Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 8473894059671432687 457273 sleepybird the Phalangite (level 25, -10/216 HPs) Began as a Formicid Fighter on May 24, 2026. Was the Champion of Okawaru. Mangled by Frederick ... wielding a +4 broad axe of sundering (60 damage) ... on level 5 of the Vaults on May 29, 2026. The game lasted 12:02:28 (46706 turns). sleepybird the Phalangite (Formicid Fighter) Turns: 46706, Time: 12:02:28 Health: -10/216 AC: 41 Str: 30 XL: 25 Next: 62% Magic: 49/49 EV: 8 Int: 14 God: Okawaru [******] Gold: 3545 SH: 27 Dex: 13 Spells: 24/24 levels left rFire + + + (20%) c - +6 demon trident "Jeempecaz" {vamp, rPois rN+ SInv Stlth-} rCold + + . (33%) E - +0 tower shield {rF+} rNeg + + . (20%) A - +2 golden dragon scales rPois + (33%) K - +1 cloak {Will+} rElec + (33%) w - +2 pair of gloves of Magic {MP+8} rCorr . (100%) B - +0 pair of gloves of the Eleven Quests {rElec rN+ Int+3} SInv + f - +1 pair of boots {Fly} Will +++.. O - amulet of reflection Stlth n - ring of protection from cold HPRegen 0.56/turn F - ring "Fimatack" {rF+ MP+6 AC+4} MPRegen 0.31/turn %: reflection @: finesse-ful, flying A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms }: 2/15 runes: serpentine, barnacled a: Dig (0%), Shaft Self (0%), Renounce Religion (0%), Heroism (0%), Finesse (0%), Duel (1%) You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 2 times. You also visited: Sewer, Bailey, Ice Cave, Wizlab and Desolation. You collected 5567 gold pieces. You spent 2022 gold pieces at shops. Inventory: Hand Weapons c - the +6 demon trident "Jeempecaz" (weapon) {vamp, rPois rN+ SInv Stlth-} (Okawaru gifted it to you on level 2 of the Snake Pit) rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. i - a +5 halberd of freezing k - a +1 demon trident of electrocution o - the +3 glaive of Vomoocluku {venom, rPois SInv Stlth+} (You took it off an orc wizard on level 10 of the Dungeon) rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. G - a +2 glaive of protection I - a +4 glaive of entangling J - a +2 partisan of distortion Missiles d - 50 boomerangs (quivered) m - 29 javelins p - 7 darts of disjunction r - 7 curare-tipped darts u - 13 silver javelins v - 2 throwing nets Armour a - the +1 ice dragon scales "Xushujua" {rF- rC++ rCorr Int+5} (You found it in an ice cave) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. f - a +1 pair of boots of flying (worn) j - a +0 pair of gloves of strength q - a +2 cloak of stealth t - a +1 cloak of poison resistance w - the +2 pair of gloves of Magic (worn) {MP+8} (You found it in the Necropolis) MP+8: It affects your magic capacity (+8). It cannot be enchanted further. x - a +0 pair of boots of rampaging y - a +1 pair of gloves of dexterity z - the +2 storm dragon scales of Compassion {rElec Regen+ Str+3 Stlth+} (Okawaru gifted it to you on level 2 of the Snake Pit) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. A - +2 golden dragon scales (worn) B - the +0 pair of gloves of the Eleven Quests (worn) {rElec rN+ Int+3} (You found it in an ice cave) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. C - a +3 chain mail of fire resistance D - a +2 kite shield of protection E - a +0 tower shield of fire resistance (worn) H - the +0 cloak of the Butcher {rCorr} (You found it in the Necropolis) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. K - a +1 cloak of willpower (worn) M - the +0 ice dragon scales of Honour {Fly rF- rC++ Str+2} (You found it in the Desolation of Salt) Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. Q - a +2 plate armour of fire resistance T - the +0 cloak "Xicoh" {Rampage rCorr} (You found it in the Desolation of Salt) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Jewellery b - a ring of poison resistance e - a +4 ring of slaying g - an amulet of chemistry h - a +6 ring of strength l - a ring of positive energy n - a ring of protection from cold (worn) F - the ring "Fimatack" (worn) {rF+ MP+6 AC+4} (You took it off a merfolk siren on level 4 of the Shoals) [ring of protection] rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). AC+4: It affects your AC (+4). N - an amulet of dissipation O - an amulet of reflection (worn) P - a ring of protection from fire S - the amulet of Due Proportion {Wildshape Fly Str+2} (You found it in the Desolation of