Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 767862192369256076 123 slambob the Magician (level 4, -1/40 HPs) Began as a Troll Hedge Wizard on Dec 11, 2025. Slain by a water moccasin (3 damage) ... on level 3 of the Dungeon. The game lasted 00:11:14 (2171 turns). slambob the Magician (Troll Hedge Wizard) Turns: 2171, Time: 00:11:15 Health: -1/40 AC: 4 Str: 24 XL: 4 Next: 80% Magic: 1/6 EV: 9 Int: 10 God: Gold: 183 SH: 0 Dex: 11 Spells: 5/7 levels left rFire . . . (100%) - Claws rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - melded +0 hat rElec . (100%) (cloak unavailable) rCorr . (100%) (no amulet) SInv . h - +6 ring of strength Will ..... (no ring) Stlth ++ e - quill talisman HPRegen 1.06/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -1), quill-form A: quills, large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +1 dagger of venom g - the +4 hand axe of Callousness {freeze, *Corrode Fly rC+ rN++} (You took it off a goblin on level 2 of the Dungeon) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. Armour b - a +0 robe (worn) c - a +0 hat (melded) Jewellery d - a ring of flight h - a +6 ring of strength (worn) Talismans e - a quill talisman (worn) Scrolls c - a scroll of noise {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} k - a scroll of fog {unknown} m - a scroll of immolation {unknown} n - 2 scrolls of poison {unknown} o - 3 scrolls of teleportation {unknown} q - a scroll of revelation {unknown} u - a scroll of blinking {unknown} v - a scroll of amnesia {unknown} Potions g - 2 potions of magic d - a potion of mutation {unknown} f - a potion of moonshine {unknown} j - 2 potions of attraction {unknown} l - a potion of curing {unknown} p - a potion of might {unknown} Skills: + Level 0.4 Fighting + Level 2.2 Dodging + Level 1.3 Stealth + Level 2.1 Unarmed Combat + Level 2.3 Spellcasting + Level 1.6 Conjurations + Level 0.6 Summonings + Level 0.7 Necromancy + Level 0.6 Translocations + Level 1.0 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 16% 1 b - Soul Splinter Necr 8% N/A 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 32% 2 Blink Tloc 4% N/A 34% 2 Call Imp Summ 4% N/A 34% 2 Mephitic Cloud Conj/Alch/Air 2% N/A 58% 3 Martyr's Knell Necr/Summ 2% N/A 92% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Death Channel Necr 1% N/A 100% 6 Summon Horrible Things Summ 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, weak, ally target, soul-splintered, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you but does no damage. Your soul wisp closely misses the water moccasin. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, weak, ally target, soul-splintered, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. You feel sick. The water moccasin bites you but does no damage. Your soul wisp barely misses the water moccasin. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, weak, ally target, soul-splintered, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. You feel sick. The water moccasin closely misses you. The water moccasin barely misses you. Your soul wisp touches the water moccasin but does no damage. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, weak, ally target, soul-splintered, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin closely misses you. Your soul wisp closely misses the water moccasin. You miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin is struck by your quills. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... #... #.##.# # #... #†##.# #...##.#... #....#.#..# #......#..# #...#..# #.. #..# ## #.S# #*@# #..# #... ##.## #.# ... .#. . . You could see a water moccasin (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A clockroach (D:3) 6 adders (D:2) 2 dart slugs (D:2) An orc (D:3) 2 ribbon worms 5 hobgoblins 3 quokkas (D:2) 2 ball pythons 5 bats 2 endoplasms A frilled lizard (D:1) 10 goblins 7 kobolds 3 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slambob the Troll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 256 | D:1 | Reached XP level 2. HP: 23/24 MP: 4/4 840 | D:2 | Reached skill level 1 in Unarmed Combat 846 | D:2 | Identified the +4 hand axe of Callousness {freeze, *Corrode | Fly rC+ rN++} 905 | D:2 | Reached XP level 3. HP: 26/31 MP: 2/5 1040 | D:2 | Learned a level 1 spell: Soul Splinter 1057 | D:2 | Found Zeoz's Jewellery Boutique. 1214 | D:2 | Reached XP level 4. HP: 40/40 MP: 6/6 2140 | D:3 | Reached skill level 1 in Shapeshifting 2143 | D:3 | Encountered a water moccasin 2171 | D:3 | HP: 2/40 [water moccasin (2)] 2171 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, item_on_display_a_b, chequers_serial_rivers_room_b, nicolae_houndstooth_variations D:2: layout_basic, serial_shops, shop, kennysheep_another_room, grunt_decor_resistance D:3: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 1 2 | 2.1 Dodging | 2 | 2.2 Shapeshifting | 1 | 1.0 Fighting | | 0.4 Stealth | | 1.3 Spellcasting | | 2.3 Conjurations | | 1.6 Summonings | | 0.6 Necromancy | | 0.7 Translocations | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 109 | 46 || 155 Melee: Unarmed | 105 | 46 || 151 Dagger | 4 | || 4 Punch | | 2 || 2 Cast: Magic Dart | 21 | 19 || 40 Soul Splinter | | 3 || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 95 | 41 || 136 Dodge: Dodged | 73 | 25 || 98 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2167 | 2160 | 7 | 132 | 1241 | 3 | 722.3 | Dungeon | 2167 | 2160 | 7 | 132 | 1241 | 3 | 722.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1153 daAuts D:1: 758 daAuts D:3: 255 daAuts