Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 15041102497794087429 46 slambob the Conjurer (level 3, -11/16 HPs) Began as a Spriggan Conjurer on Dec 13, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (23 damage) ... on level 2 of the Dungeon. The game lasted 00:07:09 (1278 turns). slambob the Conjurer (Spriggan Conjurer) Turns: 1278, Time: 00:07:10 Health: -11/16 AC: 2 Str: 5 XL: 3 Next: 46% Magic: 6/8 EV: 16 Int: 19 God: Gold: 72 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv + (no ring) Will ..... (no ring) Stlth ++ HPRegen 0.22/turn MPRegen 0.11/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) d - a +2 heavy hand axe Armour a - a +0 robe (worn) Jewellery c - an amulet of magic regeneration Scrolls c - a scroll of poison {unknown} e - a scroll of identify {unknown} Potions d - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 3.2 Stealth + Level 3.1 Spellcasting + Level 3.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 40% 2d8 7% 1 Kinetic Grapnel Frge 12% 1d4 16% 1 Call Imp Summ 6% N/A 22% 2 Teleport Other Tloc 3% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Uskayaw Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History The ogre is heavily wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The endoplasm quivers. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You encounter a ball python. You hit the endoplasm. The endoplasm is heavily wounded. The ball python hisses angrily. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is severely wounded. The ogre barely misses you. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is severely wounded. The ogre misses you. The endoplasm freezes you. You are frozen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Magic courses through your body. The endoplasm freezes you. You are frozen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ############## ##### #....O.......# ....#####.#.####.###.# ###.#.##....# #.# #.....O#..# #.# #.#.##...## #.# #....##.## #.# .....#....# #O# ###....#### #@# ......##### #J# ........... #S# #.......... #.# #.......### ... #.......## .## #.......... . .....#..### .. .....#..# You could see an ogre, an endoplasm and a ball python. Vanquished Creatures An adder (D:2) A gnoll (D:1) 2 dart slugs (D:1) 3 endoplasms (D:1) 5 hobgoblins A quokka (D:1) A ball python (D:1) 4 bats (D:1) A frilled lizard (D:2) 7 goblins A kobold (D:1) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slambob the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 157 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 711 | D:1 | Reached XP level 3. HP: 16/16 MP: 6/8 1144 | D:2 | Learned a level 2 spell: Searing Ray 1192 | D:2 | Encountered an ogre 1226 | D:2 | Found a hide-covered altar of Uskayaw. 1278 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_ring, serial_park_tiny_pond, palyth_stone_intersect, minivault_14 D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.7 Spellcasting | 3 | 3.1 Dodging | | 2.8 Stealth | | 3.2 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Dagger || 11 Cast: Magic Dart || 53 Searing Ray || 4 Drink: Magic || 1 Armour: Robe || 6 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 954 | 945 | 9 | 212 | 391 | 2 | 477.0 | Dungeon | 954 | 945 | 9 | 212 | 391 | 2 | 477.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 822 daAuts D:2: 131 daAuts