger of venom (water, almost dead, 72% to hit) You feel a surge of power! The iron shot hits the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. You start resting. HP restored. You start resting. A snapping turtle is nearby! The snapping turtle hisses angrily. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (water, 92% to hit) You feel a surge of power! The iron shot hits the snapping turtle!!! The snapping turtle is severely wounded. Unknown command. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (water, severely wounded, 92% to hit) You feel a surge of power! The iron shot hits the snapping turtle!!! You kill the snapping turtle! Sif Muna accepts your kill. You start resting. A merfolk comes into view. It is wielding a +0 trident. A merfolk is nearby! You start resting. Magic restored. A snapping turtle is nearby! The merfolk shouts! You hear a shout! The merfolk unwields a +0 trident. The merfolk wields a +1 sling of flaming. It bursts into flame! The merfolk shoots a sling bullet. The sling bullet closely misses you. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (water, 92% to hit) You feel a surge of power! The iron shot hits the snapping turtle!!! The snapping turtle is heavily wounded. The snapping turtle misses you. The merfolk shoots a sling bullet. You block the sling bullet. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (water, heavily wounded, 92% to hit) You feel a surge of power! The iron shot hits the snapping turtle!!! You kill the snapping turtle! Sif Muna accepts your kill. The merfolk shoots a sling bullet. The sling bullet misses you. You have reached level 18! Unknown command. Unknown command. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +1 sling of flaming and quivering a throwing net (water, 72% to hit) You feel a surge of power! The iron shot hits the merfolk!!! The merfolk is severely wounded. The merfolk shoots a sling bullet. The sling bullet closely misses you. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +1 sling of flaming and quivering a throwing net (water, severely wounded, 72% to hit) You feel a surge of power! The iron shot hits the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. x3 Your Fire Magic skill increases to level 6! A faun is nearby! The faun shouts! The faun gestures at you while chanting. You resist with some effort. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. You block the sling bullet. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 sling (78% to hit) You feel a surge of power! The iron shot hits the faun!!! The faun is almost dead. Unknown command. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a +0 sling (almost dead, 78% to hit) You feel a surge of power! The iron shot misses the faun. The faun points at you and mumbles some strange words. Your willpower is stripped away! Unknown command. A faun is nearby! Unknown command. The faun shoots a sling bullet. The sling bullet closely misses you. A merfolk aquamancer comes into view. It is wielding a +0 rapier of speed and wearing the ring of Maigaeck {rElec rN+ Str+2}. The faun shoots a sling bullet. You block the sling bullet. The merfolk aquamancer moves out of view. You reach to attack! You closely miss the faun. The faun is almost dead. The faun shoots a sling bullet. The sling bullet hits you! You reach to attack! You barely miss the faun. The faun is almost dead. The faun shoots a sling bullet. You block the sling bullet. You reach to attack! You hit the faun. Space warps around the faun. The faun is almost dead. The faun shoots a sling bullet. The