Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 15848165617075793597 71 smazza the Apothecary (level 4, 0/30 HPs) Began as a Merfolk Alchemist on Mar 7, 2024. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:07:59 (2288 turns). smazza the Apothecary (Merfolk Alchemist) Turns: 2288, Time: 00:07:59 Health: 0/30 AC: 2 Str: 8 XL: 4 Next: 24% Magic: 7/7 EV: 13 Int: 16 God: Gold: 133 SH: 0 Dex: 14 Spells: 2/8 levels left rFire . . . j - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... m - amulet of regeneration Stlth ++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -3) A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons c - a +0 dagger j - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of fire m - an amulet of regeneration (around neck) Scrolls d - a scroll of summoning {unknown} f - 2 scrolls of poison {unknown} l - 3 scrolls of blinking {unknown} n - a scroll of amnesia {unknown} Potions b - a potion of magic h - a potion of curing i - a potion of might {unknown} k - a potion of brilliance {unknown} Skills: + Level 3.4 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting * Level 1.8 Conjurations * Level 1.0 Air Magic + Level 4.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 b - Mercury Vapours Alch/Air 20% N/A 10% 2 c - Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 16% N/A 30% 4 Inner Flame Hex/Fire 2% N/A 52% 3 Sticky Flame Fire/Alch 9% 2d5 61% 4 Irradiate Conj/Alch 6% 3d13 83% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You miss the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. You hit the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The water moccasin closely misses you. The water moccasin misses you. It was a potion of ambrosia. You are confused. You feel invigorated. The water moccasin bites you! The water moccasin attacks as it pursues you! The water moccasin bites you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel less invigorated. You feel less confused. The water moccasin attacks as it pursues you! The water moccasin misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel very sick. The water moccasin attacks as it pursues you! The water moccasin barely misses you. You feel very sick. The water moccasin closely misses you. There is a stone staircase leading up here. You feel sick. The water moccasin looks more healthy. The water moccasin bites you! You die... #.###..... #.# .... #####.####.... #..........##. #.......#### #.......### #.........### #...S........ #...@...##### #.......# ####.##.# #.# .# #.# .# #.# .. #.# # #.# .# You could see a water moccasin. Vanquished Creatures Robin (D:2) An adder (D:2) 3 dart slugs (D:2) 3 ball pythons 4 bats 2 endoplasms (D:2) 2 giant cockroaches (D:1) 8 goblins 8 hobgoblins 2 quokkas (D:2) 3 frilled lizards A kobold (D:1) 3 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smazza the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 147 | D:1 | Reached skill level 1 in Conjurations 150 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 205 | D:1 | Learned a level 2 spell: Mercury Vapours 305 | D:1 | Found a faded altar of an unknown god. 999 | D:2 | Reached XP level 3. HP: 21/24 MP: 3/6 1026 | D:2 | Learned a level 3 spell: Mephitic Cloud 1479 | D:2 | Noticed Robin 1521 | D:2 | Killed Robin 1549 | D:2 | Reached XP level 4. HP: 28/30 MP: 2/7 1938 | D:2 | Reached skill level 1 in Air Magic 2267 | D:3 | Noticed a water moccasin 2288 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, shapermc_ecumenical_altar_totnotflames, due_unseen_surprise D:2: layout_basic, uniq_robin D:3: layout_rooms, lexackson_kobold_supper, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 | 1.8 Dodging | 3 | 3.4 Air Magic | 1 | 1.0 Stealth | | 2.1 Spellcasting | | 2.5 Alchemy | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 52 | || 52 Short sword | 5 | 7 || 12 Cast: Sting | 37 | 11 || 48 Use: Potion | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 35 | 14 || 49 Dodge: Dodged | 48 | 9 || 57