Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 12625039427525445908 118 sopto the Conjurer (level 4, -11/24 HPs) Began as a Deep Elf Conjurer on July 25, 2024. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon on July 26, 2024. The game lasted 00:05:36 (1906 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 1906, Time: 00:05:37 Health: -11/24 AC: 4 Str: 4 XL: 4 Next: 72% Magic: 1/12 EV: 12 Int: 25 God: Gold: 87 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . d - +0 falchion (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . k - +1 hat rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 vampiric falchion (weapon) Missiles n - 7 poisoned darts Armour a - a +0 robe (worn) g - an orb of light h - a +0 cloak (worn) k - a +1 hat (worn) Magical Staves f - a staff of air Scrolls e - 2 scrolls of identify Potions b - a potion of magic i - 3 potions of brilliance l - a potion of attraction o - a potion of heal wounds Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 4.0 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 9% 1 Jinxbite Hex 10% N/A 14% 2 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Alistair's Intoxication Alch 3% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the orc priest. You feel better. The orc priest is moderately wounded. The orc priest barely misses you. You closely miss the orc priest. The orc priest is moderately wounded. The orc priest closely misses you. You hit the orc priest. You feel better. The orc priest is moderately wounded. The orc priest closely misses you. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest closely misses you. The orc priest hits you with a +0 whip. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 whip. You hit the orc priest but do no damage. The orc priest is moderately wounded. The orc priest completely misses you. You closely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 whip. The orc priest miscasts a cantrip. You completely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ### #.. . ##.# #.# #). #...# ##.##). #...# #.... ### #...# #.o##.#... ..# #...# ##.@....... .####...#####.#.##.)#.. .............###.# # ...........#.## #.. #......(......# ##> #.####...#####.# .. ..# #...# #.. . ### #...# ##. #...# # You could see an orc priest. Vanquished Creatures An orc priest (D:3) An iguana (D:2) 2 adders A dart slug (D:1) A ribbon worm (D:2) 2 orcs (D:3) 2 ball pythons 2 bats (D:2) 2 endoplasms A giant cockroach (D:1) 7 goblins 4 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 3 frilled lizards 2 kobolds 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 185 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 188 | D:1 | Learned a level 2 spell: Searing Ray 322 | D:1 | Reached skill level 5 in Conjurations 1068 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/9 1494 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1499 | D:2 | Learned a level 4 spell: Fulminant Prism 1890 | D:3 | Reached skill level 6 in Conjurations 1906 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms, serial_corexii_hall, corexii_hall_statues_x, chequers_hall_statues_wall_a, corexii_hall_statues_u, corexii_hall_statues_i, nicolae_titane D:2: layout_basic, chequers_garden D:3: layout_loops_cross Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.0 Dodging | | 2.5 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | 4 | 8 || 12 Cast: Magic Dart | 48 | 22 || 70 Use: Scroll | | 6 || 6 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 1 | 5 || 6