sling bullet misses you. You reach to attack! You puncture the faun! You kill the faun! Sif Muna accepts your kill. You hear a splash. x2 No target in view! HP restored. You feel your willpower return. You start resting. Magic restored. Search for what [? for help]? helmet Search for what [Enter for "helmet", or ? for help]? boots Search for what [Enter for "boots", or ? for help]? gloves Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Search for what [Enter for "gloves", or ? for help]? cloak A merfolk comes into view. It is wielding a +0 trident of distortion. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident of distortion and quivering a throwing net (wandering, hasn't noticed you, 72% to hit) You feel a surge of power! The stone arrow hits the merfolk! The merfolk is moderately wounded. The merfolk shouts! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident of distortion and quivering a throwing net (moderately wounded, 72% to hit) You feel a surge of power! The stone arrow hits the merfolk!! The merfolk is severely wounded. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident of distortion and quivering a throwing net (severely wounded, 72% to hit) You feel a surge of power! The stone arrow hits the merfolk! You kill the merfolk! Sif Muna accepts your kill. You now have 1456 gold pieces (gained 21). Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Search for what [Enter for "cloak", or ? for help]? Found a +0 trident. The merfolk siren shouts! The merfolk siren chants a haunting song. You are unaffected. The merfolk siren chants a haunting song. You are unaffected. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (72% to hit) You feel a surge of power! The stone arrow hits the merfolk siren! The merfolk siren is moderately wounded. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded, 72% to hit) You feel a surge of power! The stone arrow misses the merfolk siren. The faun shouts! You hear a shout! A sea snake comes into view. You block the merfolk siren's attack. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded, 72% to hit) You feel a surge of power! The stone arrow hits the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren chants a haunting song. You are unaffected. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (heavily wounded, 72% to hit) You feel a surge of power! The stone arrow hits the merfolk siren!! You kill the merfolk siren! Sif Muna accepts your kill. You hear a splash. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (water, 63% to hit) You feel a surge of power! The stone arrow hits the sea snake! The sea snake is moderately wounded. The faun points at you and mumbles some strange words. You resist with significant effort. The sea snake barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (water, moderately wounded, 63% to hit) You feel a surge of power! The stone arrow misses the sea snake. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet misses you. The sea snake misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (water, moderately wounded, 63% to hit) You feel a surge of power! The stone arrow hits the sea snake!! The sea snake is severely wounded. The sea snake bites you. