Dungeon Crawl Stone Soup version 0.34-a0-934-g5b29d69663 (webtiles) character file. Game seed: 18275931411401621183 18 slambob the Conjurer (level 2, -6/19 HPs) Began as a Human Conjurer on Oct 11, 2025. Mangled by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:05:38 (593 turns). slambob the Conjurer (Human Conjurer) Turns: 593, Time: 00:05:38 Health: -6/19 AC: 2 Str: 7 XL: 2 Next: 66% Magic: 3/5 EV: 11 Int: 13 God: Gold: 69 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) e - +5 hand axe "Omypremag" {flame, rC+ Int-5 Dex+3} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - the +5 hand axe "Omypremag" (weapon) {flame, rC+ Int-5 Dex+3} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Missiles b - a throwing net d - 5 poisoned darts Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of might {unknown} Skills: + Level 0.2 Fighting + Level 2.1 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 6% 2 Apportation Tloc 2% N/A 26% 1 Fulminant Prism Conj/Alch 3% 3d5 71% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 71% 4 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. The kobold shouts! The endoplasm jiggles. The endoplasm hits you. You hit the endoplasm. You burn the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm. You burn the endoplasm. You kill the endoplasm! You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 mace. x2 You hit Terence. You burn Terence. Terence is heavily wounded. An endoplasm comes into view. Terence misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. You completely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" ##### #..... #...... ....... ....... #######....?.. #..@@KJ....... #.#####......$ #######.# #...... #.......#### #..... ...........#######.# ................# # ...........####... ........#.## ........#..# You could see Terence, an endoplasm and a kobold. Vanquished Creatures A dart slug (D:1) 2 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 4 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 4 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slambob the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 153 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 559 | D:1 | You fall into a shaft and drop 1 floor! 559 | D:2 | Identified the +5 hand axe "Omypremag" {flame, rC+ Int-5 | Dex+3} 578 | D:2 | Noticed Terence 593 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_rooms, minmay_misc_feat_tiny, hex_intersection D:2: layout_rooms, nicolae_half_adder, uniq_natasha, uniq_terence Action || total ---------------------------++------- Attack: Normal || 71 Melee: Unarmed || 14 Dagger || 50 Hand axe || 7 Throw: Dart || 3 Cast: Magic Dart || 23 Armour: Robe || 66 Dodge: Dodged || 68 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 594 | 594 | 0 | 121 | 252 | 2 | 297.0 | Dungeon | 594 | 594 | 0 | 121 | 252 | 2 | 297.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 558 daAuts D:2: 35 daAuts