Dungeon Crawl Stone Soup version 0.32-a0-898-g7811c86 (webtiles) character file. Game seed: 12262481985194141957 28 sol12 the Apothecary (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on Apr 3, 2024. Slain by Terence ... wielding a +1 flail of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:17 (998 turns). sol12 the Apothecary (Djinni Hedge Wizard) Turns: 998, Time: 00:02:17 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 27% Gold: 52 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - a ring of fire Scrolls e - 3 scrolls of identify {unknown} i - a scroll of amnesia {unknown} Potions d - 2 potions of brilliance {unknown} g - 6 potions of heal wounds {unknown} h - a potion of cancellation {unknown} j - a potion of lignification {unknown} k - 2 potions of attraction {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Slow Hex 52% N/A 4% 1 c - Blink Tloc 26% N/A 8% 2 d - Call Imp Summ 26% N/A 8% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 16% 3 f - Necrotise Necr 52% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits Terence but does no damage. Your cerulean imp hits Terence but does no damage. Your magical contamination has completely faded away. Your cerulean imp hits Terence but does no damage. Terence says, "Did you write a will? You should..." The magic dart hits Terence. Terence is lightly wounded. Your cerulean imp closely misses Terence. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +1 flail of protection. Your cerulean imp hits Terence but does no damage. The magic dart hits Terence but does no damage. Terence is lightly wounded. Your cerulean imp hits Terence but does no damage. Terence closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (quite dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of protection and wearing a +0 ring mail (lightly wounded, slow, ally target, chance to affect: 91%) You miscast Mephitic Cloud. You are very lightly contaminated with residual magic. Sparks of electricity dance around you! * * * LOW HITPOINT WARNING * * * x2 Your cerulean imp hits Terence but does no damage. Terence attacks as he pursues you! Terence misses you. Terence is no longer moving slowly. Your cerulean imp hits Terence but does no damage. Your cerulean imp barely misses Terence. Terence looks scornfully at you. Terence attacks as he pursues you! Terence hits you with a +1 flail of protection. You die... Terence says, "That felt goooood." #.#.....##.........#.##...##.# #.##....###.......##.###.###.# #.#.......##.....###.# ### #.# #......... ##...## #.. ..# ### ..... ##'## ### #.# #...# #.# ..# #####... #.# ### .......# ###.####### #.#####...@@†>..# #......5...#.##.###.# #######....##.......# #.#..#.##.##### #.###.###.# #.# ### #.# #.#######.# #.........# ########### You could see Terence (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 3 ball pythons An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins A hobgoblin (D:1) 3 jackals (D:2) A quokka (D:2) 4 bats 2 frilled lizards 3 kobolds 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sol12 the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | sol12 set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 217 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 336 | D:1 | Found a faded altar of an unknown god. 805 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 805 | D:2 | Learned a level 1 spell: Necrotise 979 | D:2 | Noticed Terence 992 | D:2 | HP: 1/25 [something (8)] 998 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, shapermc_ecumenical_altar_hornbeckon D:2: minmay_skewed_foursquare, layout_loops_corners, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 57 Slow || 2 Call Imp || 1 Armour: Robe || 7 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 997 | 906 | 91 | 0 | 793 | 2 | 498.5 | Dungeon | 997 | 906 | 91 | 0 | 793 | 2 | 498.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 669 daAuts D:2: 328 daAuts