Seeded DCSS version 0.32-a0-1619-g0d330ff (webtiles) character file. Game seed: 2616925597125261355 (custom seed) 7 senlim the Apothecary (level 2, -2/15 HPs) Began as a Kobold Alchemist on June 30, 2024. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (521 turns). senlim the Apothecary(Kobold Alchemist) Turns: 521, Time: 00:02:00 Health: -2/15 AC: 2 Str: 5 XL: 2 Next: 5% Magic: 3/5 EV: 14 Int: 16 God: Gold: 52 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . (weapon restricted) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ f - ring of poison resistance HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of poison resistance (left hand) Scrolls e - a scroll of brand weapon Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.9 Stealth + Level 2.3 Spellcasting + Level 1.2 Conjurations + Level 3.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: jackal Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Welcome, senlim the Kobold Alchemist. Game seed: 2616925597125261355 (custom seed) Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You open the door. A jackal comes into view. There is an open door here. You close the door. Partly explored, can't reach some places. Partly explored, can't reach some places. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Found a robe and 11 gold pieces. The sting misses the frilled lizard. The frilled lizard closely misses you. The sting misses the frilled lizard. The frilled lizard barely misses you. The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! Magic restored. You now have 11 gold pieces. Found a stone staircase leading down. There is a stone staircase leading down here. c - a scroll labelled SAMOLELOPO Found a stone staircase leading down. There is a stone staircase leading down here. A frilled lizard comes into view. The sting hits the frilled lizard. The frilled lizard is poisoned. The frilled lizard is heavily wounded. You feel a bit more experienced. Magic restored. Found a stone staircase leading up. You see here a frilled lizard corpse. Found 6 stones. You now have 17 gold pieces (gained 6). Found a scroll labelled QAIHEI FEHEUSAPH. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 6 stones. d - a scroll labelled QAIHEI FEHEUSAPH There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You open the door. There is an open door here. You open the door. There is an open door here. A rat comes into view. The sting hits the rat but does no damage. The rat is poisoned. The rat squeaks loudly. The sting hits the rat. The rat looks even sicker. The rat is heavily wounded. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. There is an open door here. There is an open door here. You open the door. A hobgoblin comes into view. The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is moderately wounded. The hobgoblin shouts! The sting misses the hobgoblin. The sting hits the hobgoblin. The hobgoblin looks even sicker. You kill the hobgoblin! As you close the door, it creaks loudly! You start resting. Magic restored. You open the door. There is an open door here. You now have 29 gold pieces (gained 12). e - a scroll labelled FUHAYRUVEO You open the door. There is an open door here. Found a stone staircase leading down. Found 3 poisoned darts. Unknown command. A hobgoblin comes into view. The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The sting misses the hobgoblin. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You kill the hobgoblin! You start resting. Your magical contamination has completely faded away. Magic restored. You see here 3 poisoned darts. You now have 40 gold pieces (gained 11). A bat comes into view. The sting hits the bat. The bat is poisoned. The bat is severely wounded. You kill the bat! You have reached level 2! f - a ring of poison resistance f - a ring of poison resistance (left hand) You now have 52 gold pieces (gained 12). A rat comes into view. Found a runed scarf and 3 stones. The rat squeaks loudly. You hear a bark! x2 The sting hits the rat. The rat is poisoned. The rat is moderately wounded. A jackal comes into view. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded, poisoned, 68% to hit) The sting misses the rat. You kill the rat! Okay, then. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting misses the jackal. A bat comes into view. Unknown command. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The sting misses the jackal. A jackal comes into view. The jackal misses you. The bat attacks as it pursues you! The bat misses you. The bat closely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. The bat barely misses you. You miss the bat. The bat hits you but does no damage. The jackal bites you but does no damage. The jackal completely misses you. The jackal misses you. The bat barely misses you. The jackal attacks as it pursues you! The jackal bites you. The bat hits you. The bat hits you but does no damage. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you but does no damage. There is a stone staircase leading down here. The jackal barely misses you. The jackal completely misses you. You climb downwards. Found 3 stones. There is a stone staircase leading up here. Unknown command. The jackal completely misses you. The jackal bites you but does no damage. The jackal bites you. The jackal completely misses you. You climb upwards. Level annotation: exclusion: jackal The jackal barks! The bat hits you but does no damage. There is a stone staircase leading down here. The bat hits you. The jackal misses you. The jackal bites you. The jackal bites you but does no damage. The jackal barely misses you. You climb downwards. The ribbon worm bites you. There is a stone staircase leading up here. Unknown command. As you read the scroll labelled SAMOLELOPO, it crumbles to dust. You feel aware of your surroundings. You sensed 1 altar. It was a scroll of revelation. The bat barely misses you. The jackal misses you. The jackal completely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Unknown command. As you read the scroll labelled QAIHEI FEHEUSAPH, it crumbles to dust. It is a scroll of identify. e - a scroll of brand weapon The bat misses you. The jackal misses you. The jackal completely misses you. The ribbon worm closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal bites you. You die... ******** **,,,,,,** **,,,,,,,,** *.........,* *.........,* *.........,* *.......(.,* **....@h...,* *,..bhhw...######### ****** *,.................# ,,,,,******,.................# ****,,,,,,,,.................# *****,,,,,,,,,,,..........# *,,,**,,,,,,,,..........## ******,***,,*,,,,,,,..........### ,,,,,,,* *,***,,,,,,##........... You could see a ribbon worm, 3 jackals and a bat. Vanquished Creatures A bat (D:1) 2 hobgoblins (D:1) 2 frilled lizards (D:2) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | senlim the Kobold Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 458 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 521 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, nrook_mini_vaults D:2: layout_rooms, shapermc_ecumenical_altar_rom_forum Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Sting || 16 Use: Scroll || 2 Armour: Robe || 20 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 521 | 507 | 14 | 41 | 398 | 2 | 260.5 | Dungeon | 521 | 507 | 14 | 41 | 398 | 2 | 260.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 376 daAuts D:2: 145 daAuts