Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 8880520565492227755 2 snowdude97 the Magician (level 1, -1/15 HPs) Began as a Djinni Forgewright on Apr 16, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (151 turns). snowdude97 the Magician (Djinni Forgewright) Turns: 151, Time: 00:00:14 Health: -1/15 AC: 2 Str: 9 XL: 1 Next: 33% Gold: 24 EV: 11 Int: 16 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 hammer rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Potions d - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting - Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations + Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 52% 1d6 4% 1 b - Construct Spike Laun Frge 26% 2d4 7% 2 c - Launch Clockwork Bee Frge 13% N/A 13% 3 d - Forge Blazeheart Gol Fire/Frge 13% N/A 41% 4 e - Forge Lightning Spir Air/Frge 13% 3d4 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a jackal (moderately wounded, grapneled, 64% to hit) The kinetic grapnel hits the jackal but does no damage. The jackal is moderately wounded. The jackal misses you. The jackal barely misses you. The jackal misses you. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, grapneled, 64% to hit) The kinetic grapnel misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, grapneled, 64% to hit) The kinetic grapnel hits the jackal but does no damage. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * The grapnel comes loose from the jackal. The jackal closely misses you. x3; The jackal completely misses you. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 64% to hit) The kinetic grapnel misses the jackal. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 64% to hit) The kinetic grapnel hits the jackal but does no damage. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #...# #####'#.## #...#.#..# #.#.#.##.# ## #.#.#.##.# ##. #.#.#.##.# #####.. #.#...##.# #.....# #.######.######.##### #.#.@h##........# #.#.#h#.....##.## #.#.#.#.....##.###### #.#.#.#.....##.##...) #.:.#.#.....##.##.... #####.#.........'.... .####.#....#.... .# #.#.#.##.... #.#.#.###### You could see 2 jackals. Vanquished Creatures A jackal (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snowdude97 the Djinni Forgewright began the quest for the | Orb. 0 | D:1 | snowdude97 set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic, minmay_misc_feat_tiny, kennysheep_minor_cross, nicolae_hexahallways, st_stairs_10, roderic_serpentine_path Action || total ---------------------------++------- Attack: Normal || 1 Melee: Mace || 1 Cast: Kinetic Grapnel || 9 Armour: Robe || 8 Dodge: Dodged || 16