Salt) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Fly: It grants you flight. Str+2: It affects your strength (+2). Wands p - a wand of polymorph (3) a - a wand of flame (148) d - a wand of digging (9) c - a wand of roots (26) f - a wand of mindburst (19) b - a wand of acid (9) Scrolls w - 6 scrolls of enchant weapon W - a scroll of brand weapon I - 5 scrolls of immolation g - 9 scrolls of fog S - 2 scrolls of silence V - 4 scrolls of vulnerability f - 2 scrolls of fear p - a scroll of poison Potions m - 11 potions of might A - 9 potions of attraction c - 9 potions of curing e - 7 potions of enlightenment C - 7 potions of cancellation r - 2 potions of resistance L - 10 potions of lignification w - 12 potions of heal wounds g - 6 potions of magic i - 3 potions of invisibility M - 11 potions of mutation a - 5 potions of ambrosia Miscellaneous g - a +2 lightning rod (4/4) i - a +0 Gell's gravitambourine (2/2) h - a +0 condenser vane Skills: + Level 21.7 Fighting + Level 23.8 Polearms - Level 5.0 Throwing + Level 21.6 Armour - Level 6.7 Dodging - Level 22.0 Shields - Level 16.0 Invocations You had 24 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 98% 1 Foxfire Conj/Fire 0% 2x1d4 98% 1 Magic Dart Conj 0% 1d3 98% 1 Sandblast Erth 0% 2d4 98% 1 Shock Conj/Air 0% 1d3 98% 1 Slow Hex 0% N/A 98% 1 Construct Spike Launche Frge 0% 2d3 99% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 99% 2 Grave Claw Necr 0% 2d7 99% 2 Lesser Beckoning Tloc 0% N/A 99% 2 Mercury Arrow Conj/Alch 0% 2d5 99% 2 Sublimation of Blood Necr 0% N/A 99% 2 Confusing Touch Hex 0% N/A 100% 3 Gloom Hex/Necr 0% N/A 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Inner Flame Hex/Fire 0% N/A 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d6 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Enfeeble Hex 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Disjunction Tloc 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Shatter Erth 0% 3d5* 100% 9 Launch Clockwork Bee Frge Unusable N/A N/A 3 Maxwell's Portable Pile Tloc Unusable (3-9)d2 N/A 3 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Swiftness Air Unusable N/A N/A 3 Tukima's Dance Hex Unusable N/A N/A 3 Forge Blazeheart Golem Fire/Frge Unusable N/A N/A 4 Vhi's Electric Charge Tloc/Air Unusable N/A N/A 4 Summon Mana Viper Hex/Summ Unusable N/A N/A 5 Summon Hydra Summ Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) WizLab (visited) Desolation (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:2 [:?(: D:6 :* D:7 =( Orc:2 *([*[* Elf:2 [: Snake:1 [!=( Snake:4 : Vaults:1 :( Annotations: D:3 1 runed translucent door, Crazy Yiuf Snake:4 6 transporters Vaults:5 Frederick Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You hit the vault guard. You feel better. The vault guard is lightly wounded. Frederick casts a spell at you. You block the iron shot... and reflect it back! The iron shot hits Frederick!!! You block the vault guard's attack. x2 The vault guard hits you with a +2 war axe! The vault guard hits you with a +0 great mace! * * * LOW HITPOINT WARNING * * * You block the vault guard's attack. Press: ? - help, v - describe, . - travel, g - get item Here: a spellspark servitor (minion) Items here: ))) [[ †. The floor, spattered with blood. Unknown command. You closely miss Frederick. Frederick is severely wounded. You impale Frederick!! You feel better. Frederick is almost dead. You impale Frederick!! Frederick is almost dead. The spellspark servitor casts a spell. The bolt of lightning hits you. You resist. * * * LOW HITPOINT WARNING * * * The fiery plasma hits you! You resist. * * * LOW HITPOINT WARNING * * * You block Frederick's attack. You block the vault guard's attack. x3 The vault guard hits you but does no damage. The vault guard hits you with a +0 great mace! * * * LOW HITPOINT WARNING * * * You hear two shouts! You hear a deafening roar! You hit Frederick. You feel better. Frederick is almost dead. You closely miss Frederick. Frederick is almost dead. You puncture Frederick! Frederick is almost dead. Frederick's +4 broad axe of sundering flashes viciously! Frederick hits you with a +4 broad axe of sundering!!! You die... Frederick eyes you carefully. "They told me only worthy opponents would get this far." ...#......#.# ..........#. ####..........## .).............. ......)<<..C.... ......<))<...... ......)