Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 1606091346125149937 33 sopto the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on June 27, 2025. Slain by Terence ... wielding a +0 mace (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:23 (1128 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 1128, Time: 00:03:23 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 12% Magic: 1/9 EV: 11 Int: 24 God: Gold: 137 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . d - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +1 dagger of venom (weapon) g - a +0 vampiric short sword Armour a - a +0 robe (worn) Potions b - a potion of magic k - a potion of haste Skills: + Level 2.4 Dodging + Level 2.5 Stealth + Level 3.4 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 11% 1 Hailstorm Conj/Ice 16% 3d6 11% 3 Blink Tloc 8% N/A 16% 2 Call Imp Summ 8% N/A 16% 2 Frozen Ramparts Ice 8% 1d2 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. You open the door. There is an open door here. Found an escape hatch in the floor. You pick up a book of Minor Magic and begin reading... You add the spells Blink and Call Imp to your library. Terence the Veteran comes into view. He is wielding a +0 mace. The magic dart hits Terence. Terence is lightly wounded. Terence shouts! The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace. The magic dart hits Terence. Terence is heavily wounded. Terence hits you but does no damage. The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." ##### ..># ###.###.#### ......@@...######. ##....#........... #.........#####.. #.#.......# # #.......# #.# #.###...# #.# #.#.###...# #.# #.........# #.# ######'### You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) A giant cockroach (D:2) 2 hobgoblins (D:1) 3 jackals (D:1) 4 quokkas 2 ball pythons A bat (D:2) 2 frilled lizards A goblin (D:2) 5 kobolds 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 166 | D:1 | Learned a level 2 spell: Searing Ray 360 | D:1 | Reached skill level 5 in Conjurations 931 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1119 | D:2 | Noticed Terence 1128 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_cross D:2: layout_loops_corners, chequers_ecumenical_altar_simple_redux, uniq_sigmund, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.5 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 61 Searing Ray || 1 Use: Scroll || 5 Armour: Robe || 6 Dodge: Dodged || 6