slambob Level 1 of the Dungeon (0, 0, D:1) a parchment of Magic Dart (4, -36, D:1) a frilled lizard corpse (skeletalised by now) (9, 6, D:1) a +0 pair of boots (11, -31, D:1) a bat skeleton (18, -23, D:1) a +0 club (20, -26, D:1) a +0 short sword (22, -30, D:1) a ball python skeleton (27, -19, D:1) a +0 club a goblin skeleton (27, 19, D:1) a bat skeleton (31, 1, D:1) a quokka corpse (skeletalised by now) (31, 14, D:1) a rat skeleton (32, -19, D:1) a rat skeleton (32, 12, D:1) 2 silver javelins (33, 9, D:1) a jackal corpse (skeletalised by now) (37, -19, D:1) the inkwell talisman "Kefinu Fooll" {rN+ Slay+3} [inkwell talisman] rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (37, 22, D:1) a +0 hand axe (39, -20, D:1) a kobold skeleton (39, 20, D:1) a ball python corpse (skeletalised by now) (41, -30, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (41, -7, D:1) a jackal skeleton (46, -7, D:1) a jackal skeleton (48, 6, D:1) a rat skeleton (49, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (50, -27, D:1) a +0 club a stone (50, -25, D:1) a bat corpse (skeletalised by now) (51, -30, D:1) a +0 helmet (54, 1, D:1) a quokka skeleton (59, 15, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (67, -13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (4, 0, D:2) a +0 robe (15, -6, D:2) a bat skeleton (17, 0, D:2) an adder corpse (skeletalised by now) (18, -7, D:2) a scroll of enchant armour (25, -15, D:2) a frilled lizard skeleton (25, -14, D:2) a +0 short sword a kobold corpse (skeletalised by now) (33, 23, D:2) a +0 rapier (41, 3, D:2) a +0 club a goblin corpse (45, -6, D:2) a +0 hand axe (55, 4, D:2) a rat corpse (58, 14, D:2) a +0 short sword 3 stones a kobold corpse