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (water, severely wounded, 63% to hit) You feel a surge of power! The stone arrow misses the sea snake. The sea snake bites you. A faun comes into view. It is wielding a +0 quarterstaff. The merfolk impaler hits you but does no damage. The faun points at you and mumbles some strange words. Your willpower is stripped away! The sea snake bites you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The merfolk impaler hits you from afar with a +0 trident. The sea snake closely misses you. The faun shoots a sling bullet. The sling bullet hits you! You block the merfolk impaler's attack. The sea snake misses you. The faun casts a spell at you. You are outlined in light. The faun shouts! The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you. The merfolk impaler barely misses you. The sea snake bites you! The faun shoots a sling bullet. The sling bullet hits you but does no damage. The faun shoots a sling bullet. The sling bullet hits you! The merfolk impaler hits you from afar with a +0 trident! The sea snake bites you but does no damage. The sea snake attacks as you move away! The sea snake barely misses you. The merfolk impaler closely misses you. The faun shoots a sling bullet. The sling bullet barely misses you. The sea snake attacks as you move away! The sea snake misses you. The merfolk impaler hits you but does no damage. The faun shoots a sling bullet. The sling bullet hits you! The faun shoots a sling bullet. The sling bullet closely misses you. A merfolk aquamancer comes into view. It is wielding a +0 rapier. The merfolk impaler hits you but does no damage. The sea snake closely misses you. The sea snake attacks as you move away! The sea snake barely misses you. The merfolk aquamancer shouts! The faun shoots a sling bullet. You block the sling bullet. The faun shoots a sling bullet. The sling bullet barely misses you. The merfolk aquamancer gestures at you while chanting. The torrent of water hits you! The wave splashes down. The merfolk aquamancer shouts! You hear a shout! x10; You hear a screech! x4 You hear an angry hiss. You hear a shout! You hear a screech! x2 There is a stone staircase leading up here. The merfolk aquamancer gestures at you while chanting. The ball of steam misses you. You block the merfolk impaler's attack. The faun shoots a sling bullet. The sling bullet hits you. The faun shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * The sea snake closely misses you. The merfolk impaler hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk aquamancer points at you and mumbles some strange words. The torrent of water hits you!! You die... ,,,,,,,..~~~P~~~~~~~~~≈≈≈~~~~~... ,,,,,,,....~....~~~~~~≈≈≈~~~~~... ,,,,,,,...........~~~~~≈≈~~~~~... ^,,,,,,...........cm~)≈≈≈~~~~~... ,,,,,,,.~.~.......§~~≈≈≈≈~~~~~~.. ,,,,,,,.~~~.......§~~≈≈≈≈~~~~~~~. ,,,,***~~~~#.....§.~~≈≈≈≈≈≈≈~~~~~ ,,,,,,*~,,##..)~~§m~~≈≈≈≈≈≈≈≈~~~P ,,,,,,,,,,#~....@S.~~≈≈≈≈≈≈≈≈~~~~ ,,*,,,,,~~~~#~~.§.~~~~≈≈≈≈≈≈≈~~~~ ,,,,,,,,c~~P~~~~~~~~~~~≈≈≈≈≈≈≈≈#~ ,,*,,,,~~~~~#~~~~..c~~~~~≈≈≈≈≈≈~P ,,,,*,,~~~~~~~~....~~~~~~~≈≈≈≈≈~~ ,,,**,,,#~~~~[..#..~~.~...~≈≈≈≈≈~ ,,,*,,,,###m~..##...~~...#.~≈≈≈~~ ~~~,,,,,,,.~~~.,<##......#.~~~~~~ ~~~,,,,,,,~~~~,,,,,,,~~~,,~~~~~~~ You could see a merfolk impaler, a sea snake, a merfolk aquamancer and 2 fauns. Vanquished Creatures A kraken (Shoals:2) Frances (Shoals:1) Ilsuiw (Shoals:2) An emperor scorpion (Lair:3) An orc warlord (Orc:1) 2 very ugly things (D:15) A spark wasp (Spider:2) 4 merfolk impalers A yaktaur captain (D:15) 2 merfolk javelineers (Shoals:2) 2 entropy weavers Harold (D:9) 6 hydras A vault guard (Bailey) 4 catoblepae 8 centaur warriors 7 boulder beetles A rakshasa (D:15) An alligator snapping turtle (Shoals:4) A merfolk avatar (Shoals:1) 3 radroaches (Spider:2) 2 dancing weapons (D:14) 4 two-headed ogres 2 tengu warriors 2 merfolk aquamancers 17 death yaks 6 skysharks 13 sea snakes 5 skeletal