serpent Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -6, D:1) a +0 dagger (14, -34, D:1) a +0 whip (21, 4, D:1) a +0 longbow (30, -36, D:1) a +0 short sword (38, 15, D:1) a +0 club (40, 3, D:1) a +0 flail (41, 8, D:1) a sling Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 11, D:2) a short sword (8, 6, D:2) a short sword (9, -4, D:2) the +0 robe "Paxtemy" {-Tele Harm rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (17, -19, D:2) a ring mail (17, -3, D:2) a +0 dagger a +3 whip (19, -6, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (4, 14, D:3) 6 large rocks (6, 15, D:3) a +0 dagger a +0 sling (6, 16, D:3) 5 large rocks (7, 15, D:3) a +0 dagger a +0 dagger a +0 giant spiked club a +0 club a +0 club a +0 club a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (15, 28, D:3) a +0 dagger (20, 29, D:3) a +0 robe (26, 42, D:3) a +0 dagger a +0 robe an orc corpse (26, 43, D:3) a +0 hand axe an orc corpse (28, 45, D:3) a +0 short sword a +0 chain mail an orc corpse (29, 41, D:3) a +0 dagger a +0 leather armour (29, 44, D:3) a +0 dagger a +0 robe an orc corpse (30, 20, D:3) a +0 hand axe a +3 leather armour (48, 36, D:3) a flail