Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 2357137272328136094 35 slambob the Conjurer (level 3, 0/16 HPs) Began as a Spriggan Conjurer on Dec 28, 2025. Killed from afar by a dart slug (4 damage) ... with a slug dart ... on level 2 of the Dungeon. The game lasted 00:08:16 (1161 turns). slambob the Conjurer (Spriggan Conjurer) Turns: 1161, Time: 00:08:16 Health: 0/16 AC: 2 Str: 5 XL: 3 Next: 16% Magic: 2/8 EV: 16 Int: 19 God: Gold: 77 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) e - +8 dagger "Deimeech" {protect, *Rage rElec Will+++ SInv} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no amulet) SInv + d - ring of resist corrosion Will +++.. (no ring) Stlth ++ HPRegen 0.22/turn MPRegen 0.11/turn %: random rage (20%) @: on berserk cooldown, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 falchion e - the +8 dagger "Deimeech" (weapon) {protect, *Rage rElec Will+++ SInv} (You found it on level 2 of the Dungeon) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery d - a ring of resist corrosion (worn) f - a ring of positive energy Scrolls c - 2 scrolls of identify {unknown} r - a scroll of revelation h - a scroll of enchant weapon {unknown} j - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} b - a potion of brilliance Skills: + Level 0.2 Short Blades + Level 2.7 Dodging + Level 3.0 Stealth + Level 2.9 Spellcasting + Level 3.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Terence shouts! Terence bares his teeth. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The dart slug launches a dart at you. The slug dart misses you. The searing ray hits Terence. Terence is severely wounded. You barely miss Terence. Terence is severely wounded. You stop channelling your searing ray. Terence closely misses you. You barely miss Terence. Terence is severely wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 morningstar! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (severely wounded, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence misses you. The dart slug launches a dart at you. The slug dart hits you. You die... ..# .# .♣ ♣.♣ g♣ .... ♣.♣ .# ♣.♣.♣#♣.♣#♣.♣# . .## ......♣.♣....###.# .. ♣w♣.♣.♣.♣.♣.♣....# .# #...w.♣.♣.....# .# #...........#.. .####### #......@.......# .......# #......@........ .#####.###..........##..# ....##...#..........# .. ....#...............# # .#####................ .#####.†#............. ......†.#.......##.#..# ..#####.#######....... You could see Terence and a dart slug. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) An orc (D:2) 2 endoplasms (D:1) 2 hobgoblins (D:2) 3 jackals (D:2) 2 quokkas (D:1) 6 ball pythons 6 bats (D:1) 5 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slambob the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 230 | D:1 | Reached XP level 2. HP: 12/13 MP: 0/6 709 | D:1 | Identified the inkwell talisman of Piomaol {Rampage rC- | rN+} 861 | D:1 | Learned a level 2 spell: Searing Ray 1055 | D:2 | Identified the +8 dagger "Deimeech" {protect, *Rage rElec | Will+++ SInv} 1114 | D:2 | Reached XP level 3. HP: 16/16 MP: 8/8 1150 | D:2 | Encountered Terence 1161 | D:2 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_rooms, grunt_decor_junction D:2: layout_basic, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_lined_3_way, infiniplex_forest_lined_3, infiniplex_forest_straight_4, infiniplex_forest_lined_room_2, infiniplex_forest_straight_2, infiniplex_forest_clump_small, kennysheep_big_empty_room, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.7 Short Blades | | 0.2 Dodging | | 2.7 Stealth | | 3.0 Spellcasting | | 2.9 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Dagger || 26 Falchion || 4 Cast: Magic Dart || 40 Searing Ray || 6 Drink: Brilliance || 1 Read: Revelation || 1 Armour: Robe || 12 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 954 | 918 | 36 | 294 | 311 | 2 | 477.0 | Dungeon | 954 | 918 | 36 | 294 | 311 | 2 | 477.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 814 daAuts D:2: 140 daAuts