sheepangoat Level 1 of the Dungeon (0, 0, D:1) a serpent talisman (2, 1, D:1) a +0 dagger 5 stones (5, -27, D:1) a frilled lizard corpse (skeletalised by now) (7, -10, D:1) a +0 whip of venom 5 stones (9, -6, D:1) a frilled lizard skeleton (10, -13, D:1) a +0 club a +0 club 2 stones a goblin skeleton (11, -13, D:1) a quokka skeleton (12, -26, D:1) a +0 dagger a kobold skeleton (13, -16, D:1) a +0 dagger (14, -27, D:1) a rat skeleton (19, -25, D:1) a +0 mace (24, -16, D:1) a bat skeleton (28, -18, D:1) a +0 club a goblin skeleton (29, 8, D:1) a +0 short sword 2 stones (33, -23, D:1) a +0 dagger (33, -21, D:1) a bat corpse (skeletalised by now) (38, 8, D:1) a rat corpse (skeletalised by now) (39, -4, D:1) a bat skeleton (42, -3, D:1) a ring of flight Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 robe (1, 6, D:2) a +0 club (2, 3, D:2) a +0 club a +0 sling a goblin corpse (2, 5, D:2) a +0 club a goblin corpse (2, 6, D:2) a +0 club (3, 1, D:2) 10 gold pieces (3, 3, D:2) 7 gold pieces (3, 6, D:2) a +0 dagger a +0 dagger (3, 7, D:2) a +0 club (4, 1, D:2) 7 gold pieces (4, 2, D:2) 7 gold pieces (4, 6, D:2) a +0 club (4, 7, D:2) a +0 spear a +0 animal skin a +0 helmet (5, 1, D:2) 10 gold pieces (5, 2, D:2) 11 gold pieces (5, 3, D:2) 9 gold pieces (9, -25, D:2) a bat corpse (28, -16, D:2) the +1 robe "Ymmas" {-Tele +Inv rN+ Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. (28, -14, D:2) a +0 club a goblin corpse (30, -22, D:2) a frilled lizard corpse (33, -23, D:2) a +0 leather armour