warriors (D:13) 4 pharaoh ants A glowing orange brain (D:15) 2 orb spiders (Spider:1) 2 steelbarb worms (Spider:2) 14 harpies A deep elf pyromancer (D:15) An orc sorcerer (D:9) 7 wolf spiders 12 fauns 4 ugly things 5 cyclopes 7 manticores Maurice (D:8) Joseph (D:9) 11 elephants 16 merfolk sirens 6 demonic crawlers 6 water nymphs 5 black mambas 2 molten gargoyles (Lair:4) 16 cane toads 5 torpor snails A kobold demonologist (D:8) 8 komodo dragons A freezing wraith (D:15) An efreet (D:14) 3 rime drakes 2 unseen horrors 5 tengu conjurers 4 trolls 23 merfolk 9 wind drakes 13 tarantellas 8 polar bears Prince Ribbit (Bailey) 6 hornets 31 dream sheep 23 blink frogs 7 snapping turtles 12 jumping spiders 9 slime creatures A centaur simulacrum (D:15) 9 culicivoras 3 vampires 3 wraiths 13 spriggans A shadow (D:11) 3 wyverns 5 water elementals 32 yaks 2 steam dragons 8 basilisks 26 redbacks 4 humans (Bailey) Grum (D:8) 14 vampire mosquitoes 2 wargs (D:9) 3 acid dragons 20 water moccasins Edmund (D:4) Duvessa (D:6) 14 orc warriors 2 ice beasts A sky beast (D:7) 9 black bears A black bear (shapeshifter) (D:15) 5 boggarts 5 ogres 18 wolves 17 centaurs A phantom (D:6) 3 kobold brigands A gnoll sergeant (D:12) 25 bullfrogs 9 scorpions 7 wights Dowan (D:6) 17 killer bees 6 howler monkeys An electric eel (Spider:1) 5 lava snakes (Lair:4) A jelly (D:5) 2 hounds 4 gnoll boudas 12 orc priests 3 iguanas 2 sleepcaps 25 orc wizards 28 gnolls 4 adders (D:3) 4 shadow imps A white imp (D:7) An ufetubus (D:5) 5 worms 7 dart slugs 52 orcs 2 ball pythons 7 bats 7 endoplasms 6 giant cockroaches 13 goblins 18 hobgoblins 11 jackals 16 kobolds 5 quokkas A frilled lizard (D:2) 5 rats 3 rat zombies (D:12) 2 butterflies (D:5) 2 tentacles (Shoals:2) 946 creatures vanquished. Vanquished Creatures (others) A water elemental (Shoals:1) A bush (Lair:3) 74 fungi 310 plants 2 tentacles (Shoals:2) 3 withered plants (Gauntlet) 391 creatures vanquished. Grand Total: 1337 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | senlim the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 120 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 479 | D:1 | Reached skill level 1 in Transmutations 697 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/6 700 | D:1 | Learned a level 2 spell: Passwall 704 | D:1 | Learned a level 3 spell: Stone Arrow 1136 | D:1 | Reached skill level 4 in Earth Magic 1264 | D:1 | Reached skill level 1 in Shields 1376 | D:2 | Reached skill level 1 in Fighting 2018 | D:2 | Reached XP level 4. HP: 25/25 MP: 4/7 2425 | D:3 | Found Fuamoh's Antique Armour Boutique. 2756 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2903 | D:3 | Reached XP level 5. HP: 30/30 MP: 5/8 3543 | D:4 | Noticed an ogre 3929 | D:4 | Reached XP level 6. HP: 35/35 MP: 5/10 4021 | D:3 | Bought a runed robe for 88 gold pieces 4257 | D:4 | Noticed Edmund 4784 | D:5 | Entered Level 5 of the Dungeon 4982 | D:5 | Learned a level 4 spell: Petrify 5044 | D:5 | Reached XP level 7. HP: 40/40 MP: 7/11 5303 | D:5 | You fall into a shaft and drop 1 floor! 5423 | D:5 | Reached skill level 5 in Earth Magic 6312 | D:5 | Found a staircase to the Ecumenical Temple. 