Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11688712713619379523 31 sopto the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 22, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:48 (833 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 833, Time: 00:02:49 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 7% Magic: 0/9 EV: 11 Int: 30 God: Gold: 71 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +0 dagger (heavy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 0.23/turn g - +6 ring of intelligence MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons c - a +0 heavy dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of resist corrosion (worn) g - a +6 ring of intelligence (worn) Scrolls i - a scroll of teleportation Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.5 Stealth + Level 3.3 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The endoplasm is lightly wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Veteran comes into view. He is wielding a +0 flail. The magic dart hits Terence. Terence is moderately wounded. Terence shouts! The magic dart hits Terence but does no damage. Terence is moderately wounded. The magic dart hits Terence. Terence is heavily wounded. The magic dart hits Terence but does no damage. Terence is heavily wounded. The magic dart hits Terence but does no damage. Terence is heavily wounded. The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" The magic dart hits Terence. Terence is heavily wounded. Terence closely misses you. The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 flail! The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 83% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." ********* *,*** #.......# *,,,, #.......# *,,,, #.......# *,,,, #.......####### *,,,, #.............# *,,,, #.............# *,,,, #......@......# *,,,, #.....†@..#**** *,,,, ##........##### ######## #.####.......# #....... *,* #.#.###.# #....... *,* #.#.# #.# #....... *,*###+#.###.# #....... *,*#.........# #....... *,*#.....<...###....... *,*#................... You could see Terence. Vanquished Creatures 2 adders (D:2) 2 endoplasms A hobgoblin (D:2) 3 quokkas A ball python (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 323 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 326 | D:1 | Learned a level 2 spell: Searing Ray 510 | D:1 | Found a faded altar of an unknown god. 609 | D:2 | Reached skill level 5 in Conjurations 792 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 823 | D:2 | Noticed Terence 833 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_3, layout_rooms, hellmonk_ecumenical_altar_heavens_door, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_b D:2: layout_basic, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.6 Stealth | | 2.5 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 1 Use: Scroll || 4 Armour: Robe || 5 Dodge: Dodged || 3