slambob Level 1 of the Dungeon (2, 17, D:1) 3 poisoned darts (4, 7, D:1) a +0 club (5, 8, D:1) a +0 whip 4 stones (11, -17, D:1) a +0 leather armour (17, 20, D:1) a +0 sling (19, 19, D:1) a parchment of Mephitic Cloud (23, -9, D:1) a +0 club 5 stones a kobold skeleton (24, -9, D:1) a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton (24, 36, D:1) a +0 dagger a goblin corpse (skeletalised by now) (25, 11, D:1) a +0 robe (30, -12, D:1) a +0 ring mail (34, -7, D:1) a rat skeleton (46, 0, D:1) a +2 dagger of electrocution (49, 4, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (8, -19, D:2) a +0 dagger (8, -16, D:2) a ball python skeleton a hobgoblin skeleton (9, -10, D:2) a hobgoblin skeleton (11, -30, D:2) a +0 dagger (11, -20, D:2) a +0 club (13, -20, D:2) a bat skeleton (14, -24, D:2) a +0 dagger a +0 sling a goblin skeleton (14, -23, D:2) a +0 scale mail (37, 2, D:2) a frilled lizard corpse (skeletalised by now) (42, -8, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Kigroc's Assorted Antiques the -1 pair of boots of Tender Moments {rF+} (364 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 short sword (81 gold) the +4 scale mail of Leaves {+Blink rElec rPois Str+2} (1441 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. a scroll of teleportation (81 gold) a scroll of teleportation (81 gold) a scroll of identify (54 gold) a +0 sling (40 gold) (17, 10, D:3) a +0 dagger (18, 8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (19, -11, D:3) a +0 whip (20, 7, D:3) a ball python skeleton (33, -6, D:3) a +0 club a +0 club a goblin skeleton a goblin skeleton (34, -7, D:3) a +0 spear a +0 animal skin a +0 helmet of sniping the hobgoblin skeleton of Robin (35, -5, D:3) a +1 dagger of flaming a goblin skeleton (37, -13, D:3) a +0 dagger a +0 club a goblin skeleton a goblin skeleton (37, -12, D:3) a +0 dagger a +0 club a +0 sling a goblin skeleton a goblin skeleton (40, -1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (48, -2, D:3) a ball python corpse (skeletalised by now) (49, -2, D:3) a hobgoblin corpse (skeletalised by now) (53, 0, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 whip (3, 4, D:4) the +2 helmet of Repulsion {rElec rCorr Str+3 Dex-5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (12, 4, D:4) a +0 dagger 3 stones a kobold skeleton (13, -15, D:4) a +0 dagger a stone (15, 4, D:4) a +0 club (16, 5, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton an orc skeleton (17, 13, D:4) a +1 flail of protection a +0 leather armour an orc skeleton (24, 11, D:4) a +0 dagger 2 stones a +2 buckler a kobold skeleton (53, -2, D:4) the +5 chain mail of Hedge Wizardry {+Inv rF+} +Inv: It lets you turn invisible. rF+: It protects you from fire. It cannot be enchanted further. Level 5 of the Dungeon (5, 4, D:5) a +0 falchion an orc corpse (skeletalised by now) (9, -7, D:5) a +0 dagger (14, -13, D:5) the inkwell talisman of Slovenliness {rC- rN+++ rCorr Str+5} [inkwell talisman] rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (16, -15, D:5) a +0 giant club an ogre skeleton (23, 25, D:5) a +0 chain mail (34, -16, D:5) a +0 trident (34, -13, D:5) a hound skeleton (35, -8, D:5) a +0 ring mail (46, -12, D:5) a hound skeleton (46, -11, D:5) a +0 club a +0 spear a quokka skeleton a gnoll skeleton (46, -10, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) 6 atropa-tipped darts (2, -16, D:6) a +0 dagger a +0 robe a wand of flame (21) (8, -27, D:6) a +5 ring of evasion (8, -11, D:6) a +1 dagger of venom a +0 robe (9, -20, D:6) a +0 club a +0 leather armour (12, -11, D:6) a +0 dagger a +0 robe