Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 5509268787295482720 70 sopto the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Apr 13, 2025. Succumbed to Crazy Yiuf's poison ... on level 2 of the Dungeon. The game lasted 00:05:08 (1484 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 1484, Time: 00:05:08 Health: -4/24 AC: 2 Str: 4 XL: 4 Next: 3% Magic: 8/12 EV: 11 Int: 25 God: Gold: 120 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . g - +2 dagger (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-4 -> -28) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - a +0 short sword g - a +2 dagger of flaming (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of resist corrosion (left hand) Talismans i - a talisman of death Scrolls k - a scroll of immolation Potions b - a potion of magic c - a potion of mutation {unknown} h - 2 potions of might {unknown} j - a potion of degeneration {unknown} Skills: + Level 0.1 Short Blades + Level 2.7 Dodging + Level 2.8 Stealth + Level 4.0 Spellcasting + Level 5.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Airstrike Air 2% 2d(1-17) 65% 4 Hoarfrost Cannonade Ice/Alch 2% 3d6/3d12 94% 5 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an escape hatch in the ceiling here. Things that are here: a +0 whip; a stone; a kobold corpse There is an open door here. You see here a frilled lizard corpse. Found an escape hatch in the floor. There is an escape hatch in the floor here. You open the door. There is an open door here. You now have 120 gold pieces (gained 4). You see here a +0 hammer. You see here a +0 hammer. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x2 Crazy Yiuf shouts! You continue memorising. x2 You finish memorising. Spell assigned to 'c'. As you open the door, it creaks loudly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +2 cloak (83% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The searing ray hits Crazy Yiuf. You kill Crazy Yiuf! You finish channelling your searing ray. You die... ...##.#.##### #.####.####.#.#.#.# ...'..#.# #.#.....†.#.#.#.#.# .).####.# #.##.#....#(#...#.# ......#.# ###########.#.#.#.# ..###.#.# #..#####.# ..# #.#.# ####...... ..###.#.#### **### #.###.# ......#..#.## ###..)# #.#.... ...###......####@)...# #.#.#.# ...'.........#))##.))# #.#.#.# ..(#####.#P)#.###**### #.#.#.# ...# ######## #.#.#.. ...### #.#.### .....# ### #.#.### .....# #.# #.#.### ..÷..# #.# #.#.... .....###### #.# #.##### There were no monsters in sight! Vanquished Creatures Crazy Yiuf (D:2) 2 adders (D:2) 2 ribbon worms (D:2) 3 ball pythons 4 bats 4 endoplasms 3 giant cockroaches 2 goblins (D:1) 6 hobgoblins 2 jackals (D:1) A quokka (D:1) 4 frilled lizards 5 kobolds 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 115 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 118 | D:1 | Learned a level 2 spell: Searing Ray 145 | D:1 | Reached skill level 5 in Conjurations 385 | D:1 | Found a faded altar of an unknown god. 480 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 716 | D:2 | Got the Textbook on the Subzero Sky 1182 | D:2 | Found a runed translucent door. 1183 | D:2 | Noticed Crazy Yiuf 1308 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1480 | D:2 | Learned a level 4 spell: Fulminant Prism 1484 | D:2 | Killed Crazy Yiuf 1484 | D:2 | Succumbed to Crazy Yiuf's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms, hellmonk_ecumenical_altar_heavens_door, minmay_misc_feat_enclosed D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Short Blades | | 0.1 Dodging | | 2.7 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 10 | || 10 Cast: Magic Dart | 78 | 2 || 80 Searing Ray | | 1 || 1 Use: Scroll | 2 | || 2 Armour: Robe | 12 | 2 || 14 Dodge: Dodged | 16 | 1 || 17