Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 5028193338787605214 5 senlim the Chucker (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Sept 6, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (70 turns). senlim the Chucker (Gnoll Wanderer) Turns: 70, Time: 00:00:39 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 80% Magic: 6/6 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 6 javelins (quivered) f - a curare-tipped dart Armour e - a +0 robe (worn) Wands c - a wand of flame (5) Scrolls d - a scroll of teleportation Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 6.4 Throwing + Level 2.4 Armour + Level 0.1 Dodging + Level 2.2 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 2.0 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.2 Invocations + Level 4.4 Evocations + Level 0.1 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 24% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 22% 2 Dazzling Flash Hex/Fire 8% N/A 41% 3 Fugue of the Fallen Necr 2% N/A 54% 3 Anguish Hex/Necr 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Welcome, senlim the Gnoll Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 6 javelins, a wand of flame (5), a scroll of teleportation, a +0 robe, a curare-tipped dart; and the following spell memorised: Slow; and the following spells available to memorise: Dazzling Flash. Okay, then. You open the door. There is an open door here. You pick up a book of Dreams and begin reading... You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to your library. A jackal comes into view. A jackal comes into view. The jackal barks! You hear a bark! A jackal comes into view. A jackal comes into view. The jackal bites you. You hit the jackal but do no damage. The jackal closely misses you. An endoplasm comes into view. You miss the jackal. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal completely misses you. The jackal bites you. You miss the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal completely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. x2 You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. You barely miss the jackal. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. You bite the jackal, but do no damage. The jackal is severely wounded. The jackal completely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal misses you. You hit the jackal. You kill the jackal! The jackal closely misses you. You hit the jackal but do no damage. The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. You bite the jackal, but do no damage. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal closely misses you. You completely miss the jackal. Your bite misses the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. You barely miss the jackal. You bite the jackal, but do no damage. The jackal is almost dead. The jackal closely misses you. x2 You hit the jackal. You kill the jackal! Your Hexes skill increases to level 2! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm completely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. You kill the endoplasm! You closely miss the jackal. The jackal bites you. You die... #.#+#.# #.....# #######.## .........# ########.# #.# #####.# #.....# #@##### #h# #.# #.# ∆ ... ... ... ..... You could see a jackal. Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | senlim the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | senlim set off with the following items: a +0 dagger, 6 | javelins, a wand of flame (5), a scroll of teleportation, a | +0 robe, a curare-tipped dart; and the following spell | memorised: Slow; and the following spells available to | memorise: Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 70 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_basic Skill XL: | 1 | ---------------+----+----- Hexes | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Ranged Weapons | | 0.1 Throwing | | 6.4 Armour | | 2.4 Dodging | | 0.1 Stealth | | 2.2 Shields | | 0.1 Unarmed Combat | | 0.1 Spellcasting | | 4.9 Conjurations | | 0.1 Summonings | | 0.1 Necromancy | | 0.1 Translocations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Alchemy | | 0.1 Invocations | | 0.2 Evocations | | 4.4 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Dagger || 40 Bite || 3 Armour: Robe || 23 Dodge: Dodged || 27