Dungeon Crawl Stone Soup version 0.35-a0-254-gbd006bb7f2 (webtiles) character file. Game seed: 1238386479086751624 114 slambob the Sneak (level 4, 0/21 HPs) Began as a Spriggan Conjurer on Apr 3, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:10:01 (2539 turns). slambob the Sneak (Spriggan Conjurer) Turns: 2539, Time: 00:10:01 Health: 0/21 AC: 3 Str: 5 XL: 4 Next: 67% Magic: 5/10 EV: 16 Int: 19 God: Gold: 189 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no amulet) SInv + (no ring) Will ..... (no ring) Stlth +++ HPRegen 0.23/turn MPRegen 0.12/turn %: no passive effects @: lethally poisoned (0 -> -5), very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls c - a scroll of blinking {unknown} e - 4 scrolls of poison {unknown} h - 2 scrolls of immolation {unknown} j - a scroll of fog {unknown} m - 3 scrolls of identify {unknown} q - a scroll of noise {unknown} u - a scroll of summoning {unknown} v - a scroll of teleportation {unknown} y - a scroll of acquirement {unknown} Potions k - a potion of moonshine {unknown} d - a potion of heal wounds {unknown} f - a potion of attraction {unknown} l - a potion of might {unknown} n - 2 potions of mutation {unknown} o - 2 potions of ambrosia {unknown} p - a potion of enlightenment {unknown} s - a potion of curing {unknown} Skills: + Level 0.7 Short Blades + Level 3.2 Dodging + Level 5.2 Stealth + Level 3.7 Spellcasting + Level 3.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Kiss of Death Conj/Necr 40% 2d8 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 3% N/A 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Animate Dead Necr 3% N/A 80% 4 Arcjolt Conj/Air 5% 1d15 88% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History You kill the bat! You see here a bat corpse. You see here a bat corpse. You see here an adder corpse. You encounter a water moccasin. Found an escape hatch in the floor. A water moccasin is nearby! Found a wooden wand and 7 gold pieces. You encounter an adder. The water moccasin hisses angrily. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (63% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The water moccasin bites you. The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. You feel very sick. The water moccasin barely misses you. The water moccasin closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You die... #..[...# #. #.###.###.# #. #S# #.# #.#######. #.# #.###......... ##.###.....#######. # ##$/.##†#.### #. ##.#.....#.#.# ##. ##..>.......#†# ######.. ......S@....#.# #......# ##.........##.###.####.. ##.#.....###....<# ##. # ##...## ####### ## ##.## #.# #.# ..# You could see a water moccasin and an adder (asleep). Vanquished Creatures A gnoll (D:1) 6 adders 3 dart slugs 2 ribbon worms (D:2) An orc (D:3) An endoplasm (D:2) 3 hobgoblins 2 jackals (D:2) 2 quokkas (D:1) 8 ball pythons 6 bats 3 frilled lizards 4 goblins 10 kobolds 5 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slambob the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 122 | D:1 | Reached XP level 2. HP: 9/13 MP: 0/6 750 | D:1 | Learned a level 2 spell: Searing Ray 1124 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/8 1553 | D:2 | Reached skill level 4 in Stealth 1557 | D:2 | Reached XP level 4. HP: 8/21 MP: 0/10 2365 | D:3 | Learned a level 1 spell: Kiss of Death 2512 | D:3 | Reached skill level 5 in Stealth 2528 | D:3 | Encountered a water moccasin 2539 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic D:2: layout_basic, minmay_pentomino_z2, mrwooster_statue_mirror, minmay_vboxes D:3: layout_loops_ring, kennysheep_nondescript, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 3 | 3.4 Dodging | 3 | 3.2 Spellcasting | 3 | 3.7 Stealth | 4 5 | 5.2 Short Blades | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 56 | 33 || 89 Melee: Dagger | 56 | 33 || 89 Cast: Magic Dart | 29 | 3 || 32 Searing Ray | 8 | 12 || 20 Drink: Magic | 1 | || 1 Stab: Sleeping | 5 | 4 || 9 Armour: Robe | 18 | 18 || 36 Dodge: Dodged | 64 | 37 || 101 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1920 | 1886 | 34 | 397 | 938 | 3 | 640.0 | Dungeon | 1920 | 1886 | 34 | 397 | 938 | 3 | 640.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 907 daAuts D:1: 770 daAuts D:3: 242 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+