Seeded DCSS version 0.34-a0-1283-gfb7a264d33 (webtiles) character file. Game seed: 4334695257546049407 (custom seed) 13 sleepybird the Conjurer (level 2, -2/19 HPs) Began as a Merfolk Conjurer on Nov 17, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:14:11 (1333 turns). sleepybird the Conjurer (Merfolk Conjurer) Turns: 1333, Time: 00:14:12 Health: -2/19 AC: 3 Str: 7 XL: 2 Next: 37% Magic: 1/5 EV: 11 Int: 17 God: Gold: 28 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-2 -> -4) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. You spent 22 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles d - a throwing net (quivered) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls c - a scroll of teleportation {unknown} e - 4 scrolls of fear {unknown} h - 2 scrolls of revelation {unknown} Potions m - a potion of might f - a potion of curing {unknown} d - a potion of moonshine {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting * Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 2% N/A 50% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Starburst Conj/Fire 4% 6d3 100% 6 Fulsome Fusillade Conj/Alch 4% (3-5)d6 100% 8 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ?*(=[ Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you but does no damage. Throw: throwing net Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 29% to hit) Okay, then. Unknown command. Unknown command. Magic courses through your body. You feel sick. The adder bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 60% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. x2 The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #### #.. #.# ##### #######.# ####S@.# #.......# #....#[# #.#.....# ##.##...#####.#.#...### #......!..............† #...:.........###...### #..########.#.# ##.#### ... #.#.# #.# #. #. #.#.# #.###. #.#.# #..... You could see an adder. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats A goblin (D:1) 3 kobolds (D:1) 3 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleepybird the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 122 | D:1 | Found Keifecik's Jewellery Shop. 152 | D:1 | Found Fuireely's Armour Emporium. 349 | D:1 | Found Xuatz's Antique Weapon Shoppe. 349 | D:1 | Found Hiwetes's General Store. 512 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 558 | D:1 | Learned a level 2 spell: Searing Ray 798 | D:1 | Found Necvuah's Magic Scroll Shoppe. 1121 | D:1 | Bought a scroll of identify for 22 gold pieces 1333 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, serial_shops, shop, nicolae_shop_glassy, shop, shop, nicolae_shop_peninsula D:2: layout_loops_ring, kennysheep_cross_bottleneck Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Cast: Magic Dart || 32 Searing Ray || 2 Drink: Magic || 1 Read: Identify || 1 Stab: Sleeping || 2 Armour: Robe || 10 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1332 | 1106 | 226 | 304 | 281 | 2 | 666.0 | Dungeon | 1332 | 1106 | 226 | 304 | 281 | 2 | 666.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1167 daAuts D:2: 164 daAuts