senlim Level 1 of the Dungeon (0, 0, D:1) a book of Callings (0, 1, D:1) a +0 whip (0, 2, D:1) a potion of magic (1, 0, D:1) a +0 club (1, 1, D:1) a potion of ambrosia (1, 2, D:1) a potion of invisibility (2, 0, D:1) 15 gold pieces (2, 1, D:1) 7 gold pieces (2, 2, D:1) a scroll of identify (4, -31, D:1) a rat skeleton (9, 14, D:1) a bat corpse (skeletalised by now) (17, -36, D:1) a ball python corpse (skeletalised by now) (18, -11, D:1) 6 stones (19, 3, D:1) a +0 leather armour (24, -23, D:1) a quokka skeleton (34, -26, D:1) a book of Frost (38, -42, D:1) a +0 chain mail (46, -29, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 mace (11, 0, D:2) a +0 robe a hobgoblin corpse (skeletalised by now) (25, 13, D:2) a +0 club (25, 16, D:2) a +0 dagger a goblin skeleton (25, 18, D:2) a +0 dagger a goblin skeleton (27, 13, D:2) a +0 dagger a hobgoblin skeleton a goblin skeleton a hobgoblin skeleton (29, -4, D:2) a stone (36, 5, D:2) a maw talisman (39, 6, D:2) a rat skeleton (46, -1, D:2) a ball python skeleton (49, 8, D:2) a rat corpse (skeletalised by now) (50, -2, D:2) a +0 dagger (50, 18, D:2) a +0 sling a +0 sling (50, 20, D:2) a +0 whip a gnoll skeleton (54, -22, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, -1, D:3) 6 stones (19, -4, D:3) a +0 club (19, 7, D:3) a book of Spatial Translocations (20, -4, D:3) a ball python corpse (skeletalised by now) (22, 13, D:3) a +0 flail (28, 21, D:3) a scroll of teleportation (40, 1, D:3) a bat corpse (skeletalised by now) (42, 20, D:3) a +0 whip a gnoll corpse (skeletalised by now) (42, 22, D:3) 14 gold pieces (44, 19, D:3) an amulet of guardian spirit Level 5 of the Dungeon (0, 0, D:5) a +0 flail (3, -1, D:5) 10 gold pieces (22, -5, D:5) a scroll of poison (26, -7, D:5) a +0 short sword a +0 leather armour (29, -8, D:5) a +0 war axe