6330 | Temple | Entered the Ecumenical Temple 6430 | Temple | Became a worshipper of Sif Muna the Loreminder 6503 | D:6 | Reached XP level 8. HP: 46/46 MP: 11/13 6906 | D:6 | Reached skill level 1 in Invocations 7134 | D:6 | Noticed Dowan 7141 | D:6 | Killed Dowan 7232 | D:6 | Noticed Duvessa 7236 | D:6 | Killed Duvessa 7237 | D:6 | Reached skill level 5 in Stealth 7268 | D:7 | Reached * piety under Sif Muna 7269 | D:7 | Reached skill level 6 in Earth Magic 7431 | D:7 | Reached XP level 9. HP: 50/52 MP: 9/15 8048 | D:7 | Noticed a hornet 8058 | D:7 | Killed a hornet 8059 | D:7 | Reached skill level 5 in Fighting 8390 | D:4 | Killed Edmund 8391 | D:4 | Reached skill level 5 in Shields 8584 | D:5 | Noticed a rust devil 8584 | D:5 | Noticed a rust devil 8817 | D:6 | Reached ** piety under Sif Muna 9048 | D:6 | Reached skill level 7 in Earth Magic 9325 | D:8 | Reached skill level 5 in Spellcasting 9812 | D:8 | Identified the +0 robe of the Narrow God {Regen+ Int+2} 9855 | D:8 | Noticed Grum 9860 | D:8 | Reached XP level 10. HP: 60/60 MP: 13/17 9870 | D:8 | Killed Grum 10107 | D:8 | Noticed Maurice 10129 | D:8 | Killed Maurice 10133 | D:8 | Reached skill level 1 in Conjurations 10693 | D:8 | Found a glowing golden altar of the Shining One. 10694 | D:8 | Found a sacrificial altar of Ru. 10705 | D:8 | Found a white marble altar of Elyvilon. 10708 | D:8 | Found a shimmering altar of Xom. 10708 | D:8 | Found a shadowy altar of Dithmenos. 10712 | D:8 | Found an iron altar of Okawaru. 10715 | D:8 | Found a hide-covered altar of Uskayaw. 10961 | D:3 | Bought a pair of glowing boots for 180 gold pieces 11270 | D:9 | Noticed Joseph 11421 | D:9 | Found a flagged portal. 11459 | Bailey | Entered a bailey 11526 | Bailey | Reached skill level 5 in Dodging 11744 | Bailey | Reached skill level 8 in Earth Magic 11749 | Bailey | Reached *** piety under Sif Muna 11750 | Bailey | Reached skill level 5 in Transmutations 11750 | Bailey | Reached skill level 5 in Invocations 11851 | Bailey | Noticed Prince Ribbit 11854 | Bailey | Killed Prince Ribbit 11873 | Bailey | Noticed a vault guard 11918 | Bailey | Killed a vault guard 11919 | Bailey | Reached XP level 11. HP: 14/66 MP: 3/20 12063 | Bailey | Noticed a vault guard 12374 | D:9 | Noticed Harold 12386 | D:9 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [a neqoxec] 12386 | D:9 | Gained mutation: You are frail. (-10% HP) [a neqoxec] 12416 | D:8 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 12416 | D:8 | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 12416 | D:8 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 12416 | D:8 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 12416 | D:8 | Lost mutation: Potions are less effective at restoring your | health. [potion of mutation] 12594 | D:9 | Found a staircase to the Lair. 13099 | D:9 | Found a staircase to the Orcish Mines. 13282 | D:9 | Reached skill level 9 in Earth Magic 13431 | D:9 | Identified the +0 scale mail "Ohurys" {Regen+ Str+2} 13734 | D:10 | Entered Level 10 of the Dungeon 13743 | D:10 | Noticed a two-headed ogre 14568 | Orc:1 | Entered Level 1 of the Orcish Mines 14589 | Lair:1 | Entered Level 1 of the Lair of Beasts 14648 | Lair:1 | You are sucked into a shaft and drop 1 floor! 15047 | Lair:1 | Reached skill level 5 in Conjurations 15791 | Lair:1 | Reached XP level 12. HP: 74/74 MP: 9/22 16835 | Lair:2 | Reached **** piety under Sif Muna 17327 | Lair:2 | Reached skill level 10 in Earth Magic 18050 | Lair:3 | Noticed a death yak 18050 | Lair:3 | Noticed a death yak 18050 | Lair:3 | Noticed a death yak 18204 | Lair:3 | Noticed a death yak 18204 | Lair:3 | Noticed a death yak 19070 | Lair:3 | Noticed a seven-headed hydra 19070 | Lair:3 | Noticed a boulder beetle 19079 | Lair:3 | Noticed a boulder beetle 19085 | Lair:3 | Noticed a death yak 19085 | Lair:3 | Noticed a death yak 19085 | Lair:3 | Noticed a death yak 19085 | Lair:3 | Noticed a death yak 19231 | Lair:3 | Killed a seven-headed hydra 19344 | Lair:3 | Noticed a seven-headed hydra 20123 | Lair:4 | Reached XP level 13. HP: 80/80 MP: 10/25 20475 | Lair:4 | Found a staircase to the Slime Pits. 20476 | Lair:4 | Found a viscous altar of Jiyva. 