Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 5878635382042380388 105 sopto the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Sept 3, 2024. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:19 (1720 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 1720, Time: 00:05:19 Health: -1/24 AC: 6 Str: 4 XL: 4 Next: 54% Magic: 8/12 EV: 11 Int: 25 God: Gold: 124 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . i - +2 dagger (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ h - +4 ring of protection HPRegen 0.24/turn c - ring of willpower MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons i - a +2 dagger of flaming (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of willpower (right hand) h - a +4 ring of protection (left hand) Talismans d - a flux talisman Scrolls e - 2 scrolls of identify f - a scroll of poison Potions b - a potion of magic g - a potion of heal wounds j - a potion of ambrosia k - a potion of might {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 4.1 Spellcasting + Level 5.8 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 9% 1 Jinxbite Hex 10% N/A 14% 2 Lesser Beckoning Tloc 10% N/A 14% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Teleport Other Tloc 5% N/A 26% 3 Animate Armour Summ/Erth 10% N/A 65% 4 Alistair's Intoxication Alch 3% N/A 94% 5 Lee's Rapid Deconstruct Erth 2% 3d5* 94% 5 Magnavolt Erth/Air 2% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a large open door here. There is a stone staircase leading down here. You see here a ball python corpse. There is an open door here. There is an open door here. There is an open door here. You see here a +0 hammer. This spell is astonishingly dangerous to cast! Crazy Yiuf shouts! Crazy Yiuf yells, "Seed arga sing-song!" You start memorising the spell. You continue memorising. x2 Crazy Yiuf says, "Gnoll! Rot horse agre." You continue memorising. x2 You finish memorising. Spell assigned to 'c'. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. Crazy Yiuf whimpers, "Tonal!" You continue memorising. x3 You finish memorising. Spell assigned to 'd'. Okay, then. You open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (83% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf completely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Ouch! That really hurt! Crazy Yiuf freezes you. * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf! Crazy Yiuf is almost dead. Crazy Yiuf hits you with a +2 quarterstaff of chaos. You die... #####......####.)..#####.###.#... ##########.# #....# #........... ...........# ♣)...♣ ###†........ .####......# ♣♣.).♣ #....##.#.## .####.####.# ♣♣.♣♣ #.#..##.#... ......##...# ♣♣.♣ #.#..####.## ......##...# ♣.♣♣ #....####... ......##...# ♣♣.♣ #.#......... ......##...# ♣@♣♣ #...#####.## ......##...# #g# #...# #.# ...##.##...# ... #...# #.# .####......# #...# #..######.# .# #.####.# #).÷# #..'......# .# #.####÷# ##### #..######## .# #.##...# #..# .####.##...############## ......##......#.......# You could see Crazy Yiuf. Vanquished Creatures 4 gnolls (D:2) 2 adders (D:2) A dart slug (D:1) 4 endoplasms 3 giant cockroaches (D:1) A goblin (D:1) 5 hobgoblins 2 jackals (D:2) 4 kobolds 9 ball pythons 7 bats 2 frilled lizards (D:1) 4 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 137 | D:1 | Learned a level 2 spell: Searing Ray 317 | D:1 | Reached skill level 5 in Conjurations 881 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1020 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/11 1187 | D:2 | Found a runed translucent door. 1188 | D:2 | Noticed Crazy Yiuf 1712 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1717 | D:2 | Learned a level 4 spell: Fulminant Prism 1720 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_loops_ring D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.1 Dodging | | 2.7 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 4 || 4 Cast: Magic Dart | 65 | 21 || 86 Searing Ray | | 1 || 1 Use: Scroll | 4 | || 4 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 4 | 3 || 7