Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 666 (custom seed) 31 shawaz the Ducker (level 3, -6/25 HPs) Began as a Djinni Fire Elementalist on Feb 6, 2024. Mangled by a gnoll ... wielding a +0 heavy spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:07:04 (240 turns). shawaz the Ducker (Djinni Fire Elementalist) Turns: 240, Time: 00:07:09 Health: -6/25 AC: 2 Str: 7 XL: 3 Next: 40% Gold: 0 EV: 13 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons c - a +0 whip e - a +0 short sword f - a +0 quarterstaff Armour a - a +0 robe (worn) Potions b - a potion of curing {unknown} d - a potion of cancellation {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Staves + Level 3.2 Dodging + Level 2.1 Stealth + Level 0.2 Unarmed Combat + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Magic Dart Conj 56% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin attacks as it pursues you! The hobgoblin hits you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin hits you. Your magical contamination has completely faded away. Your foxfire dissipates! The foxfire hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Your foxfire dissipates! The foxfire hits the hobgoblin. The hobgoblin is almost dead. Okay, then. There are monsters nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The foxfire hits the hobgoblin. You kill the hobgoblin! The foxfire hits the gnoll. The gnoll is moderately wounded. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 heavy spear! You die... ###........#.##.# #............##.# #.###....######.# #. ###..# #.# . #..# #..# #..# #..# #@.# #..# #g.# #.g# #g.# #.=# #........# #.##.!##>.# #. # #... ## #.# You could see 3 gnolls. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ball python (D:2) An endoplasm (D:2) A goblin (D:2) 2 hobgoblins (D:2) 2 kobolds (D:2) A rat (D:2) 11 creatures vanquished. Vanquished Creatures (others) 38 foxfires (D:2) 38 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shawaz the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | shawaz set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 15 | D:2 | Found a shimmering altar of Xom. 106 | D:2 | Reached XP level 2. HP: 13/21 MP: 0/0 196 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 196 | D:2 | Learned a level 1 spell: Magic Dart 240 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_loops_ring, hellmonk_ecumenical_altar_crossroads, minmay_misc_feat_x D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | 3 | 3.2 Fighting | | 0.1 Staves | | 0.1 Unarmed Combat | | 0.2 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 3 Short sword || 1 Quarterstaff || 1 Cast: Foxfire || 23 Armour: Robe || 13 Dodge: Dodged || 20