20610 | Lair:4 | Reached skill level 11 in Earth Magic 21827 | Lair:3 | Found a hole to the Spider Nest. 21856 | Lair:3 | Found a staircase to the Shoals. 22081 | Orc:1 | Noticed an orc warlord 22254 | D:10 | Learned a level 6 spell: Iron Shot 23066 | D:11 | Found a radiant altar of Vehumet. 23571 | D:11 | Reached skill level 12 in Earth Magic 24666 | D:12 | Found an ancient bone altar of Kikubaaqudgha. 25309 | D:12 | Found Dogeto's Magic Scroll Shoppe. 25315 | D:12 | Bought a scroll of magic mapping for 97 gold pieces 25315 | D:12 | Bought a scroll of identify for 26 gold pieces 25315 | D:12 | Bought a scroll of identify for 26 gold pieces 25315 | D:12 | Bought a scroll of amnesia for 52 gold pieces 25315 | D:12 | Bought a scroll of fear for 52 gold pieces 25315 | D:12 | Bought a scroll of teleportation for 39 gold pieces 25315 | D:12 | Bought a scroll of poison for 52 gold pieces 25565 | D:12 | Found a portal to a secret trove of treasure. 25841 | D:13 | Learned a level 5 spell: Lee's Rapid Deconstruction 25846 | D:13 | Learned a level 4 spell: Iskenderun's Mystic Blast 25867 | D:13 | Found a gate leading to a gauntlet. 25872 | Gauntlet | Entered a Gauntlet 25872 | Gauntlet | Found a transporter. 25872 | Gauntlet | Found a transporter. 25877 | Gauntlet | Found a transporter. 25892 | Gauntlet | Found a transporter. 25902 | Gauntlet | Noticed a quicksilver ooze 25906 | Gauntlet | Found a transporter. 25919 | Gauntlet | Found a transporter. 26007 | Gauntlet | Found a transporter. 26022 | Gauntlet | Found a transporter. 26024 | Gauntlet | Found a large runed translucent door. 26025 | Gauntlet | Found a large runed translucent door. 26026 | Gauntlet | Found a large runed translucent door. 26026 | Gauntlet | Found a large runed translucent door. 26038 | Gauntlet | Found a transporter. 26051 | Gauntlet | Found a transporter. 26084 | Gauntlet | Found a large runed translucent door. 26137 | Gauntlet | Found a transporter. 26139 | Gauntlet | Found a large runed translucent door. 26140 | Gauntlet | Found a large runed translucent door. 26141 | Gauntlet | Found a large runed translucent door. 26141 | Gauntlet | Found a large runed translucent door. 26141 | Gauntlet | Found a runed translucent door. 26141 | Gauntlet | Found a runed translucent door. 26142 | Gauntlet | Found a large runed translucent door. 26142 | Gauntlet | Found a large runed translucent door. 26157 | Gauntlet | Found a large runed translucent door. 26157 | Gauntlet | Found a large runed translucent door. 26158 | Gauntlet | Found a large runed translucent door. 26158 | Gauntlet | Found a large runed translucent door. 26158 | Gauntlet | Found a large runed translucent door. 26161 | Gauntlet | Found a runed translucent gate. 26161 | Gauntlet | Found a runed translucent gate. 26161 | Gauntlet | Found a runed translucent gate. 26162 | Gauntlet | Found a transporter. 26165 | Gauntlet | Found a transporter. 26169 | Gauntlet | Found a transporter. 26175 | Gauntlet | Found a transporter. 26175 | Gauntlet | Found a transporter. 