Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 13305995769804926844 38 slambob the Sneak (level 3, -7/16 HPs) Began as a Spriggan Conjurer on Apr 26, 2026. Mangled by a gnoll ... wielding a +0 halberd (13 damage) ... on level 2 of the Dungeon. The game lasted 00:06:24 (1828 turns). slambob the Sneak (Spriggan Conjurer) Turns: 1828, Time: 00:06:25 Health: -7/16 AC: 2 Str: 3 XL: 3 Next: 25% Magic: 5/8 EV: 16 Int: 21 God: Gold: 118 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv + (no ring) Will ..... (no ring) Stlth ++ HPRegen 0.22/turn MPRegen 0.11/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of amnesia {unknown} j - a scroll of enchant armour {unknown} Potions d - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 4.0 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 19% 2 Call Imp Summ 6% N/A 19% 2 Scorch Fire 6% 2d5 19% 2 Call Canine Familiar Summ 3% N/A 36% 3 Gloom Hex/Necr 6% N/A 36% 3 Ozocubu's Armour Ice 3% N/A 36% 3 Passwall Erth 3% N/A 36% 3 Swiftness Air 3% N/A 36% 3 Flame Wave Conj/Fire 10% 2d6 54% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History The adder is almost dead. The adder closely misses you. You hit the adder. You kill the adder! You encounter a gnoll. It is wielding a +0 club. Found an escape hatch in the floor. You closely miss the frilled lizard. The frilled lizard barely misses you. The gnoll misses you. You encounter a gnoll. It is wielding a +0 club. The frilled lizard attacks as it pursues you! The frilled lizard completely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +3 halberd! Ouch! That really hurt! There is an escape hatch in the ceiling here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Magic courses through your body. The frilled lizard bites you. The gnoll misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (63% to hit) The searing ray hits the frilled lizard. You kill the frilled lizard! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll shouts! The gnoll completely misses you. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .# #..###.#####.j.j. ## #..# #<# ...> ....# #.# ... # #.# #j# #. #.# #.# #.# #j# ############.# #j# ..........##.###.# #... ########...†...#@# #..# #.#####.#.# #..# #.# #.#.# #..# #.# #.#># #..# ########.# #.#.# #..# .........#####.#.##########..#### ########.......#................. ####........########..#### ########.# #..# You could see 3 gnolls. Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 endoplasms 4 hobgoblins 7 ball pythons 4 bats A frilled lizard (D:2) 7 goblins A kobold (D:1) A rat (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slambob the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 244 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 1613 | D:2 | Reached XP level 3. HP: 16/16 MP: 1/8 1730 | D:2 | Reached skill level 4 in Stealth 1825 | D:2 | Learned a level 2 spell: Searing Ray 1828 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic, minmay_shallow_snake_nest D:2: layout_loops_ring, grunt_ministairs_9, grunt_decor_cap Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 | 3.3 Spellcasting | 3 | 3.3 Stealth | 4 | 4.0 Dodging | | 2.7 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Short sword || 24 Cast: Magic Dart || 42 Searing Ray || 1 Drink: Magic || 1 Stab: Sleeping || 3 Armour: Robe || 10 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1345 | 1336 | 9 | 362 | 626 | 2 | 672.5 | Dungeon | 1345 | 1336 | 9 | 362 | 626 | 2 | 672.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 968 daAuts D:2: 376 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+