sleepybird Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, 0, D:1) a jackal corpse (skeletalised by now) (5, 24, D:1) a +0 hand axe (8, -4, D:1) a +0 chain mail (19, 13, D:1) a +0 dagger a goblin skeleton (21, 17, D:1) a frilled lizard corpse (skeletalised by now) (29, 36, D:1) a +0 mace (32, 27, D:1) a jackal skeleton a jackal skeleton (32, 29, D:1) a jackal skeleton (33, 27, D:1) a jackal skeleton a bat skeleton a bat skeleton (37, 8, D:1) a bat corpse (skeletalised by now) (37, 25, D:1) a ball python corpse (skeletalised by now) (41, 41, D:1) a quokka corpse (skeletalised by now) (46, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (49, 1, D:1) a +0 chain mail (49, 23, D:1) a ball python corpse (skeletalised by now) (52, 25, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Doenaok's Antique Weapon Shoppe a +0 sling (40 gold) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (2181 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. a +0 mace (81 gold) a +0 short sword (81 gold) the +6 dagger "Pigowk" {drain, *Slow rElec rN+} (1247 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the +10 dark maul {heavy} (2025 gold) It cannot be enchanted further. a +0 dagger (54 gold) a +1 great sword of holy wrath (675 gold) a +0 dagger (54 gold) (5, 26, D:2) a rat corpse (skeletalised by now) (11, -24, D:2) a +0 short sword a kobold corpse (skeletalised by now) (12, 14, D:2) a +0 club (17, 0, D:2) a +0 ring mail (19, 12, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (19, 13, D:2) a goblin corpse (skeletalised by now) (19, 35, D:2) a +0 leather armour (26, 11, D:2) a +0 dagger (27, 24, D:2) a +0 dagger (28, -10, D:2) a quokka skeleton (39, 32, D:2) a hobgoblin corpse (skeletalised by now) (41, -22, D:2) an adder corpse (skeletalised by now) (44, 1, D:2) a +0 dagger (46, -12, D:2) a +0 leather armour (46, 0, D:2) a +0 club (47, 2, D:2) a bat corpse (skeletalised by now) (47, 13, D:2) a +0 short sword (50, 9, D:2) a rat corpse (skeletalised by now) (54, 26, D:2) a +0 dagger a kobold corpse (skeletalised by now) (55, 21, D:2) a gnoll skeleton (55, 29, D:2) a gnoll skeleton (59, -22, D:2) a quokka corpse (skeletalised by now) (63, -9, D:2) a +0 club a stone a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a parchment of Call Imp (10, -9, D:3) the gnoll corpse of Crazy Yiuf (skeletalised by now) (13, 3, D:3) a +0 hammer (14, -7, D:3) a jackal skeleton (16, -7, D:3) a +0 dagger a jackal skeleton (34, -24, D:3) a +0 ring mail (34, 6, D:3) a ball python corpse (skeletalised by now) (36, 1, D:3) a +0 short sword a kobold corpse (skeletalised by now) (38, -35, D:3) a ball python skeleton (38, -23, D:3) a bat corpse (skeletalised by now) (38, -5, D:3) a +0 battleaxe (39, -3, D:3) a bat corpse (skeletalised by now) (40, -23, D:3) a bat corpse (skeletalised by now) (42, -9, D:3) a +0 dagger a +0 robe (43, -7, D:3) a +0 dagger a +0 dagger (46, -24, D:3) a frilled lizard corpse (skeletalised by now) (58, -4, D:3) a +0 flail (60, -9, D:3) a +0 quarterstaff a +0 whip a gnoll corpse (skeletalised by now) (66, -3, D:3) a +0 flail Level 4 of the Dungeon (11, 5, D:4) a ring of flight (32, 10, D:4) a jackal corpse (46, 17, D:4) a +0 mace a +0 scale mail a +0 short sword an orc corpse an orc corpse (47, 10, D:4) a jackal corpse (47, 16, D:4) a +0 trident a +0 ring mail an orc corpse (47, 18, D:4) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (49, 11, D:4) a +0 dagger (53, 10, D:4) an amulet of the acrobat