27918 | Lair:5 | Entered Level 5 of the Lair of Beasts 27924 | Lair:5 | Reached skill level 10 in Conjurations 27958 | Lair:4 | Reached skill level 13 in Earth Magic 27978 | Lair:4 | Gained mutation: Your large and strong wings let you fly. | [Gargoyle growth] 27978 | Lair:4 | Reached XP level 14. HP: 85/87 MP: 19/26 29640 | Lair:4 | Reached ***** piety under Sif Muna 30884 | Lair:5 | Received a gift from Sif Muna 30885 | Lair:5 | Got Vecoghum's Guidebook on Damage {god gift} 30892 | Lair:5 | Learned a level 5 spell: Irradiate 30973 | Lair:5 | Reached skill level 14 in Earth Magic 31198 | Lair:5 | Reached skill level 10 in Fighting 31499 | Lair:5 | Reached skill level 1 in Polearms 32528 | Lair:5 | Reached skill level 10 in Spellcasting 34252 | Lair:3 | Reached XP level 15. HP: 92/92 MP: 4/29 36834 | D:9 | Reached skill level 15 in Earth Magic 37050 | D:9 | Killed Harold 37211 | D:9 | Killed Joseph 40648 | D:14 | Found a sparkling altar of Nemelex Xobeh. 40654 | D:14 | Reached skill level 5 in Polearms 40662 | D:14 | Reached skill level 10 in Invocations 41100 | D:14 | Found a gate to the Vaults. 41266 | D:15 | Entered Level 15 of the Dungeon 42190 | D:15 | Reached XP level 16. HP: 100/100 MP: 1/31 42963 | D:9 | Paralysed by an orc sorcerer for 3 turns 43191 | Orc:1 | Received a gift from Sif Muna 43339 | Orc:1 | Got Sif Muna's Annotations on Amassed Electricity {god | gift} 43524 | Orc:1 | Noticed Erolcha 44530 | D:15 | Found a staircase to the Depths. 44718 | Spider:1 | Entered Level 1 of the Spider Nest 44940 | Lair:3 | Learned a level 7 spell: Orb of Destruction 46591 | Spider:2 | Reached skill level 16 in Earth Magic 46663 | Spider:2 | Noticed Arachne 48000 | Spider:2 | Received a gift from Sif Muna 48001 | Spider:2 | Got Sif Muna's Collected Works on Spellbinding and | Bombardment {god gift} 49287 | Shoals:1 | Entered Level 1 of the Shoals 49302 | Shoals:1 | Found a runed translucent gate. 49813 | Shoals:1 | Found a runed translucent gate. 49813 | Shoals:1 | Found a runed translucent gate. 49813 | Shoals:1 | Noticed Wombat's ghost (adept FoFi) 49814 | Shoals:1 | Noticed popps's ghost (adept GrFi) 49815 | Shoals:1 | Identified the +1 robe of Mollehit {+Blink rC- rN+} 49823 | Shoals:1 | Reached XP level 17. HP: 98/106 MP: 11/32 50564 | Shoals:1 | Noticed Frances 50584 | Shoals:1 | Killed Frances 52821 | Shoals:2 | You are sucked into a shaft and drop 1 floor! 52836 | Shoals:3 | Received a gift from Sif Muna 52840 | Shoals:3 | Got Sif Muna's Grimoire of Phlogiston {god gift} 53382 | Shoals:2 | Identified 2 scrolls of acquirement 53385 | Shoals:2 | Acquired the amulet of Fodixyli {Regen+ Int+4} 54657 | Shoals:2 | Noticed a kraken 54663 | Shoals:2 | Killed a kraken 54882 | Shoals:2 | Reached skill level 1 in Armour 55625 | Shoals:3 | Noticed Ilsuiw 55677 | Shoals:3 | Noticed Bai Suzhen 56037 | Shoals:3 | Noticed Polyphemus 56198 | Shoals:2 | Killed Ilsuiw 56199 | Shoals:2 | Reached skill level 17 in Earth Magic 56355 | Shoals:2 | Acquired the Meditations on Luminous Distance 56365 | Shoals:2 | Learned a level 6 spell: Starburst 56487 | Shoals:2 | Reached skill level 1 in Fire Magic 56984 | Shoals:4 | Entered Level 4 of the Shoals 57725 | Shoals:4 | Reached skill level 5 in Fire Magic 58407 | Shoals:4 | Reached XP level 18. HP: 113/113 MP: 21/34 58429 | Shoals:4 | Identified the ring of Maigaeck {rElec rN+ Str+2} 58615 | Shoals:4 | Killed from afar by a merfolk aquamancer Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, serial_corexii_hall, corexii_hall_statues_u, corexii_hall_statues_x, due_unseen_surprise D:2: layout_loops_ring, guppyfry_early_lair_pool D:3: layout_loops_corners, mainiacjoe_overflow_chevrons, serial_shops, nicolae_shop_hallway_plus D:4: layout_loops_corners, corexii_item_surrounded_by_moat, glass_columns_c, minmay_stone_trees_large, uniq_edmund D:5: cheibrodos_iron_armory, layout_cave_pools, minmay_temple_entry_butterflies D:6: layout_layer_cave, uniq_duvessa