Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10811609981836957455 44 sopto the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on May 31, 2025. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:19 (787 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 787, Time: 00:02:19 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 41% Magic: 7/9 EV: 11 Int: 24 God: Gold: 85 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . h - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Missiles k - a throwing net Armour a - a +0 robe (worn) j - a +0 cloak (worn) Magical Staves g - a staff of death Scrolls d - a scroll of poison {unknown} e - a scroll of acquirement {unknown} f - 2 scrolls of immolation {unknown} l - a scroll of blinking {unknown} m - a scroll of identify {unknown} Potions c - a potion of mutation {unknown} i - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 2.6 Stealth + Level 3.3 Spellcasting + Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The magic dart hits the gnoll but does no damage. The gnoll closely misses you. The magic dart hits the gnoll! The gnoll is heavily wounded. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. The gnoll closely misses you. You are out of magic! You are out of magic! You are out of magic! You are out of magic! You are out of magic! Okay, then. Magic courses through your body. The gnoll hits you with a +0 club. The gnoll closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd. You die... .... ###........... .# #.#.............# ######.................. #......#######.......... ....####................ ###.##...#####.......... #.....### ###...j..... #....## #..>).....# #..### ###(@)....# #### ###.....# ##...# ...# ..# .# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas 2 ball pythons 3 goblins 2 kobolds (D:1) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 222 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 225 | D:1 | Learned a level 2 spell: Searing Ray 681 | D:2 | Identified the quill talisman "Tirchemm" {rF+ rN+ Dex+6} 694 | D:2 | Reached skill level 5 in Conjurations 782 | D:2 | Reached XP level 3. HP: 14/19 MP: 2/9 787 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring D:2: layout_rooms, hellmonk_ecumenical_altar_zigzags, reono_crystal_passage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 38 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 7