D:7: layout_basic, minivault_19 D:8: layout_basic, nicolae_overflow_hallway_of_the_gods, uniq_maurice, uniq_grum D:9: kennysheep_ambush_hall, layout_cave_pods, erik_lair_orcish_takeover, orc_0_dummy, enter_bailey_4, uniq_joseph, uniq_harold D:10: layout_basic, minmay_crystal_room D:11: layout_basic, vehumet_altar_wand_db D:12: layout_long_grid, serial_shops, nicolae_shop_just_a_little_nook, nicolae_trove_entry_columns, lemuel_zombie_altar_kikubaaqudgha D:13: layout_basic, gauntlet_entry_generic, minmay_misc_feat_tower D:14: layout_cave_pools, erik_vaults_1, nemelex_xobeh_ov_fountains_minmay D:15: gammafunk_enter_depths_forms, layout_irregular_city, grunt_decor_arrowhead, minmay_microvault Temple: compressed_dpeg_circular_temple Lair:1: wad_woods_04, layout_cave_pods, infiniplex_staircase_pool, uniq_prince_ribbit2 Lair:2: layout_cave_pods Lair:3: nzn_winding_woodlands_medium [nzn_winding_woodlands_5x5_perimeter, nzn_winding_woodlands_5x15_sawtooth, nzn_winding_woodlands_5x5_cross, nzn_winding_woodlands_5x5_closed_star, nzn_winding_woodlands_center_pierced_h, nzn_winding_woodlands_5x5_default, nzn_winding_woodlands_hourglass, nzn_winding_woodlands_5x15_longhouse, nzn_winding_woodlands_5x5_open_star], layout_gridlike, elwin_shoals_entry_stream, nicolae_spider_entry_non_spiders Lair:4: cheibrodos_magma_flow, layout_hall_layers, slime_entry_1 Lair:5: minmay_lair_end_enchanted_forest, layout_loops_ring Shoals:1: layout_shoals, gammafunk_ghost_cemetery, nicolae_shoals_gull_way, uniq_frances Shoals:2: layout_shoals Shoals:3: layout_shoals, uniq_polyphemus, uniq_ilsuiw, uniq_bai_suzhen Shoals:4: shoals_end_grunt_garden, layout_shoals, serial_shops, nicolae_shop_mannequins Spider:1: layout_spider_delve, nicolae_spider_checkerboard Spider:2: layout_cave_pods, nicolae_spider_nooks_and_crannies, uniq_arachne Orc:1: layout_caves, serial_shops, uniq_erolcha Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | ---------------+-------------------------------------------------------+----- Transmutations | 1 2 3 4 5 | 5.0 Earth Magic | 4 5 6 7 8 9 10 13 14 15 16 17 | 17.0 Shields | 1 2 3 4 5 | 5.0 Fighting | 1 2 3 4 5 6 8 9 10 11 12 | 12.9 Dodging | 2 3 4 5 6 7 8 | 8.0 Stealth | 3 4 5 | 5.0 Spellcasting | 3 4 5 6 7 8 10 11 12 | 12.3 Invocations | 1 3 5 7 8 10 11 12 | 12.1 Conjurations | 3 5 7 10 11 12 13 14 | 14.3 Polearms | 3 5 7 | 7.9 Armour | 2 | 2.0 Fire Magic | 5 6 | 6.2 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ---------------------------+-------+-------+-------+-------+-------+-------++------- Melee: Flail | | 25 | 7 | | | || 32 Spear | | | 21 | 397 | 198 | || 616 Trident | | | | | 107 | 163 || 270 Cast: Sandblast | 51 | 111 | 230 | 159 | 3 | 2 || 556 Passwall | | 1 | 7 | 22 | 59 | 18 || 107 Petrify | | | 4 | 32 | 3 | || 39 Stone Arrow | | | 4 | 202 | 330 | 69 || 605 Iron Shot | | | | | 287 | 391 || 678 Ignition | | | | | 1 | || 1 Lee's Rapid Decon | | | | | 1 | || 1 Irradiate | | | | | 2 | 21 || 23 Iskenderun's Myst | | | | | 1 | 28 || 29 Orb of Destructio | | | | | | 7 || 7 Invoke: Channel Magic | | | | 5 | 10 | 4 || 19 Divine Exegesis | | | | | 1 | || 1 Evoke: Wand | | | 4 | 13 | 2 | || 19 Use: Scroll | 4 | 3 | 3 | 9 | 11 | 12 || 42 Potion | | | 1 | 2 | 2 | 2 || 7 Stab: Petrified | | | 7 | 35 | 11 | || 53 Distracted | | | | 1 | | || 1 Sleeping | | | | 1 | | || 1 Armour: Robe | 2 | 18 | 49 | 230 | 263 | 145 || 707 Acid dragon scale | | | | | | 26 || 26 Dodge: Dodged | 4 | 27 | 69 | 310 | 337 | 265 || 1012 Block: Buckler | 3 | 19 | 89 | 386 | 529 | 260 || 1286 Reflection | | | 2 | 9 | 58 | 12 || 81